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Cw Thunderbolts For Days!


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#81 R Razor

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Posted 21 December 2014 - 01:23 PM

View PostMcgral18, on 21 December 2014 - 01:20 PM, said:


Again, you ignored the question. You whiners are always like that.


NERF NERF NERF; nerf what? What aspect do you want nerfed? Give some examples. I did. You did not.



Wrong spanky............I don't need to call for nerfs on the Clan mechs that need them, it's obvious to anyone with more than 2 brain cells. My point is that you whining clanners want the IS to lose the ability to compete with you on near equal footing by nerfing the Thunderbolts...........but then that's typical of someone that can't win games without crutches to give them advantages so really it's not all that new.

#82 Mcgral18

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Posted 21 December 2014 - 01:26 PM

View PostR Razor, on 21 December 2014 - 01:23 PM, said:



Wrong spanky............I don't need to call for nerfs on the Clan mechs that need them, it's obvious to anyone with more than 2 brain cells. My point is that you whining clanners want the IS to lose the ability to compete with you on near equal footing by nerfing the Thunderbolts...........but then that's typical of someone that can't win games without crutches to give them advantages so really it's not all that new.


No, you're just avoiding the question again. Stop being so daft.



Here's a nice suggestion: Remove the S omnipods, add the D. 4 missile options, BUT it loses the 1E slot in the ST and the JJs.

Not insignificant, it will likely still be one of the best, but no more bunnyhopping and it loses a laser.


Bam, a suggestion, unlike you. Are you incapable of offering discussion other than CLAMS OP PLZ NERF THEM ALL.

Because, that's all you've done so far, as well as insulting anyone who uses them. Very mature.

Edited by Mcgral18, 21 December 2014 - 01:39 PM.


#83 R Razor

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Posted 21 December 2014 - 01:29 PM

Because I am not calling for nerfs you dolt, I am saying you whiners need to stop whining about the Thunderbolt.......you know, what the THREAD is actually about?

You don't deserve maturity, your attitude overall clearly displays that...........much like most of your type, you deserve nothing more than scorn and ridicule. You inability to maintain focus on the topic at hand speaks to that.

#84 InspectorG

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Posted 21 December 2014 - 01:31 PM

View PostDavegt27, on 21 December 2014 - 01:13 PM, said:

Thunderbolt hmm I am going to have to get me one


You dont get just 'one'

You buy 2: 5SS and 9S, all smiles, then agonize over the last pick.
9SE for LPL...fair.
5S for ??? LL and LRM? Meh.

#85 Mcgral18

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Posted 21 December 2014 - 01:35 PM

View PostR Razor, on 21 December 2014 - 01:29 PM, said:

Because I am not calling for nerfs you dolt, I am saying you whiners need to stop whining about the Thunderbolt.......you know, what the THREAD is actually about?



Then why do you keep whining about TimberGods? Every single thread you enter, you whine about them.


The 5SS had excessive heat quirks at 25%. This has 50%. It has 7.5 heat PPCs.

Remember when they were the best weapon at 8 heat? For normal PPCs? This is even better than that. It's insane.
Of course, since it isn't Clam tech, it's perfectly allowable. It's the same as PPCs with a 25% heat quirk.

They aren't that terribad that they need literally half the heat.

#86 Farix

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Posted 21 December 2014 - 01:42 PM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:

I'm just curious as to how many more games I need to drop in and see 4-5 Thunderbolts all sitting on the boreal vault hill with triple ERPPCs before I go crazy.

Thunderbolt quirks... 50% less heat generated with ERPPC 25% faster firing rate. 12.5% faster speed.

They can fire these things for days on cold maps. And then when they finally die, welp, here comes the 7xMPLAS Thunderwub!.

That's only 130 tons on a drop deck. You still have room for an assault and a light. Or a heavy and a firestarter.

Maybe because I'm I clanner, I don't see all the frustrating builds you IS people deal with, but I'm getting really tired of all your over quirked mechs. Its one thing to 'balance' a mech for a single drop. But in CW you can spam these 'bad' mechs with disgusting quirks for days on end.

Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.

LOL. All I ever see from the Clans are Timberwolves and Stormcrows. So each side has a "superior" mech. Before you complain about lack of variety on the IS side, perhaps you should look at your own side first.

#87 knight-of-ni

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Posted 21 December 2014 - 01:42 PM

Dear Clanner,
Your feedback is important to us. The Inner Sphere is constantly striving to improve itself, and we appreciate your confirmation that our current strategies are working. We look forward to your feedback in future matters.

Sincerely,
Knnniggett
The Knight who says Ni!

#88 Brody319

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Posted 21 December 2014 - 01:59 PM

I think people say they are seeing nothing but stormcrows and timberwolves, but in reality those are just the only mechs they notice. Because in reality, when I play CW (Which has no ELO by the way so don't pull that ****) I see Adders, Warhawks, Hellbringers, Kit foxes, and occasionally a Gargoyle and Summoner probably people just trying them out but never the less they are present.

