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Boycott Cw! Reduce The Clans Weight Or Numbers Please!

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#241 Mystere

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Posted 03 January 2015 - 09:40 AM

View PostRoughneck45, on 03 January 2015 - 05:43 AM, said:

Funny, I've had nothing but clanners bitching at me for taking a Thunderbolt hahaha.


It's called ***-for-tat. If it worked for the IS whining ... ;)

#242 Jaeger Gonzo

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Posted 03 January 2015 - 10:37 AM

View Posttezzaa, on 03 January 2015 - 04:26 AM, said:

clan are supposed to be OP, did u never play battletech ?

Nope. They trayed to ballance it one to one. So no, in MWO unfortunately clans are supposed to be even.

#243 KuroNyra

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Posted 03 January 2015 - 10:38 AM

View PostParkensis, on 30 December 2014 - 11:36 AM, said:

To follow true lore, the clan should be reduce either in weight drop (less than 240, or augment the IS mechs to 300) or it could be a Drop CW in numbers like 10 clan mech versus 12 IS mechs.

I have been playing CW for weeks now and we can see these battles against the clan mech are not balanced! They are faster, stronger, sturdier and better that any IS mech or group combined and rigthfully so!

But in Battletech (Mechwarrior) lore the clans have ways to respect. Like the Star system of drops, the chalenges, the bids, etc... They were ultimatly vanquished bit their code of honor and disipline and more. Here in this game the players (for most of them) have none of that to follow making this an uneven fight...

So until this is changed, I vote IS side boycotts CW altogether!
For myself I will no longer play CW until this is done proper!

Park.

Only if Clan have all there nerf removed and have the proper stat of the lore for there mech.

#244 Jaeger Gonzo

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Posted 03 January 2015 - 10:52 AM

IF we would ever have true Clans, it would be balanced more likely to star vs company.

#245 KuroNyra

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Posted 03 January 2015 - 11:33 AM

View PostJaeger Gonzo, on 03 January 2015 - 10:52 AM, said:

IF we would ever have true Clans, it would be balanced more likely to star vs company.


2 group of 5 vs 3 of 4 would have been nice indeed. Problem is at the current state it would create a gross disadvantage for the Clans.

Simply because they don't have the "real" clans mech who are in the lore resilient like assault mech. Got guns able to destroy stuff with no real problem at extreme range, and powerful laser...All of that with a better heat management than the Inner Sphere mech.

#246 MechWarrior9376871

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Posted 03 January 2015 - 01:36 PM

Oh but haven't you heard? The Thunderbolt is soooooo OP that the clans are losing every match. According to them.

#247 KhanJames

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Posted 03 January 2015 - 02:28 PM

I would have no problem with reduced numbers if the Clan mechs were set up right. Like they said above they tried to balance everything to the point where clan mechs have far less advantage then they should if going with reduced numbers.

Second I'm more concerned with getting viable maps than numbers and "balance". The simple reality is defenders have a significant advantage on the 2 gate map especially if clans are the attacker. (clans only advantage at this time is range and that maps setup negates that for attackers). IMO on that map any attackers should get (dropship) weight advantage.

Plus zerg rush (currently the only viable way for "Pug" teams to win is way easier for IS (firestarter and spiders are the worst offenders) because Clan lights are slower than the mediums and few Clan mechs have speed + JJ.

And finally now that IS teams have been using ER LL and both PPCs a lot more I would say they have been doing almost even if not better than even odds against the clans.


If your complaining that you don't do well against premade 12 man "Clans" / groups than just stay out of CW since no matter what PGI does a team that works together / communicates will beat a team of randoms that don't. (although I think they shouldn't be matching randoms and 12 man groups up anyways atleast not for full cred. that's like taking an Agromech vs Direwolf)

#248 Alik Kerensky

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Posted 03 January 2015 - 03:41 PM

View Posttezzaa, on 03 January 2015 - 04:26 AM, said:

clan are supposed to be OP, did u never play battletech ?


Yes I've been playing BT since 1988, and they for the most part (except for CGB) and especially Clan Smoke Kitty lost.

View PostRepasy, on 03 January 2015 - 12:30 AM, said:


... in real war against barbarians there is no room for civilized combat for the sake of conserving precious resources.


Clans were honor bound not to fight like the barbarians of the IS. They could fire on anyone who fired on them, but they would avoid combining fire like the plague.

Edited by Alik Kerensky, 03 January 2015 - 03:47 PM.


#249 Repasy Cooper

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Posted 03 January 2015 - 05:08 PM

View PostR Razor, on 03 January 2015 - 04:37 AM, said:



But teams with nothing but Crows and Timbys take a TON of imagination...........got it. The only exploiters in this thread are the ones that jumped on the clan bandwagon in order to have an advantage and are now whining because there is a mech that negates some of those advantages standing across the field.


