Colddawg, on 18 October 2013 - 03:51 PM, said:
Yes, but size wise they're similar. It makes sense from a programming point of view.
Even with PGI's tendency to make Lights too small (versus the relatively-consistent scaling between the other weight classes), it seems unlikely (IMO) that a MWO
UrbanMech would be as small as the MWO
Locust.
If anything, it's more likely (IMO) to be closer to the MWO
Commando or even the MWO
Spider in terms of height.
Also, what do you mean by "it makes sense from a programming point of view"?
Maverick01, on 18 October 2013 - 08:02 PM, said:
I think PGI will eventually add a Hero UrbanMech and make a butt load of money in the process.

Well, if PGI overhauled the Engine system so that the
UrbanMech could be put into the game without a lighter-than-air Engine, that might be a possibility...
(Seriously - why was the Cockpit weight integrated into the Engine? I can kinda see the rational behind the Gyro integration (since Gyro weight is a function of Engine rating), but it still would have been better to have all three elements be separate (especially in the long term, when options like Small Cockpits & Heavy-Duty or XL Gyros should become available)...

)