#261
Posted 08 December 2011 - 07:18 AM
#262
Posted 08 December 2011 - 07:30 AM
SmuttyChiken, on 07 December 2011 - 07:46 PM, said:
The answer is still perfectly simple.
This is a GAME ... there should be two options set by the server controls ... one to set the view to FP only so that all the die hard sim players can't whine about someone cheating using 3rd person ... and another server option that allows the use of 3rd person view.
There ... simple no matter which way you look at it when you join a server set by view then all have the same advantages and disadvantges ...
Not too difficult really ... was it now?
Why do you hate devs? Have you seen how much work they put into cockpits and you want to destroy all of it? Sad.
#263
Posted 08 December 2011 - 07:57 AM
NoMovingParts, on 08 December 2011 - 07:18 AM, said:
Lots of mechs don't exactly have 'side windows' so use monitors with cameras to see the sides and behind them.
#264
Posted 08 December 2011 - 08:08 AM
#265
Posted 08 December 2011 - 08:22 AM
#266
Posted 08 December 2011 - 08:24 AM
#267
Posted 08 December 2011 - 08:27 AM
Kami Shinigami, on 08 December 2011 - 06:56 AM, said:
Now there's an idea. A UAV, but instead of changing your view to true 3rd person, it directs the pilot's view to a monitor where it displays the image of the drone, which could then be orbited around your mech to give you different views. This could also be an option that is installed during configuration in the mechbay.
Also, those of you calling us FPP guys selfish and whining about motion sickness: stop being so hypocritical. They could easily add an option to dampen or eliminate camera sway so you don't get motion sickness. Lots of FPS games already do this. Problem solved.
But let's be honest, that's not really the reason you want TPP, is it? ~_^
#268
Posted 08 December 2011 - 08:58 AM
Edited by Drifter, 08 December 2011 - 08:59 AM.
#269
Posted 08 December 2011 - 11:04 AM
NoMovingParts, on 08 December 2011 - 07:18 AM, said:
After you give your 21st century Ford the ability to prevent Gauss rifle slugs from killing the driver, come back and tell us how the new view worked out.
Edited by MaddMaxx, 08 December 2011 - 11:05 AM.
#270
Posted 08 December 2011 - 11:09 AM
#272
Posted 08 December 2011 - 01:57 PM
Today..'I suffer from motion sickness, give me 3PP so it doesn't happen or I won't play!'. Not, 'please fix the motion so I can play'..that kinda makes me wonder about this person's actual medical condition, like..maybe they don't have it..they just want that obvious tactical advantage.
And I do know people suffer from motion sickness due to video games, and I know the simple and always working fix is..disable that camera/hud movement. Not 3PP, since if it has those movements, they get sick too, so..why do these folks want 3PP?
Well..that's simple, I stated it, others have too, tactical advantage, nothing more and nothing less. Anyone who denies this is lying, flat out, and they know it. Being able to see around objects, over objects, THROUGH objects, this is a very clear tactical advantage and has NO basis at ALL in the BTU canon. Various sensor technologies are discussed in various novels, IR, Mag, even Siesmic, but they don't have x-ray vision that sees everything and anything within the viewing distance regardless of what's blocking that view. That's what 3PP does, it's why people want it, it's a glaringly huge tactical advantage, and outside of the tactical advantage, it has no game purpose, especially not in combat. Want to see your Mech from the outside? As stated, MechLab or whatever we get, view it before you go into or after you return from battle.
The view we get INSIDE the cockpit..yeah, I'd HATE to try and learn to use a 360 view compressed to 160 directly in front of me. As already stated, canon says it's one of the hardest things to get used to while learning to be a MechWarrior, which isn't something you do over night in the first place. Give me a nice cockpit, let me look out the canopy or at a view screen where applicable that shows me a nice forward view, with options to pull up side/rear views on the same screen OR screens set elsewhere, whatever, just make it LOOK good and be functional at the same time. Exactly as that beautiful Hunchback cockpit you've released shows. That's my desktop btw, just that cockpit..awesome. THAT is what I want, a cockpit that's good looking and functional.
And, for those who truely do suffer from motion sickness, include that simple 'stop sway' option...problems all solved.
#273
Posted 08 December 2011 - 06:26 PM
You don't stand on the rear deck of your car to finish the race, or jump from the cockpit to the tip of your vertical stabalizer to fly into combat. It's so jr. arcade like.
#274
Posted 10 December 2011 - 04:03 AM
maybe you should have a small benefit on accuracy when in cockpitview
Edited by Adrienne Vorton, 10 December 2011 - 04:05 AM.
#275
Posted 10 December 2011 - 05:01 AM
You manage to drive your car in fpv, motionsickness, my °°°!
No, Im not trollin!
#276
Posted 10 December 2011 - 06:15 AM
But I kinda like looking through the cockpit glass.
#277
Posted 10 December 2011 - 12:17 PM
I used to play MW3 at a gaming store that had 10 networked computers decked out with command chair, throttle, joystick, foot peddles, and 21 inch monitors. Nothing bummed me out more than seeing someone playing in 3rd person mode using the keyboard/mouse and the targeting computer, standing still head-shotting people across the map.
Might as well play a first person shooter : /
#278
Posted 10 December 2011 - 02:26 PM
#279
Posted 10 December 2011 - 02:38 PM
#280
Posted 10 December 2011 - 03:06 PM
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