#10721
Posted 22 June 2015 - 05:44 PM
#10722
#10723
Posted 22 June 2015 - 05:55 PM
Bishop Steiner, on 22 June 2015 - 05:36 PM, said:
You Hussars look amazing, Bishop, but 3 of the 5 Hussar variants have 1 laser in the Center Torso. Hardpoint inflation would only result in 2 Energy hardpoints for those variants: that is bad. The HSR-400-D has a single LBX-10 as armament, resulting in a 30 tons mech with no energy of missile backup weapons. At least in the Spider you can avoid the 5V by using the hero mech, but the Hussar suffers in every variant except the HRS-350-D.
#10724
Posted 22 June 2015 - 05:57 PM
#10725
Posted 22 June 2015 - 06:07 PM
Javelin
Whitworth
Guillotine
Thug
#10726
Posted 22 June 2015 - 06:18 PM
Odanan, on 22 June 2015 - 05:55 PM, said:
don't care. I want it.
But I wanted the Urbanmech, and still want the Mackie, too.
#10727
Posted 22 June 2015 - 10:28 PM
QUIRKS
#10728
Posted 22 June 2015 - 10:58 PM
After I said that the Clan wave III and Resistance II will be the last package I will buy for the next 1 and a half years for MW: O... the only acceptation I have is a Kodiak mech. Stone rhino = maybe ala carte...
Kraken: will be uber fun for 12 machine guns, standard 400, and 2 gauss rifles... but nah...
But kodiak... I may buy the top tier package instantly...
But anyway. the Longbow?... that... would be acception number 2 I guess >.<
depends on other 3 mechs but atm I can't think of what I will pay for...
Flea? they REALLY need a good reward for this pack to actually buy this 'tier'... no offense to flea, but it can not possible be worth 20 dollars with 3 variants and 1 being a 'resistance'.... would suggest prem time/ c-bills/ modules for this tier and adds on slightly from there.
medium mechs... I got no faves that are in timeline...
heavy? blackknight is in wave II... no real heavies for here... well unseen is out of the question... of course longbow is unseen?... ish?... but still... this is mainly about 1 fantasy coming true, not 4.
Anyone can think of any mech that may tickle my fancy for medium and heavy? Only ones I can think off are early clan ones....
#10729
Posted 22 June 2015 - 11:17 PM
Strum Wealh, on 22 June 2015 - 03:40 PM, said:
Light: Flea
Medium: Sentinel
Heavy: Champion
Assault: Longbow (MW4 version or Dark Age version)
Resistance 3: "Look Ma, no hand(-actuator)s!"
Light- Raptor (the first IS omnimech, not great, since it would be limited in customization, but it would open up for the future IS omnis)
Medium- Vulcan
Heavy- Hammerhands (or Warhammer, if PGI feels brave enough)
Assault- Annihilator
Edited by Juodas Varnas, 22 June 2015 - 11:18 PM.
#10730
Posted 23 June 2015 - 12:36 AM
Odanan, on 22 June 2015 - 05:44 PM, said:
By the point the Archer (and, more importantly, the Marauder) showed up in MW4, it was essentially a fan project being handled by MekTek.
Crucially, it was NOT a for-profit project, so there was no money to be had by HG (or anyone else).
That is also (part of) the reason that MWLL was able to have the Warhammer and the Rifleman without being attacked by HG.
The MW4 Longbow, on the other hand, was released by Microsoft as part of a for-purchase 'Mech pack.
Since the MW4 design is clearly different from the mecha claimed by HG (the SDR-04-Mk XII Phalanx) AND it already has precedent in a "post HG vs FASA" for-profit MechWarrior product, trying for that might perhaps be safer than the likes of the MAD or the Whammy...?
#10731
Posted 23 June 2015 - 01:03 AM
Strum Wealh, on 23 June 2015 - 12:36 AM, said:
Crucially, it was NOT a for-profit project, so there was no money to be had by HG (or anyone else).
That is also (part of) the reason that MWLL was able to have the Warhammer and the Rifleman without being attacked by HG.
The MW4 Longbow, on the other hand, was released by Microsoft as part of a for-purchase 'Mech pack.
Since the MW4 design is clearly different from the mecha claimed by HG (the SDR-04-Mk XII Phalanx) AND it already has precedent in a "post HG vs FASA" for-profit MechWarrior product, trying for that might perhaps be safer than the likes of the MAD or the Whammy...?
GIVE THE LONG BOW NOW PGI.
MW4 longbow with Alex redesign will prob be a-okay. please PGI i beg you... I want my 6 LRM 20 IS emch.... well i probs do a 4 x LRM 15 and 2 LRM 5 or 10 mech and some LRM mix Mix SRM ones and stuff but SOMEONE will do 6 lrm 20's...
#10732
Posted 23 June 2015 - 03:25 AM
Strum Wealh, on 23 June 2015 - 12:36 AM, said:
Crucially, it was NOT a for-profit project, so there was no money to be had by HG (or anyone else).
That is also (part of) the reason that MWLL was able to have the Warhammer and the Rifleman without being attacked by HG.
The MW4 Longbow, on the other hand, was released by Microsoft as part of a for-purchase 'Mech pack.
Since the MW4 design is clearly different from the mecha claimed by HG (the SDR-04-Mk XII Phalanx) AND it already has precedent in a "post HG vs FASA" for-profit MechWarrior product, trying for that might perhaps be safer than the likes of the MAD or the Whammy...?
Oops, I meant the Long Bow, not the Archer...
I suppose they are different enough...
