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Welcome To Community Thunderbolt Spam!


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#221 Roadbeer

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Posted 07 January 2015 - 11:04 PM

View PostMordin Ashe, on 07 January 2015 - 11:00 PM, said:

But keep whining, IS :-) Each and every drop of your tears fills the rivers and ocean on our beautiful planets.


/checks threads OP faction and topic.

Awkward

#222 pwnface

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Posted 07 January 2015 - 11:05 PM

View PostbobF, on 07 January 2015 - 08:33 PM, said:


You talk waaaaaay too much smack for somebody with ZERO PLANETS.

Let me say again. The single indicator of actual, contributed victory in CW, winning planets, and having your unit name on them, YOU HAVE A GRAND TOTAL AMOUNT OF:

ZERO.


As the primary drop caller for a unit that now has 8 planets in a faction that has been considered outnumbered and outgunned in CW, I think you should probably close your mouth.

How many planets your unit owns has ZERO bearing on how competitive your unit is let alone how valid one individual's opinion is. The fact that you actually think how many planets your unit holds = how competitive you are, makes me value your opinion even less than a complete stranger.

Edited by pwnface, 07 January 2015 - 11:16 PM.


#223 Harathan

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Posted 07 January 2015 - 11:11 PM

View PostMordin Ashe, on 07 January 2015 - 11:00 PM, said:


But keep whining, IS :-) Each and every drop of your tears fills the rivers and ocean on our beautiful planets.


Thread started by clanner, supported extensively by other clanners.

Sorry, tell me again, who's whining?

#224 bobF

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Posted 08 January 2015 - 01:18 AM

Look at all these tears.

First, you guys crow about being all elite, and taking planets, that everything is madskillz, and PPC spam is a-ok. Oh, and while we're at it, nerf clan mechs a, b and c.

And some guy, from some Zerg Faction comes in and tells us "hey guys herpaderp, I talk to Lords and they say everything is a-ok, we were doing meta skill ppc spam before it was cool, here are protips."

Well guess who has planets? Lord does. Guess who doesn't? You scrubs, in the 22nd Excuse for Having No Planets Unit. Comp teams are getting planets from clans in FRR space, proof positive of a coordinated, massively skilled stacking of queues for ghost drop wins, team IS is so ubar. Taking planets in the righteous cause of clan QQ is the proper metric.

Call out some scrub, who just a week ago along with the rest of Davion basically said: "naw, don't wanna play clans, too OP, too mainstream, we have fun border skirmishing with our neighbors who also dont have a Clan border, and bully our small faction neighbor, and besides FRR, we don't like your tone, not reverent enough for our help," and a bunch of IS swarm out of the woodwork with rabblerabblerabble planets suddenly don't matter.

K.

When scrubs with zero planets choose to defend IS worlds from Clan advance, or experience basically every organized team invading your worlds, then they may post, IMHO.

I hope no one is mad.

Edited by bobF, 08 January 2015 - 01:19 AM.


#225 HAV0C

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Posted 08 January 2015 - 01:52 AM

Well, That was entertaining way to spend some time.

I laughed, a lot, especially at our illustrious bobF here. He's just PRECIOUS isn't he! Look at him, being all precious.

That's all I've got to add to this intensely interesting discussion.

Sincerely yours: A freeborn, stravag Mercenary.

<S>

-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries

P.S. Hope the Clans can organize better, the last seven drops I've had in Community Warfare since Monday with DHB were all against Clan opponents (Both attacking and defending on both available CW maps) and all resulted in wins for the I.S. side. NONE of these drops were against ghost opponents too, I'll mention. Up your game fellas. Up your game.

Edited by HAV0C, 08 January 2015 - 01:53 AM.


#226 Vassago Rain

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Posted 08 January 2015 - 02:02 AM

Dear diary, yesterday the clan bads, which is a term that applies to everybody who calls themselves clanners, found out that IS has a robot with ranged attacks. While this has been in the game for a very long time, it's only now that the clans have to fight it that it's mysteriously become a problem.

It's almost like they're awful at gundams, or something.

In the wake of this amazing discovery, an ocean of golden tears flooded the forum. I hope this lasts for at least a full week, so that I can stock up.

Posted Image

View PostYokaiko, on 07 January 2015 - 02:53 PM, said:


No,

C/er'mlas has a 405 optimal range, it does damage for 810m.

....the statement is factually correct.


The clan babbies are so bad, they don't even know how the game works.

Edited by Vassago Rain, 08 January 2015 - 02:16 AM.


#227 pwnface

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Posted 08 January 2015 - 02:11 AM

View PostbobF, on 08 January 2015 - 01:18 AM, said:

Look at all these tears.

First, you guys crow about being all elite, and taking planets, that everything is madskillz, and PPC spam is a-ok. Oh, and while we're at it, nerf clan mechs a, b and c.

And some guy, from some Zerg Faction comes in and tells us "hey guys herpaderp, I talk to Lords and they say everything is a-ok, we were doing meta skill ppc spam before it was cool, here are protips."

Well guess who has planets? Lord does. Guess who doesn't? You scrubs, in the 22nd Excuse for Having No Planets Unit. Comp teams are getting planets from clans in FRR space, proof positive of a coordinated, massively skilled stacking of queues for ghost drop wins, team IS is so ubar. Taking planets in the righteous cause of clan QQ is the proper metric.