#89 Malcolm Vordermark

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Posted 21 December 2014 - 02:10 PM

Yes, the Thunderbolt is tough and now also packs a punch. It is a pretty good mech. I don't think it is as good as the Timber Wolf, but it is also 10 ton lighter. I want to see those level of buffs on the Orion and Cataphract as well, throw them on the Grasshopper for good measure.

#90 Khobai

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Posted 21 December 2014 - 02:14 PM

Quote

LOL. All I ever see from the Clans are Timberwolves and Stormcrows. So each side has a "superior" mech. Before you complain about lack of variety on the IS side, perhaps you should look at your own side first.


Your reasoning is flawed. The real reason clans gravitate towards mediums and heavies is because they dont have any good lights. And because they dont have any good lights they also cant use assaults, because using an assault requires taking a crappy light, which no one wants to do. So it makes far more sense to use mediums and heavies.

Without a good light mech, clans are forced into using mediums and heavies... that means stormcrows, hellbringers, and timberwolves all the time. Give clans a decent light mech or fix existing clan lights and youll see clans use lights and assaults more often.

It really is as simple as that.

Edited by Khobai, 21 December 2014 - 02:19 PM.


#91 Bishop Steiner

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Posted 21 December 2014 - 03:29 PM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:


Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.


My Clan Account agrees with you 100%.

This account, however says "suck it clanboy, and go home!!!!". :P

Edited by Bishop Steiner, 21 December 2014 - 03:29 PM.


#92 Coolant

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Posted 21 December 2014 - 03:39 PM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:

I'm just curious as to how many more games I need to drop in and see 4-5 Thunderbolts all sitting on the boreal vault hill with triple ERPPCs before I go crazy.

Thunderbolt quirks... 50% less heat generated with ERPPC 25% faster firing rate. 12.5% faster speed.

They can fire these things for days on cold maps. And then when they finally die, welp, here comes the 7xMPLAS Thunderwub!.

That's only 130 tons on a drop deck. You still have room for an assault and a light. Or a heavy and a firestarter.

Maybe because I'm I clanner, I don't see all the frustrating builds you IS people deal with, but I'm getting really tired of all your over quirked mechs. Its one thing to 'balance' a mech for a single drop. But in CW you can spam these 'bad' mechs with disgusting quirks for days on end.

Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.


you shouldn't stress a video game...

#93 Cer6erus

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Posted 21 December 2014 - 05:10 PM

The point of this thread was not to do a Thunderbolt vs Timber wolf bash. I personally have never had problems dealing with stormcrows. Timbies are tough, yea sure, but so are many other mechs.
I could be an idiot, but I think Clan vs IS is fairly balanced, with clans having the edge. As Khobai said, clanners run stormcrows and timbies because we have no way to compete with lights. Not even a chance.
Clan vs Is, both sides have their drawbacks, that is a WHOLE separate issue, and not the point of the thread, the point of the thread is how a 50% buff to cooling on ERPPC's is even remotely reasonable. Same with some other quirks. I am fine with IS being a bit stronger, just do it in a more rounded way. Buffing certain chassis so that they fire chaingun SRM's or PPC's with practically zero heat, faster ROF and speed. Make changes in a more well rounded way. The insane weapon quirks is a ****** solution. Tell me a 50% heating buff is even remotely fair? If IS mechs got approximately equal buffs in ways that effected more areas in a smaller nature, that's perfectly ok with me.

#94 MischiefSC

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Posted 21 December 2014 - 05:19 PM

View PostCer6erus, on 21 December 2014 - 05:10 PM, said:

The point of this thread was not to do a Thunderbolt vs Timber wolf bash. I personally have never had problems dealing with stormcrows. Timbies are tough, yea sure, but so are many other mechs.
I could be an idiot, but I think Clan vs IS is fairly balanced, with clans having the edge. As Khobai said, clanners run stormcrows and timbies because we have no way to compete with lights. Not even a chance.
Clan vs Is, both sides have their drawbacks, that is a WHOLE separate issue, and not the point of the thread, the point of the thread is how a 50% buff to cooling on ERPPC's is even remotely reasonable. Same with some other quirks. I am fine with IS being a bit stronger, just do it in a more rounded way. Buffing certain chassis so that they fire chaingun SRM's or PPC's with practically zero heat, faster ROF and speed. Make changes in a more well rounded way. The insane weapon quirks is a ****** solution. Tell me a 50% heating buff is even remotely fair? If IS mechs got approximately equal buffs in ways that effected more areas in a smaller nature, that's perfectly ok with me.


