#17501
Posted 31 August 2017 - 07:45 AM
Toblerone shrank their candy size, so the Halberdman ended up the Hatchetman by 3025.
#17502
Posted 31 August 2017 - 07:51 AM
Brain Cancer, on 31 August 2017 - 07:45 AM, said:
Toblerone shrank their candy size, so the Halberdman ended up the Hatchetman by 3025.
You ever try to use a Halberd in CQB? I can totally understand turning it into a Hatchet just to give that 40t mech a chance in CQB....
#17503
Posted 31 August 2017 - 08:01 AM
Quote
Actually, yes. First newbie mistake of polearm use: Thinking only one end is the business end.
Now, a LINE of polearms? Then it gets awkward. Or trying that with a pike.
#17504
Posted 31 August 2017 - 08:48 AM
Code-wise, a hatchet/ax is just a very slow "projectile" (probably making a curve while traveling just ahead the melee weapon). The greatest problem here is the animation - which is much easier to implement for just a few mechs (with specific "melee" hardpoints). If you added it to all mechs in the game you would need to consider ranged weapons in the animated arm, combination of walking/kick animation, and several other issues.
#17505
Posted 31 August 2017 - 09:51 AM
Odanan, on 31 August 2017 - 06:02 AM, said:
the what?
Metus regem, on 31 August 2017 - 06:56 AM, said:
Not to mention in the first printing of the Hatchetman, didn't have the hatchet, but a couple extra SHS as the rules for hatchets were not done yet.... So there is precedent for having it with out melee.
it did and it didn't. Rules weren't in place, but it is clearly there in art and in fluff. It was initially just a Club that the mech was able to use 1 handed, though as you note there were no specific hatchet rules yet.
Metus regem, on 31 August 2017 - 07:51 AM, said:
You ever try to use a Halberd in CQB? I can totally understand turning it into a Hatchet just to give that 40t mech a chance in CQB....
but it's 45 tons....
#17506
Posted 31 August 2017 - 09:57 AM
Bishop Steiner, on 31 August 2017 - 09:51 AM, said:
it did and it didn't. Rules weren't in place, but it is clearly there in art and in fluff. It was initially just a Club that the mech was able to use 1 handed, though as you note there were no specific hatchet rules yet.
but it's 45 tons....
The most awesome melee mech ever
http://www.sarna.net/wiki/Berserker
#17507
#17509
#17512
Posted 31 August 2017 - 10:36 AM
30 ton bug mech(yes, it is in fact a bug mech, and we always need more of them) that runs at Locust max speed by default and has a semi-respectable ranged armament? Yes please.
Edited by Requiemking, 31 August 2017 - 10:36 AM.
#17513
Posted 31 August 2017 - 11:09 AM
Requiemking, on 31 August 2017 - 10:36 AM, said:
30 ton bug mech(yes, it is in fact a bug mech, and we always need more of them) that runs at Locust max speed by default and has a semi-respectable ranged armament? Yes please.
Yes please.
Come on, PGI: "Solaris Pack*"! (Scarabus, Hatchetman, Axman and Berserker)
*you can say the revenue is for funding the Solaris mode.
Karl Streiger, on 31 August 2017 - 06:50 AM, said:
Oh no, if they are going to add the Hatchetman to MWO (or any other mech with a melee weapon), they need to make the hatchet actually works. Or it will be like adding a Tiger I tank in a WW2 game without a working main gun.
#17514
Posted 31 August 2017 - 12:46 PM
Quote
Ironically, the pre-hatchet version is rather well protected. But yeah, all the versions now carry relatively accurate weapons (usually a hatchet, occasionally a sword in a post-Jihad refit) rather than big crushers like a mace.
#17515
Posted 31 August 2017 - 01:12 PM
Metus regem, on 31 August 2017 - 07:51 AM, said:
You ever try to use a Halberd in CQB? I can totally understand turning it into a Hatchet just to give that 40t mech a chance in CQB....
Halberds can be used in close quarters despite what popular media and most video games like to portray them as. For Honor did a fantastic job with the Lawbringer's combat move set that properly displays this. His light attacks consist of poking the opponent with the spike end of his polearm. In Talhoffer's manual of the polearm section shows that polearms can be used in a variety of ways in close combat. Here would be one example how you could use a polearm in close quarters:
It also goes in the territory of why knights would use half-swording for extra thrusting power and closer reach when their weapons were long. In the medieval battlefield pole axes and polearms were the preferred go to weapon. This was mainly due to the versatility of the weapon. Swords were mainly used as a back up for knights and soldiers despite the popularity of them in media like Game of Thrones.
#17516
Posted 31 August 2017 - 02:03 PM
Arnold The Governator, on 31 August 2017 - 01:12 PM, said:
Halberds can be used in close quarters despite what popular media and most video games like to portray them as. For Honor did a fantastic job with the Lawbringer's combat move set that properly displays this. His light attacks consist of poking the opponent with the spike end of his polearm. In Talhoffer's manual of the polearm section shows that polearms can be used in a variety of ways in close combat. Here would be one example how you could use a polearm in close quarters:
It also goes in the territory of why knights would use half-swording for extra thrusting power and closer reach when their weapons were long. In the medieval battlefield pole axes and polearms were the preferred go to weapon. This was mainly due to the versatility of the weapon. Swords were mainly used as a back up for knights and soldiers despite the popularity of them in media like Game of Thrones.
I know, I just how ever often beat those with Halberds when I use an arming sword and heater shield or hammer and heater shield at SCA events....
Yes I am one of those jerks that use their shield the way they are meant to be used, not just a defensive tool but offensively as well.
That being said, when facing an equally skilled opponent with a Halberd I have to work twice as hard as he does to get a win.
#17517
Posted 31 August 2017 - 04:22 PM
Metus regem, on 31 August 2017 - 02:03 PM, said:
Yes I am one of those jerks that use their shield the way they are meant to be used, not just a defensive tool but offensively as well.
That being said, when facing an equally skilled opponent with a Halberd I have to work twice as hard as he does to get a win.
SCA?
#17518
Posted 01 September 2017 - 05:18 AM
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