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Cw Thunderbolts For Days!


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#61 Ngamok

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Posted 21 December 2014 - 06:41 AM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:

I'm just curious as to how many more games I need to drop in and see 4-5 Thunderbolts all sitting on the boreal vault hill with triple ERPPCs before I go crazy.

Thunderbolt quirks... 50% less heat generated with ERPPC 25% faster firing rate. 12.5% faster speed.

They can fire these things for days on cold maps. And then when they finally die, welp, here comes the 7xMPLAS Thunderwub!.

That's only 130 tons on a drop deck. You still have room for an assault and a light. Or a heavy and a firestarter.

Maybe because I'm I clanner, I don't see all the frustrating builds you IS people deal with, but I'm getting really tired of all your over quirked mechs. Its one thing to 'balance' a mech for a single drop. But in CW you can spam these 'bad' mechs with disgusting quirks for days on end.

Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.


Dunno, how's that any worse than seeing Timber Wolves, Hellbringers, and Stormcrows every match? With a Dire Wolf thrown in for good measure

#62 Wolfgang2685

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Posted 21 December 2014 - 07:12 AM

just look at it this way, you get ECM hellbringers, we get weapon efficient barns. They're both pretty lightweight for a heavy.

Protip: LRM's and SRM's work really well vs thunder's with minimal aiming focus.

#63 Hillslam

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Posted 21 December 2014 - 08:19 AM

The irony of this thread is delicious. The pathetic arguments of the clan customers is the icing on the cake.

The thunder has to run the XL to do this setup. Shoot it's side. It dies. You don't. It not remotely on par with the best clan mechs.

The never-ending belief and conceit of clan customers that they are somehow better skilled players, and their gear has no impact on their game performance, continues to be both self-disproving and entertaining.

Especially the sweaty desperation they wring up trying to cling on to their baked-in gear advantage. Words upon words.

You're not better. Your equipment is. You don't want a fair fight. You want a built-in advantage. In straight up fights in the same mechs you lose just as much as anyone else. So you don't want that. You want a game mechanic that props you up artificially as a hero and you want other paying customers to be your huckleberry.

Admit it. Move on.

see sig
/thread

#64 TexAce

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Posted 21 December 2014 - 08:42 AM

Everyone is talking only about the Thunderbolt these days, expect a (slight but noticable) nerf soon.

Edited by TexAss, 21 December 2014 - 08:43 AM.


#65 Squirtbox

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Posted 21 December 2014 - 08:47 AM

Just FYI you can run 3ERPPC on the 9S with a standard engine. It's a bit warm but it can be done.

#66 InspectorG

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Posted 21 December 2014 - 08:48 AM

View PostBrody319, on 20 December 2014 - 06:46 PM, said:

I think it would be better if they reduced the heat reduction a bit, maybe 30-40%. then make it for PPCs not ERPPCs.

Then it will run decent but will suffer in brawling range.


9S is supposed to be long range. I see incoming cooldown nerfs, maybe heat nerfs...im sad.

9SE is midrange with the LPL

5SS is mid-short with MPL

5S... :(

#67 Astrocanis

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Posted 21 December 2014 - 09:07 AM

View PostBrody319, on 20 December 2014 - 09:04 PM, said:



Yea yea, Clans are OP. My quickdraw is garbage. I've heard it before. Get back to me when the Firestarter A is nerfed so that Your crutch lagging, broken hitbox, DPS, cold as ******* ice broken light is gone. How about we also nerf the other lights so the kitfox, adder, and lynx can fight them on equal terms?


Given that it's pretty much our equalizer, you're complaining? Really?

LOL.

Clans are OP. Most that play them are smart enough to a) admit it and B) be quiet about it. Like my son - he freely admits that the Firestarter is OP, and that Clan mechs are as well. I know, the suckoner. LOL. Compare it to, say, a catapult and get back to me.