Which is a good thing. Maybe one day this mech will feature in the game (hopefully, with along side a full Phoenix Project II pack)
#10733
Posted 23 June 2015 - 03:46 AM
Bishop Steiner, on 22 June 2015 - 05:36 PM, said:
Hussar: HArdpoint inflation, and the Royals variant has ECM, the 350D adds arm lasers.
Most important? It has the potential to look amazing.
Oddly enough, I kind of picture a reimagining of the Marauder looking something like that. Just give it energy arms similar to the Cataphract right arm and change the legs to reverse knee joint config. Torso might need to be a bit longer and larger too.
I'd dig a modified version of that as a Marauder. Just saying.
Edited by MeiSooHaityu, 23 June 2015 - 03:47 AM.
#10734
Posted 23 June 2015 - 04:19 AM
Skyrider1746, on 22 June 2015 - 10:28 PM, said:
QUIRKS
I'd like the Flea, I'd get it and I'd use it.
But I'd rather it was released and be useful, than released then later changes that could render it viable happen, and it doesn't receive them.
It'll need FAR bigger quirks than the Locust to compete with the Locust.
Locust Quirks:
The Flea will need more.
That likely means multiple +50%ers, and greater Armour/Structure buffs than the 3V really.
To even match the Locust.
#10736
Posted 23 June 2015 - 06:13 AM
Strum Wealh, on 23 June 2015 - 12:36 AM, said:
Crucially, it was NOT a for-profit project, so there was no money to be had by HG (or anyone else).
That is also (part of) the reason that MWLL was able to have the Warhammer and the Rifleman without being attacked by HG.
The MW4 Longbow, on the other hand, was released by Microsoft as part of a for-purchase 'Mech pack.
Since the MW4 design is clearly different from the mecha claimed by HG (the SDR-04-Mk XII Phalanx) AND it already has precedent in a "post HG vs FASA" for-profit MechWarrior product, trying for that might perhaps be safer than the likes of the MAD or the Whammy...?
True, though I bet if a smaller/poorer company than Microsoft had released the Longbow, we might be seeing a different attitude from Harmony Greed.
MeiSooHaityu, on 23 June 2015 - 03:46 AM, said:
I'd dig a modified version of that as a Marauder. Just saying.
might have to sketch that.
#10737
Posted 23 June 2015 - 06:16 AM
Odanan, on 23 June 2015 - 03:25 AM, said:
I suppose they are different enough...
Which is a good thing. Maybe one day this mech will feature in the game (hopefully, with along side a full Phoenix Project II pack)
One other thing I like about the Longbow, is it's quirking should be pretty obvious, simple and straightforward.
It has ONE real offensive weapon system, the lasers are clearly an afterthought and should get none (which of course, means that it will get stupid strong laser quirks and all you will see are laser vomit Longbows with shield arms)
-Missile Cooldown 12.5%
-LRM Cooldown 12.5%
-Missile Range 12.5%
-LRM Range 12.5%
-Missile Pattern Tightening 10%
and would love to see a mech that has a faster missile lock on, but doubt that will happen.
Anyhow, my thought is it has the Catapults "ear" issue, but a much less exposed CT. Defensive Quirks to buff the Armor/Structure of the Arms would be a must. But torso's should be pretty compact.
And since it was plainly designed as a 2nd line, Indirect Support Mech, the limited visibility cockpit (which would be like a cross between a Cataphract and a ShadowHawk would not have been considered that big of a deal, especially since the massive box arms block peripheral view like the hunch on a HBK anyhow.
Edited by Bishop Steiner, 23 June 2015 - 06:30 AM.
#10738
Posted 23 June 2015 - 02:16 PM
What I'd really like to see in an MW game (won't be MWO, I realize this, but nobody outlawed dreaming impossible dreams yet ) is stuff like infantry, vehicles and aerospace properly implemented and included, and then the specialist mechs actually having their chassis designed with the thought of dealing with that particular sort of opponent in mind. Such as Anti-Air mechs like the Rifleman or Longbow having cockpits with good visibility up into the skies perhaps more than to the front and sides, stuff like that. A game where a Rifleman would be murder on aerospace units, but not so well suited to mech-to-mech combat or where a Firestarter would be most frightening thing for infantry to meet rather than a lasertoting assaultmech hunter would be a dream come true.
Of course that would also mean seriously limiting customization to avoid the whole "every mech must be a metamech" problem. I know a lot of people will not like this, but I honestly think the very idea of an open mechlab is the biggest problem in any and all Mechwarrior games.
#10739
Posted 23 June 2015 - 02:39 PM
Odanan, on 23 June 2015 - 03:25 AM, said:
hm, it seems having arrow-4 launchers in the side torsos
Steinar Bergstol, on 23 June 2015 - 02:16 PM, said:
i like those round hand launchers, they look unique
Edited by bad arcade kitty, 23 June 2015 - 02:38 PM.
#10740
Posted 23 June 2015 - 02:47 PM
bad arcade kitty, on 23 June 2015 - 02:39 PM, said:
The launchers are okay on the MW4 Longbow. I think it's the torso which ruins it for me. If you look at the profile of the original Unseen Macross Longbow and Bishop's redesign the top of the torso (apart from the giant spotlight on the Unseen) is lower than the top of the torso. Not so for the MW4 design. I'm pretty sure this is what makes my brain go "nah, not a Longbow" because that little change right there so drastically (in my mind at least) changes the look of the mech.
It's the same kind of mental block which makes me go "naaaah" when I see a Marauder design where the arms aren't mounted forward of the hips, but above them instead. It looks less hunched over and agressive in my mind, which I have trouble getting past. There are just some features I associate with a mech more than others and which I therefore feel _must_ be included in any redesign.
Edited by Steinar Bergstol, 23 June 2015 - 02:51 PM.
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