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Ultimate Mech Discussion Thread

BattleMech Balance

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#5901 Bishop Steiner

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Posted 14 November 2013 - 09:17 PM

not ATM. Might have to give it a whirl.

#5902 Phoenix Branson

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Posted 14 November 2013 - 09:24 PM

View PostBishop Steiner, on 14 November 2013 - 09:17 PM, said:

not ATM. Might have to give it a whirl.


Can't wait to see it... :P

#5903 FireSlade

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Posted 14 November 2013 - 09:33 PM

Same here after catching wind of it I am hoping that we see it as the first 95 tonner :P

#5904 Bishop Steiner

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Posted 14 November 2013 - 10:08 PM

View PostMaverick01, on 14 November 2013 - 09:24 PM, said:


Can't wait to see it... :P

Posted Image

not much, but the 5 minute concept would have it going along these lines, probably.

#5905 Karl Streiger

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Posted 15 November 2013 - 02:49 AM

View PostBishop Steiner, on 14 November 2013 - 10:08 PM, said:

Posted Image

not much, but the 5 minute concept would have it going along these lines, probably.

WTF.
i always hated that design - it was ugly and for 5t more i got a better mech - but this one...
Bishop -> any plans on becomming an official TRO painter?

#5906 Odanan

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Posted 15 November 2013 - 02:49 AM

View PostBishop Steiner, on 14 November 2013 - 10:08 PM, said:

not much, but the 5 minute concept would have it going along these lines, probably.

5 minutes? Dang.

#5907 Strum Wealh

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Posted 15 November 2013 - 03:59 AM

View PostBishop Steiner, on 14 November 2013 - 10:08 PM, said:

Posted Image

not much, but the 5 minute concept would have it going along these lines, probably.

Very nice! :D

Would we be able to get sketches - and possibly even a group sketch - of the whole Marauder family (Marauder (already done), Bandersnatch, Dragon Fire, Maelstrom, Rakshasa, Marauder IIC, Nightstar (already done), and Marauder II)? :P

#5908 John MatriX82

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Posted 15 November 2013 - 05:01 AM

View PostStrum Wealh, on 15 November 2013 - 03:59 AM, said:

Would we be able to get sketches - and possibly even a group sketch - of the whole Marauder family (Marauder (already done), Bandersnatch, Dragon Fire, Maelstrom, Rakshasa, Marauder IIC, Nightstar (already done), and Marauder II)? :P


The man would probably take a couple of hours with an instant hard-on thinking about all of those :D

#5909 Karl Streiger

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Posted 15 November 2013 - 06:02 AM

View PostStrum Wealh, on 15 November 2013 - 03:59 AM, said:

Would we be able to get sketches - and possibly even a group sketch - of the whole Marauder family (Marauder (already done), Bandersnatch, Dragon Fire, Maelstrom, Rakshasa, Marauder IIC, Nightstar (already done), and Marauder II)? :P

This one?
The - ***** - Mech?
I mean i liked the loadout and well i was about to buy it...but than i saw the miniature:
Posted Image

Although - the Dragon Fire is not part of the Marauder Family - at least it is not longer writen in the TRO 3058 Upgrade.
Same for the Falconer and Bandersnatch - believe both should have been based on the Orion (3055)

Edited by Karl Streiger, 15 November 2013 - 06:11 AM.


#5910 Bishop Steiner

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Posted 15 November 2013 - 06:05 AM

why is it none of the Marauder "family" look remotely like a marauder in the 3058 tro? Seriously, the "advanced feature" of the chassis was the arms (which the timberwolf continued with) and yet, all the descendants have largely useless limited arm joints.

#5911 FupDup

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Posted 15 November 2013 - 07:30 AM

View PostKarl Streiger, on 15 November 2013 - 06:02 AM, said:

Posted Image

LOL crotch cannon.

Edited by FupDup, 15 November 2013 - 07:30 AM.


#5912 John MatriX82

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Posted 15 November 2013 - 07:40 AM

View PostFupDup, on 15 November 2013 - 07:30 AM, said:

LOL crotch cannon.


No thong hitboxes on that thing! xD

#5913 The Mechromancer

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Posted 15 November 2013 - 12:19 PM

View PostFupDup, on 15 November 2013 - 07:30 AM, said:

LOL crotch cannon.


