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Ultimate Mech Discussion Thread

BattleMech Balance

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#11581 Juodas Varnas

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Posted 15 December 2015 - 11:01 AM

View PostBishop Steiner, on 15 December 2015 - 10:58 AM, said:

ECM as we know it, was lostech at this time. There was a 4-5 ton ECM unit on early Ravens but it was not nearly as effective as the SLDF era Guardian ECM we have in game now.

The SLDF era Guardian ECM was "not nearly as effective" as what "we have in game now". Posted Image

#11582 Bishop Steiner

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Posted 15 December 2015 - 11:03 AM

View PostJuodas Varnas, on 15 December 2015 - 11:01 AM, said:

The SLDF era Guardian ECM was "not nearly as effective" as what "we have in game now". Posted Image

that's true, too, even the stealth armor and CLPS and null sig tech was not as effective as what was described for Kell and Yorinaga.... nor would it explain their ability to override the tech in their opponents machines.

#11583 Odanan

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Posted 15 December 2015 - 06:38 PM

So, what are your impressions about the IIC mechs??

I have the Orion IICs and I think it is a great chassis. I made 7000+ XP in the first match (without premium time), so I made the basic skills very quickly.

And I'm seeing a lot of Jenner IICs out there. Very dangerous opponents, but at least they are not immortal (they lose the legs easily).

#11584 CDLord HHGD

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Posted 16 December 2015 - 11:42 AM

I hope to be playing mine tonight. Tempted to turn my JR7-IIC into a LRM5 boat + NARC. Thoughts?

#11585 Odanan

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Posted 16 December 2015 - 12:04 PM

View Postcdlord, on 16 December 2015 - 11:42 AM, said:

I hope to be playing mine tonight. Tempted to turn my JR7-IIC into a LRM5 boat + NARC. Thoughts?

Hmmmm... The Jenner IICs are deadly with SRMs. LRMs might be a waste of potential.

#11586 CDLord HHGD

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Posted 16 December 2015 - 12:05 PM

View PostOdanan, on 16 December 2015 - 12:04 PM, said:

Hmmmm... The Jenner IICs are deadly with SRMs. LRMs might be a waste of potential.

I am considering returning all my Clan mechs to their stock configurations. Technically speaking, my JR7-IIC can just remain stock.

#11587 Ovion

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Posted 16 December 2015 - 12:13 PM

View Postcdlord, on 16 December 2015 - 11:42 AM, said:

I hope to be playing mine tonight. Tempted to turn my JR7-IIC into a LRM5 boat + NARC. Thoughts?

View PostOdanan, on 16 December 2015 - 12:04 PM, said:

Hmmmm... The Jenner IICs are deadly with SRMs. LRMs might be a waste of potential.
6LRM5 makes it a smaller, faster Mad Dog.

#11588 CDLord HHGD

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Posted 16 December 2015 - 12:16 PM

View PostOdanan, on 16 December 2015 - 12:04 PM, said:

Hmmmm... The Jenner IICs are deadly with SRMs. LRMs might be a waste of potential.

Back when I was mastering my SCR, I used a similar build. When NARC'd and in my CAP range, I can send a constant stream of LRMs into the target. One person observing me stated it was disgusting what I accomplished with that build. With CLRMs, there is no minimum distance (though diminishing returns).

#11589 Odanan

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Posted 20 December 2015 - 06:42 AM

OK, now after the "Fantastic Four" heavy mechs, I think PGI will give some love for the Clans. Some people are calling a 2nd IIC Origins pack, with Marauder IIC, Rifleman IIC, etc., but I think a "Legacy" pack is also very possible. With Kodiak, of course.

#11590 Strum Wealh

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Posted 20 December 2015 - 07:37 AM

The next assault 'Mech... the 100-ton Marauder II! Posted Image Posted Image

Variants:
  • MAD-4A - introduced in 3012
    • Default weapons: x2 PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Large Laser (RT)
    • Minimum hardpoints: x5 energy (X2 RA, X2 LA, x1 RT)
  • MAD-5A - introduced in 3049
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 LB 10-X AC (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5B - introduced in 3050
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Gauss Rifle (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5C - introduced in 3052
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 UAC/5 (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
All variants come with a 300-rated Engine (STD 300 for the 4A & 5B, XL 300 for the 5A & 5C).
All variants come with Standard Structure & Standard Armor.
The 5A & 5C come with CASE, while the 4A & 5B do not.
All variants are jump-capable.

No canonical pre-Jihad variant comes with ECM (MAD-6M is available in 3078, and MAD-4L is available in the Dark Age).
Only one canonical variant carries any missile type weaponry: the MAD-4H, which is not available until 3067.

Each of the KGC variants has 10 hardpoints, each of the AS7 variants has 6-9 hardpoints (6 for the AS7-K, 7 for the AS7-D-DC & AS7-RS, 8 for the AS7-D & the Boar's Head, and 9 for the AS7-S), and each of the original Marauder variants has 7-8 hardpoints (7 for the MAD-3R, MAD-5D, and MAD-5M, 8 for the Bounty Hunter), so inflation to 7-9 hardpoints for each Marauder II variant is reasonable.