The problem though is that Clan vs IS is pretty equal now *because* of that and *because* Clans have crap lights. IS can out-maneuver Clanners and have a much wider tactical field. Clanners have a narrow but exceptional range of tools. If you widen up the Clanner toolset it'll go way, way out of whack. Ask any IS player if he'd replace his tbolt with a Timber Wolf and his Griffin with a Stormcrow and still get to keep the Firestarters and Spiders and you'll see a lot of laughing 'oh hell yes' responses. Then let them put ECM on Cataphracts so that they can do solid med/heavy rushes, every man jack of them loaded for bear and full fighting trim all while under 4 sets of ECM on every wave and see what happens.

Clanners are balanced now because both sides have some *slightly* out of whack mechs. You let me keep my same current tactical options but give me something with the range, firepower and durability of a Timber Wolf to stack in it and I'll face-roll people all day long. That's what you're talking about with giving Clanners a top-tier light mech in CW. Put 6 CERMLs on a Firestarter and think about what that would look like. Then give him a CXL so he doesn't die with just on ST lost. Then give him the huge weight savings for 1/2 the slot space of C-Endo and C-FF armor. Then let him pile in 33% smaller C-DHS.

I could make a Firestarter with 6 CERMLs, 6 more DHS than a regular DHS and room to fit them that runs the same speed and doesn't die when it loses a side torso. More Firepower than a Swayback with over 2x the range, better heat disipation and close to 3x the speed.

That would be bad.

#95 Jacob Side

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Posted 21 December 2014 - 05:32 PM

You're tears bring me joy.

#96 AlmightyAeng

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Posted 21 December 2014 - 05:38 PM

View PostCer6erus, on 20 December 2014 - 06:25 PM, said:

I'm just curious as to how many more games I need to drop in and see 4-5 Thunderbolts all sitting on the boreal vault hill with triple ERPPCs before I go crazy.

Thunderbolt quirks... 50% less heat generated with ERPPC 25% faster firing rate. 12.5% faster speed.

They can fire these things for days on cold maps. And then when they finally die, welp, here comes the 7xMPLAS Thunderwub!.

That's only 130 tons on a drop deck. You still have room for an assault and a light. Or a heavy and a firestarter.

Maybe because I'm I clanner, I don't see all the frustrating builds you IS people deal with, but I'm getting really tired of all your over quirked mechs. Its one thing to 'balance' a mech for a single drop. But in CW you can spam these 'bad' mechs with disgusting quirks for days on end.

Am I the only one that feels this way? if so tell me to man up and get on with my life. If not, tell me how to deal with this stress.


LOL. So, can I sit here and ***** about all the Clan ERLL I see just sitting in one place on Boreal, too? What other response do you suggest? We keep walking into the goddamn clan meat-grinder? Step off dude.

#97 Ultimax

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Posted 21 December 2014 - 05:40 PM

View PostBrody319, on 20 December 2014 - 06:46 PM, said:

I think it would be better if they reduced the heat reduction a bit, maybe 30-40%. then make it for PPCs not ERPPCs.

Then it will run decent but will suffer in brawling range.



This is so not needed, at all.

#98 Metus regem

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Posted 21 December 2014 - 05:43 PM

View PostR Razor, on 20 December 2014 - 08:01 PM, said:



Put away the non-stop Stormcrows and Timbercrutches and we'll stop running the only IS Heavy that can meet them on close to even terms.........until then...........suck it up butter cup.


I use neither.... So less Thunderbolts please? My drop deck is:

Hellbringer
Hellbringer
Hellbringer
Cougar Prime (Adder)

#99 Cer6erus

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Posted 21 December 2014 - 05:51 PM

All very true statements. (@mischeif)It just feels cheep and dirty that some IS mechs are only good due to ridiculous buffs that are in no way well thought out. I feel that the ballistics of the clans are weak, and the laser duration is long as ****. The SRM's are great, but the LRMS don't feel like they do anything. However for half the tonnage, if they were the same it would be nuts. I use my K2 to as good effect as I use my timberwolf. 4MLAS and two AC10's 40 pinpoint damage with super short laser duration vs 5MLAS and a UAC10 on the timberwolf.
Timbie has better range and overall damage, but K2 is much more pinpoint and feels brutal to play with. Everytime the dual AC10's go off, I feel like I tore a hole out of a mech, vs the UAC10 double burst is spread all over the place. Each side has pros and cons. I just feel that we should focus on things like that, rather then, *here, have 50% less heat on weapon X*

Edited by Cer6erus, 21 December 2014 - 05:53 PM.


#100 Kirkland Langue

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Posted 21 December 2014 - 05:53 PM

Start talking about nerfing Clan mechs, and Clanners cry foul.
So PGI buffs IS mechs to be on par with Clan mechs..... and Clanners cry foul.

I still believe that it should have been 10v12, and this thread reinforces that thought.



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