Vassago Rain, on 03 January 2015 - 06:14 AM, said:
It's a java map.
You have to open gates so you can rush OGs.
It takes place on MOBA stages that aren't very good.
MWO is in its 3rd year of life. It's only proper to expect more.
CW was the game's hype feature.
Clans are uber OP, and make life very unfun for IS players.
Unless you can play very close to ceasefire, your contributions don't really matter much.
The pay/XP is far lower than it should be.
MWO's balance/flavor of the month is fully exposed in CW.
It's supposedly a social warfare kind of thing, yet the game only has the barest, most primitive social functions. I used to play text-based browser games with better social features than this.
I know for a fact I didn't wait years for this, and as a result, I don't play CW. Maybe they'll fix it, maybe they won't.
It's got nothing to do with 12 manz on voice chat. Nothing. Zero.
I agree with over half.
Clans OP? Go look in thier forums about IS lights and Thunderbolts. Second coming of mecha-Jesus over there.
3rd year expect more: in short yes but they had some drama with IGP so they get some slack. they have been better since.
Pay/xp. Pay may be thin, Xp is debatable. This is coming from an old PSO player who would have to spend WEEKS doing the same damn 3 quests to grind a character from 180 to lvl 200. Weapon farming took WAY longer. XP in MWO seems decent to me.
Social tools are lacking in MWO: VOIP
But 'nothing to do with 12mans on VOIP'?? Thats the whole premise of CW.
Doesnt take a Rhodes Scholarship mathematician to see how 12 coordinated players on viop have leverage over 12.randoms.
