The reason the other clan mechs "suck" is because the holy trinity is so damned powerful. It's like saying a Vette sucks because you have Maseratis in your garage.

#68 R Razor

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Posted 21 December 2014 - 09:09 AM

View PostAstrocanis, on 21 December 2014 - 09:07 AM, said:


Given that it's pretty much our equalizer, you're complaining? Really?

LOL.

Clans are OP. Most that play them are smart enough to a) admit it and B) be quiet about it. Like my son - he freely admits that the Firestarter is OP, and that Clan mechs are as well. I know, the suckoner. LOL. Compare it to, say, a catapult and get back to me.

The reason the other clan mechs "suck" is because the holy trinity is so damned powerful. It's like saying a Vette sucks because you have Maseratis in your garage.



Save your breath man, for every person like your son there are 1000 like these guys that just can't or won't admit that what you're saying is true. And since the GOD of PGI has said that the Timbercrutch will ALWAYS be the best heavy, it's not changing anytime soon.

#69 MischiefSC

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Posted 21 December 2014 - 09:28 AM

The 9S is fine.... so long as I'm the only one allowed to pilot it.

#70 Tarl Cabot

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Posted 21 December 2014 - 11:59 AM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:

I'm just curious as to how many more games I need to drop in and see 4-5 Thunderbolts all sitting on the boreal vault hill with triple ERPPCs before I go crazy.

Thunderbolt quirks... 50% less heat generated with ERPPC 25% faster firing rate. 12.5% faster speed.

They can fire these things for days on cold maps. And then when they finally die, welp, here comes the 7xMPLAS Thunderwub!.

That's only 130 tons on a drop deck. You still have room for an assault and a light. Or a heavy and a firestarter.

Maybe because I'm I clanner, I don't see all the frustrating builds you IS people deal with, but I'm getting really tired of all your over quirked mechs. Its one thing to 'balance' a mech for a single drop. But in CW you can spam these 'bad' mechs with disgusting quirks for days on end.

Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.


The sad thing is that is all it is carrying, and generally with an XL engine to go a tad faster than medium. There is no short range weaponry with 3 ERPPC (I run 2 erppc/3mlas). Those pilots are simply returning the favor, Clan mechs with the ability to carry both long/short range equipment, camping out on the hills that allow one to overlook the gates and pick off any mechs that are trying to destroy the generators.

Now am I saying it is fine? If it was toned down a tad I would not cry about it but then both IS PPC/ERPPC are slower than Clan ERPPC and they do less damage. So 3x IS ERPPC is equal to 2x Clan ERPPC, once it has hit its target. IS PPC is even more crippled once it is fired within 90m.

Clan ERPPC = 15dmg and fast, no restrictions
IS ERPPC = 10dmg and slower than Clan version, no restrictions
IS PPC = 10dmg and slowest of them all, 90m restriction and shorter range

Add those to a map with extreme range line of sight, get the picture? Once I started thinking about it and posting, I realize that there are some who can dish it out but can not stand to be on the receiving end.

My question though, is how do you view things when it is Clan vs Clan? How does that compare to IS vs Clan?

Edited by Tarl Cabot, 21 December 2014 - 12:02 PM.


#71 Zepster

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Posted 21 December 2014 - 12:39 PM

Amen Tarl. I couldn't have said it better myself. This thread gave me a great laugh. Thanks clanners!

#72 Tennex

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Posted 21 December 2014 - 12:40 PM

the quirks could be a bit less outrageous.. that aside the timberwolf needs nerfs also. Or just clan energy wepaon in genearl.

#73 Tim East

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Posted 21 December 2014 - 12:55 PM

View PostTennex, on 21 December 2014 - 12:40 PM, said:

the quirks could be a bit less outrageous.. that aside the timberwolf needs nerfs also. Or just clan energy wepaon in genearl.

Because the Nova is the OP-ness because it can carry so many of them.