The Marauder II Hero 'Mech could be attributed to Major Susan Barber, commanding officer of the mercenary unit "Barber's Marauder IIs" (established "at some point prior to 3050" as the successor unit to "Miller's Marauders").

Thoughts?

#11591 Odanan

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Posted 20 December 2015 - 08:53 AM

View PostStrum Wealh, on 20 December 2015 - 07:37 AM, said:

The next assault 'Mech... the 100-ton Marauder II! Posted Image Posted Image

Variants:
  • MAD-4A - introduced in 3012
    • Default weapons: x2 PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Large Laser (RT)
    • Minimum hardpoints: x5 energy (X2 RA, X2 LA, x1 RT)
  • MAD-5A - introduced in 3049
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 LB 10-X AC (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5B - introduced in 3050
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Gauss Rifle (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5C - introduced in 3052
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 UAC/5 (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
All variants come with a 300-rated Engine (STD 300 for the 4A & 5B, XL 300 for the 5A & 5C).

All variants come with Standard Structure & Standard Armor.
The 5A & 5C come with CASE, while the 4A & 5B do not.
All variants are jump-capable.

No canonical pre-Jihad variant comes with ECM (MAD-6M is available in 3078, and MAD-4L is available in the Dark Age).
Only one canonical variant carries any missile type weaponry: the MAD-4H, which is not available until 3067.

Each of the KGC variants has 10 hardpoints, each of the AS7 variants has 6-9 hardpoints (6 for the AS7-K, 7 for the AS7-D-DC & AS7-RS, 8 for the AS7-D & the Boar's Head, and 9 for the AS7-S), and each of the original Marauder variants has 7-8 hardpoints (7 for the MAD-3R, MAD-5D, and MAD-5M, 8 for the Bounty Hunter), so inflation to 7-9 hardpoints for each Marauder II variant is reasonable.

The Marauder II Hero 'Mech could be attributed to Major Susan Barber, commanding officer of the mercenary unit "Barber's Marauder IIs" (established "at some point prior to 3050" as the successor unit to "Miller's Marauders").

Thoughts?

Marauder II? Oh no...

It is just an enlarged Marauder. Besides, we will get the Marauder IIC so... no need for 3 Marauders in the game.

#11592 Bishop Steiner

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Posted 20 December 2015 - 09:04 AM

View PostStrum Wealh, on 20 December 2015 - 07:37 AM, said:

The next assault 'Mech... the 100-ton Marauder II! Posted Image Posted Image

Variants:
  • MAD-4A - introduced in 3012
    • Default weapons: x2 PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Large Laser (RT)
    • Minimum hardpoints: x5 energy (X2 RA, X2 LA, x1 RT)
  • MAD-5A - introduced in 3049
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 LB 10-X AC (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5B - introduced in 3050
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 Gauss Rifle (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
  • MAD-5C - introduced in 3052
    • Default weapons: x2 ER-PPCs (x1 RA, x1 LA), x2 Medium Lasers (x1 RA, x1 LA), x1 UAC/5 (RT)
    • Minimum hardpoints: x4 energy (X2 RA, X2 LA), x1 ballistic (RT)
All variants come with a 300-rated Engine (STD 300 for the 4A & 5B, XL 300 for the 5A & 5C).

All variants come with Standard Structure & Standard Armor.
The 5A & 5C come with CASE, while the 4A & 5B do not.
All variants are jump-capable.

No canonical pre-Jihad variant comes with ECM (MAD-6M is available in 3078, and MAD-4L is available in the Dark Age).
Only one canonical variant carries any missile type weaponry: the MAD-4H, which is not available until 3067.

Each of the KGC variants has 10 hardpoints, each of the AS7 variants has 6-9 hardpoints (6 for the AS7-K, 7 for the AS7-D-DC & AS7-RS, 8 for the AS7-D & the Boar's Head, and 9 for the AS7-S), and each of the original Marauder variants has 7-8 hardpoints (7 for the MAD-3R, MAD-5D, and MAD-5M, 8 for the Bounty Hunter), so inflation to 7-9 hardpoints for each Marauder II variant is reasonable.

The Marauder II Hero 'Mech could be attributed to Major Susan Barber, commanding officer of the mercenary unit "Barber's Marauder IIs" (established "at some point prior to 3050" as the successor unit to "Miller's Marauders").

Thoughts?

View PostOdanan, on 20 December 2015 - 08:53 AM, said:

Marauder II? Oh no...

It is just an enlarged Marauder. Besides, we will get the Marauder IIC so... no need for 3 Marauders in the game.


We already have MWO's Marauder II.

It's called a King Crab. Why else would they look almost identical?

