Sam Slade, on 22 November 2011 - 05:34 AM, said:
Well that's a poor decision. Way to lose a massive chunk of casual gamer cash. (No I don't care about 'realism' in a fictional setting, I care about the game lasting).
How so? It is a mech simulator and the fact is locking everyone into one view will actually balance the game.
In mechwarrior 4 the 3rd person allowed people to look over hills and for long distances while still in cover while someone in first person because that's how they liked to play would have to expose themselves. This was even more so with the large amount of players taking heavies and assaults resulting in flaking failures because in the 3rd person they could see in almost a 360 degree radius but never have to leave cover meaning if someone took a light mech to flak or even a medium, you just couldn't do it without usually getting spotted from behind cover as you moved around. Another thing this resulted in was pop-tarting, having a Thor with JJ's but looking OVER the hill and only when you saw the mech you jumped, shot your PPC's and landed only to pop out again when you saw them from behind your cover.
With the lock on first person no one has a vision advantage over another player, sure we may still have JJ snipers but they will have to rely now on at least having their head or torso visible on the ridge OR fed information from another player. This will also allow flaking to be done a bit easier now that, once more, you have to actually be looking down the hill and not behind it with the camera angled.
So to conclude, by locking everyone in a single view no one has a tactical advantage of looking over scenery in third person to get the advantage over someone in first person. It actually help create a equality in gameplay rather then a inequality. This is the reason why I was always in puretech servers and also the reason why I love MW:LL.
Edited by cattra kell, 22 November 2011 - 05:48 AM.