I jumped on the Clans because I am an avid fan... I enjoy specifically reading about Clan Snow Raven's exploits and battle mantra. I enjoy using a variety of drop deck combinations to experience what each mech has to offer. I try not to use Timber Wolf and Stormcrow if I can because I already have their skill trees maxed...

I stand behind my comments, because the Thunderbolt is essentially a 65-ton Awesome with jump jets (wtf to that mate). That's OP in my books. And I have yet to see these Timber Wolf-Stormcrow drops you speak of, I've seen plenty of the other mechs in the mix. Seen plenty of Adders and Kit Foxes today mate, maybe you need your eyes checked.

I'd have no problem with the thunderbolt if it wasn't used exclusively. I've seen a lot of 12-mans are running 3xThunderbolt & a Blackjack (also armed with PPC... so surprised -_-). The game was balanced and fun before people began abusing this. I'm sure it's the same suspects exploiting in Clans and IS alike, been a lot of units switching back and forth between factions lately. My comments extend to all exploiters... It's lame...

Once PGI wakes up to these issues, maybe we'll see a patch restricting tonnage per drop in CW. Maybe it'd be better if all four waves of drops were organized and set before the match to equal 4x780tons... That's just my opinion...

#250 R Razor

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Posted 03 January 2015 - 06:29 PM

View PostRepasy, on 03 January 2015 - 05:08 PM, said:


I jumped on the Clans because I am an avid fan... I enjoy specifically reading about Clan Snow Raven's exploits and battle mantra. I enjoy using a variety of drop deck combinations to experience what each mech has to offer. I try not to use Timber Wolf and Stormcrow if I can because I already have their skill trees maxed...

I stand behind my comments, because the Thunderbolt is essentially a 65-ton Awesome with jump jets (wtf to that mate). That's OP in my books. And I have yet to see these Timber Wolf-Stormcrow drops you speak of, I've seen plenty of the other mechs in the mix. Seen plenty of Adders and Kit Foxes today mate, maybe you need your eyes checked.

I'd have no problem with the thunderbolt if it wasn't used exclusively. I've seen a lot of 12-mans are running 3xThunderbolt & a Blackjack (also armed with PPC... so surprised -_-). The game was balanced and fun before people began abusing this. I'm sure it's the same suspects exploiting in Clans and IS alike, been a lot of units switching back and forth between factions lately. My comments extend to all exploiters... It's lame...

Once PGI wakes up to these issues, maybe we'll see a patch restricting tonnage per drop in CW. Maybe it'd be better if all four waves of drops were organized and set before the match to equal 4x780tons... That's just my opinion...



This game has never been balanced..........and claiming to be an avid fan means absolutely nothing in the context of this game and the people that flock to clans.........you can't prove it and frankly I don't believe you. See how that works?

I see plenty of other mechs on IS teams aside from Thunderbolts as well MATE so maybe you need your eyes checked (or maybe you just need to tone down your hyperbole a bit).

Clannerss use the asinine excuse that they don't have enough "good" mechs and that's why they run primarily Timbers and Crows and HB's...........just because their light isn't as good as an IS light doesn't mean it's a horrible mech that shouldn't be used (well, unless you're only playing clans for the TOTAL ADVANTAGE you think they should have anyway).

This game was fun UNTIL PGI released the poison of Clan Mechs into it, now it's just a constant stream of Timberwolves, DoomCrows, Direwhales and, recently, Hellbringers with a sprinkling of other mechs (usually brought by folks that either refuse to play the Min Max game or new folks) tossed in for good measure.

The IS has needed something to reach out and touch the Clans at range ever since they were released, now they have it and the same folks that see ZERO problem with teams full of one or two types of mechs (Wolfs and Crows) are suddenly crying their fool heads off because "ZOMG there are several Thuds on the enemy team"!!!!!

Get over it, learn to adapt, isn't that what you boys used to say all of the time when folks complained about your overpowered crutches????

Edited by R Razor, 03 January 2015 - 06:31 PM.


#251 Ghogiel

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Posted 03 January 2015 - 06:47 PM

View PostMystere, on 03 January 2015 - 09:40 AM, said:


It's called ***-for-tat. If it worked for the IS whining ... ;)

The real meta is fought on the forums. You want to beat TDRs or TBRs in game? Keep multiple QQ threads about those mechs on the front page.

#252 Mystere

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Posted 03 January 2015 - 07:16 PM

View PostR Razor, on 03 January 2015 - 04:37 AM, said:

But teams with nothing but Crows and Timbys take a TON of imagination...........got it. The only exploiters in this thread are the ones that jumped on the clan bandwagon in order to have an advantage and are now whining because there is a mech that negates some of those advantages standing across the field.