Bahahahaha, I'm just joshing you. I drive mostly trials in CW because most of the mechs I actually own for customization are IS toys bought/earned before the clans came out. Timber is pretty good, as is the Stormcrow, the only clan mech I actually own one of. That said, whew, those Firestarters. Had one of them face-tank two salvos of SRM 30 and bore a hole through my CT with SPLs the other day. Might have to think about upgrading from my traditional Locusts and Commandos at some point after I own enough of a deck to actually drop with my own mechs in CW. I really like the cut of the King Crab's jib as well. I've seen one of those tear through the better part of an enemy team with 2LBX 10's and 4 MG's.

I guess what I'm getting at is that Clans and IS both have objectively good and bad mechs. Nova-Hunchback, Summoner-pre-quirk Thunderbolt, so on and so forth. Reminds me, that I need to get my Dragon on again sometime. Maybe spend some actual MC on the mastery pack...

#74 Mcgral18

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Posted 21 December 2014 - 01:04 PM

Well, this thread was painful to read.


Half heat is excessive. Admit it. Just as the 5SS was at 25% for MPLs, it was reduced to 15%. 30% less ERPPC heat would be fine. Perhaps 35%


As for nerfing the TimberGod, give some examples. How would you do it? Gank it's turning? Give it ghost tonnage?
Buff the Suckonner up from uselessness? There's a reason these mechs are used; the others are rather bad. IS actually has some choices.

#75 KraftySOT

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Posted 21 December 2014 - 01:05 PM

Good lord you guys are all noobs.

#76 NovaFury

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Posted 21 December 2014 - 01:05 PM

TDRs and WVRs are pretty much the IS version of the TBR and SCR. They're reasonably comparable in the field.

So expect to see them a lot, just like we expect to see laservomit TBRs and SCRs for days.

Edited by NovaFury, 21 December 2014 - 01:09 PM.


#77 Davegt27

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Posted 21 December 2014 - 01:13 PM

Thunderbolt hmm I am going to have to get me one

#78 R Razor

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Posted 21 December 2014 - 01:15 PM

View PostMcgral18, on 21 December 2014 - 01:04 PM, said:

Well, this thread was painful to read.


Half heat is excessive. Admit it. Just as the 5SS was at 25% for MPLs, it was reduced to 15%. 30% less ERPPC heat would be fine. Perhaps 35%


As for nerfing the TimberGod, give some examples. How would you do it? Gank it's turning? Give it ghost tonnage?
Buff the Suckonner up from uselessness? There's a reason these mechs are used; the others are rather bad. IS actually has some choices.



No more excessive that your ability to screw HSR with your bunny hopping godmechs...........clanners are just butthurt because there is an IS heavy that can finally dish out some damage at range like their crutch has been doing for months.

#79 Deathlike

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Posted 21 December 2014 - 01:20 PM

View Postdarkkterror, on 20 December 2014 - 08:02 PM, said:

Even if the Timber Wolf and Stormcrow were nerfed I still wouldn't think much of the NopeVa, Suckonner, Ice Ferret, or Gargoyle.

The Hellbringer seems pretty good and I want one, just haven't decided if I should buy it A La Carte or get the Man O' War pack. Granted, the main reason the Man O' War pack is even under consideration is because I'd also get the Mad Dog. I'm not terribly interested in having the Mist Lynx, Ice Ferret or Gargoyle.


The Wubgoyle is the one of the few salvageable builds on the Gargoyle. You can do OK with it, but don't expect miracles.

#80 Mcgral18

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Posted 21 December 2014 - 01:20 PM

View PostR Razor, on 21 December 2014 - 01:15 PM, said:



No more excessive that your ability to screw HSR with your bunny hopping godmechs...........clanners are just butthurt because there is an IS heavy that can finally dish out some damage at range like their crutch has been doing for months.


Again, you ignored the question. You whiners are always like that.


NERF NERF NERF; nerf what? What aspect do you want nerfed? Give some examples. I did. You did not.



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