Can't believe nobody just stood up and said "uh guys, this looks kinda like a ____"

#5914 Strum Wealh

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Posted 15 November 2013 - 12:54 PM

View PostKarl Streiger, on 15 November 2013 - 06:02 AM, said:

This one?
The - ***** - Mech?
I mean i liked the loadout and well i was about to buy it...but than i saw the miniature:
Posted Image
I was indeed referring to that very one. ;)
(IMO, any redesign effort should probably start with having the Large Laser slung under the torso/turret and having an over-under alignment with the Medium Pulse Laser, rather than having the DGR look like it's ready to give the Marauder grandchildren. ^_^)

View PostKarl Streiger, on 15 November 2013 - 06:02 AM, said:

Although - the Dragon Fire is not part of the Marauder Family - at least it is not longer writen in the TRO 3058 Upgrade.
Same for the Falconer and Bandersnatch - believe both should have been based on the Orion (3055)
It was, however written in the original TRO 3058... which, as it happens, also indicates that the Dragon Fire has fully-actuated arms; "Two hand actuators give the 'Mech an edge in hand-to-hand combat and also allow it to retrieve salvage from the battlefield." <_<

Though, it does appear that the upgrade TRO 3058 seems to imply (but not explicitly state) splitting-off the Dragon Fire from the Marauder line, moving the Nightstar up to second (with NSJs being deployed in the early years of the Amaris Civil War) and leaving the Maelstrom (which hadn't even reached the construction-of-prototypes stage when the Star League dissolved) as the third in the Marauder line.

View PostBishop Steiner, on 15 November 2013 - 06:05 AM, said:

why is it none of the Marauder "family" look remotely like a marauder in the 3058 tro? Seriously, the "advanced feature" of the chassis was the arms (which the timberwolf continued with) and yet, all the descendants have largely useless limited arm joints.
The same thing seems to happen in automobiles - the Camaro family (especially the fourth-generation vs the first three generations) somewhat illustrates this.

And for something of a far-fetched theory: with TRO 3058 being published in September 1995 (that is, during the time when the issue between FASA and Harmony Gold was heating up), perhaps the variation was a sneaky & roundabout way of "testing the waters" with regard to altering elements of the Marauder's design by introducing a number of "Marauder-ish" 'Mechs and seeing what became popular? :rolleyes:

#5915 Odanan

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Posted 15 November 2013 - 01:36 PM

Guys, who here played Mechwarrior 2: Mercenaries? What do you think about that?

#5916 Bishop Steiner

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Posted 15 November 2013 - 02:46 PM

View PostStrum Wealh, on 15 November 2013 - 03:59 AM, said:

Very nice! <_<

Would we be able to get sketches - and possibly even a group sketch - of the whole Marauder family (Marauder (already done), Bandersnatch, Dragon Fire, Maelstrom, Rakshasa, Marauder IIC, Nightstar (already done), and Marauder II)? ;)

Dragonsfire concept?

Posted Image

#5917 Phoenix Branson

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Posted 15 November 2013 - 04:40 PM

View PostBishop Steiner, on 14 November 2013 - 10:08 PM, said:

Posted Image

not much, but the 5 minute concept would have it going along these lines, probably.


Nice! You have some serious talent my friend. ;)

#5918 Anjian

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Posted 15 November 2013 - 08:57 PM

View PostOdanan, on 15 November 2013 - 01:36 PM, said:

Guys, who here played Mechwarrior 2: Mercenaries? What do you think about that?


I like it. But PGI will never make a single player game, because its much harder to do so, since it requires developing AI opponents. That means considerable expenditure in development resources, and it seems PGI can't spare that.

That's quite sad because I have been spending time on other mech games, like Armored Core Verdict Day which the developers have spent quite a bit of effort in developing AI opponents and partners, that having AI partners is a main feature of the game. Somehow like Mechwarrior 4 did with its AI partners.

Lately, Hawken with its Ascension patch, has introduced an offline mode where you can train with AI bots as partners, against a team of opposing enemy AI bots. That is laying the basis for a single player mission campaign. The next patch after that, Invasion, introduced a coop mode against waves of AI bots and drones. Coop modes is another reason for creating AIs.

Without AIs, you are not going to have single player story mission modes, and you're not going to have coop modes either, and yet I find both necessary in today's competitive game climate.

#5919 Bishop Steiner

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Posted 15 November 2013 - 10:40 PM

View PostStrum Wealh, on 15 November 2013 - 03:59 AM, said:

Very nice! :(

Would we be able to get sketches - and possibly even a group sketch - of the whole Marauder family (Marauder (already done), Bandersnatch, Dragon Fire, Maelstrom, Rakshasa, Marauder IIC, Nightstar (already done), and Marauder II)? :(

well, can't deliver ALL of them, but here are a few concept sketches
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

don't know if I consider the Rakshasa part of the family. Will have to think about the MAD II, IIC, etc.

#5920 Spheroid

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Posted 15 November 2013 - 11:47 PM

There is another miniature picture of the Nightstar from one of the core publications, which one escapes me at the moment. They really play up the forward sweep of the arms relative to the other Marauder kin. http://s24.postimg.o...5/nightstar.jpg

Edited by Spheroid, 15 November 2013 - 11:50 PM.






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