Let's just conclude then that a whole lot of players on both sides are unimaginative. It's basically the "monkey see, monkey do" nature of "gamers" these days.

#253 Zibmo

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Posted 03 January 2015 - 07:48 PM

View PostRepasy, on 03 January 2015 - 05:08 PM, said:


I jumped on the Clans because I am an avid fan... I enjoy specifically reading about Clan Snow Raven's exploits and battle mantra. I enjoy using a variety of drop deck combinations to experience what each mech has to offer. I try not to use Timber Wolf and Stormcrow if I can because I already have their skill trees maxed...

I stand behind my comments, because the Thunderbolt is essentially a 65-ton Awesome with jump jets (wtf to that mate). That's OP in my books. And I have yet to see these Timber Wolf-Stormcrow drops you speak of, I've seen plenty of the other mechs in the mix. Seen plenty of Adders and Kit Foxes today mate, maybe you need your eyes checked.

I'd have no problem with the thunderbolt if it wasn't used exclusively. I've seen a lot of 12-mans are running 3xThunderbolt & a Blackjack (also armed with PPC... so surprised -_-). The game was balanced and fun before people began abusing this. I'm sure it's the same suspects exploiting in Clans and IS alike, been a lot of units switching back and forth between factions lately. My comments extend to all exploiters... It's lame...

Once PGI wakes up to these issues, maybe we'll see a patch restricting tonnage per drop in CW. Maybe it'd be better if all four waves of drops were organized and set before the match to equal 4x780tons... That's just my opinion...


Nope. No JJ on the 9S. And nowhere near as much armor.

#254 LegioIV

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Posted 03 January 2015 - 08:58 PM

"I got killed by a pack of timberwolfs WAHH!!!" I am not a great player but.. if you get killed by a clanner and you are in a IS mech it means.

1: you tired to have a range battle with a clanner: Not a good plan
2: you didn't use team work in CW: Not a good plan
3: you got killed by a crow because you tried shooting its body: NOT A GOOD PLAN!

I have gotten my butt handed to me by clan teams and I have beat them in CW. I never blame the mechs (Maybe the metta cheese but that's all factions lol) you have to work together use those pesky IS LRM boats on your team and try to force a brawl or skirmish. Believe it or not we have better brawl mechs then they do, sure time to time a splat crow, wolf, mad dog will ruin your day but when it comes down to it your lasers have a shorter burn time, Clan mechs LOVE to be legged, and A Direwolf is only scary when its looking at you.. oh god its bad lol but I have laid many a clan mech to waste.

I own a timberwolf and its a great mech, very competitive but its not OP.

Now you wanna talk about a OP mech.. lets talk about the Gargoyle! :P Just kidding... dont kill me

#255 R Razor

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Posted 03 January 2015 - 09:17 PM

View PostMystere, on 03 January 2015 - 07:16 PM, said:


Let's just conclude then that a whole lot of players on both sides are unimaginative. It's basically the "monkey see, monkey do" nature of "gamers" these days.



I'll definitely agree with that assessment. Unfortunately, with the way PGI has structured matchmaking in the public que, and the complete lack of it in CW, unless you want to be a punching bag for Clans or IS you are basically forced into playing that game.

#256 Cerberias

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Posted 03 January 2015 - 09:20 PM

Lot of people keep saying that clans have the advantage at range. This is only true for bad IS pilots using the wrong mechs, specialised IS long range mechs can decimate clan opponents.

#257 R Razor

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Posted 03 January 2015 - 09:25 PM

View PostCerberias, on 03 January 2015 - 09:20 PM, said:

Lot of people keep saying that clans have the advantage at range. This is only true for bad IS pilots using the wrong mechs, specialised IS long range mechs can decimate clan opponents.



Like the TDR9S........not many others that can fight them on near equal terms at range. If they get their way, that won't be around long either.

#258 Cerberias

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Posted 03 January 2015 - 09:30 PM

Stalker 4N (~800m erlarges), Tbolt 5ss (~920m range erlarges, good hardpoints), raven 3l/2x, hunchie 4p, stalker 3f. While some dont quite have the same range, they're better at fire support due to higher hardpoints and sleeker profile - just need to get slightly closer.

#259 Cerberias

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Posted 03 January 2015 - 09:34 PM

Against good enemies the 9s isn't that great at super long ranges because well, hitting an ERPPC at 900m in the right hit location is quite hard when enemies are moving constantly, hitting ERLarges onto a specific component at 900m is relatively easy with advanced zoom.

#260 Khobai

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Posted 03 January 2015 - 09:44 PM

Quote

Asymmetrical balance is easier to archive. Looks diferent but it really is. Asymmetrical games are more fun. Asymmetrical is a way of battletech game is supposed to be.


except we dont have asymmetrical balance. most clan weapons are outright better.





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