Sereglach, on 24 March 2019 - 10:04 AM, said:
Russ himself stated that, when they implemented bone-based HSR and fixed the bugs plaguing the HSR system, speed no longer became a limiting factor on what they could do for mechs. That statement was back in 2015/2016 if I remember correctly. Then, on top of that, lets not forget that they've done even more fixes to HSR and net code, improved server stability, AND (probably most importantly) finally increased the minimum specs of the game and implemented mandatory full 64 bit client.
We've already had mechs breaking 171 in the past when speed tweak was 10%; and that was literal years ago. Now, with the way MASC I works, the Fire Moth will only be going 162 * 1.075 for Speed Tweak = 174.15 * 1.1 for MASC = 191.565 KPH. That's only a about a 20kph jump in maximum speed. That's less than the jump that occurred back in approx. 2013 when the maximum speed went from 143.5 to 171 (Commando with 240 engine rating and 10% speed tweak) . . . or a nearly 30kph jump in maximum speed.
Seriously . . . can we PLEASE stop perpetuating this myth that the Fire Moth/Dasher would somehow need to be nerfed or that PGI just can't do it. That hasn't been the case for many years now. All PGI needs to do is work up the guts to actually implement the mech and deal with the fact that some people (mainly Assault primary pilots) would have to deal with another semi-reasonably competitive light mech.
I hope you are right. Firemoth is the single Clan mech I want in the game. I guess the next few months will tell.