#11593 Strum Wealh

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Posted 20 December 2015 - 10:52 AM

View PostOdanan, on 20 December 2015 - 08:53 AM, said:

Marauder II? Oh no...

It is just an enlarged Marauder. Besides, we will get the Marauder IIC so... no need for 3 Marauders in the game.

View PostBishop Steiner, on 20 December 2015 - 09:04 AM, said:

We already have MWO's Marauder II.

It's called a King Crab. Why else would they look almost identical?

Come now, gentlemen - we all know that the King Crab is far from being the Marauder II, and that any resemblance between the two is merely incidental - as much as, say, the resemblance between the Crab and the Stalker. Posted Image

The Marauder II is a more-than-fitting candidate for inclusion in MWO, and there is more than enough room in-game for the 75-ton Marauder, the 100-ton Marauder II, and the 85-ton Marauder IIC. Posted Image

Though, if need be, I could accept certain other 'Mechs - namely: the Longbow, the Cyclops, the Hatamoto, and/or the Charger (generally, in that order of importance) - queuing-up before the Marauder II. Posted Image

So, how about that Susan Barber Marauder II Hero?
I feel that it should come stock with a Command Console - Barber would be the CO of a 1-2 battalion unit (one battalion being "at least thirty-six 'Mechs plus aerospace, artillery, reconnaissance, medical, and numerous other support staff and personnel") as of 3050, so it would make sense that her personal 'Mech would have enhanced command and control facilities installed.
It would also need to have something that would make it unique among the MAD-IIs - maybe letting it be the only one to carry missiles (e.g. energy arms, ballistic RT, missile LT)? :huh:

#11594 Bishop Steiner

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Posted 20 December 2015 - 10:58 AM

View PostStrum Wealh, on 20 December 2015 - 10:52 AM, said:

Come now, gentlemen - we all know that the King Crab is far from being the Marauder II, and that any resemblance between the two is merely incidental - as much as, say, the resemblance between the Crab and the Stalker. Posted Image

The Marauder II is a more-than-fitting candidate for inclusion in MWO, and there is more than enough room in-game for the 75-ton Marauder, the 100-ton Marauder II, and the 85-ton Marauder IIC. Posted Image

Though, if need be, I could accept certain other 'Mechs - namely: the Longbow, the Cyclops, the Hatamoto, and/or the Charger (generally, in that order of importance) - queuing-up before the Marauder II. Posted Image

So, how about that Susan Barber Marauder II Hero?
I feel that it should come stock with a Command Console - Barber would be the CO of a 1-2 battalion unit (one battalion being "at least thirty-six 'Mechs plus aerospace, artillery, reconnaissance, medical, and numerous other support staff and personnel") as of 3050, so it would make sense that her personal 'Mech would have enhanced command and control facilities installed.
It would also need to have something that would make it unique among the MAD-IIs - maybe letting it be the only one to carry missiles (e.g. energy arms, ballistic RT, missile LT)? Posted Image

Arm and leg placement almost identical, similar looking weapon pods... huge butt overhang you could hold a pool party on....

The Marauder is simply the Krab after 30 days of Jenny Craig.

Yes...I'm salty about that thing.... it in no way resembles a Marauder. As much grief as I give Shimmering Sword about his Tubby Marauder, his new official CGL one actually is a Marauder. The MWO is Alex doing an homage to SS' Tubby MAD.
(and my saltiness might be exacerbated by my frustration with the poor modeling in the WHM's head and arms. ...)

#11595 Odanan

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Posted 20 December 2015 - 12:24 PM

I don't mind the Marauder II to show up in 1 or 2 years, I just find there are other more interesting mechs to be added now.

#11596 ReguIus

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Posted 22 December 2015 - 01:44 PM

I think PGI should start adding new weapons / equipment / upgrades to the game. We have enough mechs to go around as it is.

#11597 Bishop Steiner

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Posted 22 December 2015 - 01:49 PM

View PostRegulus Leonis, on 22 December 2015 - 01:44 PM, said:

I think PGI should start adding new weapons / equipment / upgrades to the game. We have enough mechs to go around as it is.

I won't deny that, but as long as those are revenue, and handled by a separate group of programmers, don't see why the two are always getting viewed as mutually exclusive..

#11598 Odanan

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Posted 22 December 2015 - 02:21 PM

View PostRegulus Leonis, on 22 December 2015 - 01:44 PM, said:

I think PGI should start adding new weapons / equipment / upgrades to the game. We have enough mechs to go around as it is.

PGI doesn't earn real money with weapons and equipment, or maps. They need to keep the mechs flowing to fund the company.

And come on. There is no such thing as enough mechs.

#11599 MeiSooHaityu

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Posted 23 December 2015 - 06:13 AM

Bushwacker.

#11600 Odanan

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Posted 23 December 2015 - 06:39 AM

View PostMeiSooHaityu, on 23 December 2015 - 06:13 AM, said:

Bushwacker.

Hopefully the next IS medium mech. After Phoenix Hawk, of course.





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