Call out some scrub, who just a week ago along with the rest of Davion basically said: "naw, don't wanna play clans, too OP, too mainstream, we have fun border skirmishing with our neighbors who also dont have a Clan border, and bully our small faction neighbor, and besides FRR, we don't like your tone, not reverent enough for our help," and a bunch of IS swarm out of the woodwork with rabblerabblerabble planets suddenly don't matter.

K.

When scrubs with zero planets choose to defend IS worlds from Clan advance, or experience basically every organized team invading your worlds, then they may post, IMHO.

I hope no one is mad.


Do you have a mental disability, or do you seriously think having unit tags next to planets = mad skills?

There are plenty of units that have their tags on planets that are nowhere near competitive.

Hey my unit has more planets than HoL does now does that mean we are more competitive? Give me a break man, please don't tell me you are seriously this stupid. Not every unit can consistently field 12-man groups, that doesn't mean their players know any less about the game or the state of CW.


Who the hell are you to judge other people anyway? Which poor unit has to deal with your crap all the time?

Edited by pwnface, 08 January 2015 - 02:12 AM.


#228 Sudden

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Posted 08 January 2015 - 02:19 AM

to ALL MARIKS PLAYING CW. lets switch sides and show these whiney babes how we kill the 9s maybe we can even inlude the davions on this switch. so what say you test tube babies lets swap houses, then we become clans and we fight you in your i.s mechs. be prepared to get steam rolled.team work in cw is op, anything else just wont do.

#229 Kazzun

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Posted 08 January 2015 - 02:40 AM

I own 2 Accs and can actually play CW on both sides... while Thunderppcs are good mechs i have done my best scoring Matches on Clan side... using Timber, Summoner, Hellbringer and Kitty(not really a meta deck).
While ranging between 1800 and 2800 dmg/Match (sure in bad matches lower but mainly correct),
best with 1 mech used was 1875 dmg 6 kills 28 assists with Timber(lazors), followed by 1400 5 kills with the Tbolt 9s.

The Tbolt is as many have already whritten a really specialized mech. Get in close and ****.
I also think it neeeds a reduction on heat bonus, but not an hardcut, 10% more heat would be fine.

#230 ApolloKaras

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Posted 08 January 2015 - 05:42 AM

View PostSudden, on 08 January 2015 - 02:19 AM, said:

to ALL MARIKS PLAYING CW. lets switch sides and show these whiney babes how we kill the 9s maybe we can even inlude the davions on this switch. so what say you test tube babies lets swap houses, then we become clans and we fight you in your i.s mechs. be prepared to get steam rolled.team work in cw is op, anything else just wont do.


It's ready been done in MS. We've switched from clan to IS back to clan now IS... Haven't had an issue with the Thunderbolt...

Edited by Saxie, 08 January 2015 - 06:20 AM.


#231 TKSax

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Posted 08 January 2015 - 07:35 AM

I posted this in another thread.

The 9s, the little mech that stopped the clan invasion... lol this mech is not unbeatable even groups, move flank and kill them the clans have a mech that can go 106kph with a 45 alpha that can fire multiple times before overheating. The IS did not give up on boreal despite multiple complaints about CERLL, they adapted and adjusted..... what a concept.

If a 9s solo 3 tw, either those 3 TW were beat to hell , trying to engage at range or the pilots sucked.

#232 Mott

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Posted 08 January 2015 - 07:47 AM

View PostTKSax, on 08 January 2015 - 07:35 AM, said:

If a 9s solo 3 tw, either those 3 TW were beat to hell , trying to engage at range or the pilots sucked.


Exactly.

I too have had stellar matches in my TDRs, but these once in a while matches happen to me in plenty of other mechs too.

One that pops to mind was on Canyon where my TDR-9S singlehandedly held theta against the enemy's AS7-DH, AS7-DDC, DWF and a CTF. I was throwing a mix of alphas and chain fire their way and hitting them well enough that they were twisting and hiding and getting in each others' way more than they were returning fire.

Does this make the TDR a stellar mech? Heck no... it makes those pilots bad pilots who didn't know enough to split up and rush me from 2 flanks and focus me down. They LET me win, just as those 3xTBRs likely did in the example being floated around.

#233 operatorZ

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Posted 08 January 2015 - 08:10 AM

Ok...some good points on strategy and meta here from Mischief...I agree

Ok...and your typical troll posts from both sides...as expected...Vass nice to see you out and about..you to bob

But here is my question:

This same argument was held in reverse not so long ago about SCR and TBR's ....I like the TBR... not so much the SCR (full disclosure)

In this argument most the people piloting these mechs (clanners) said "wtf IS players quit whining getgud"

and the players complaining about the TBR and SCR said "look at the numbers no other IS mech comes close, its straight data"

So here we are again....only in reverse...

So let me try again as a clanner....

I admit that the TBR and SCR are in fact OP compared to their top tier IS counterparts based on the fact that you cannot build a IS mech with the same firepower, armor, hitbox's, speed, mobility (most people should be able to agree on this). That is my definition of OP.

That being said...would someone show me any other 65 ton mech that can unleash a similar amount of PPFLD damage as the 9S with its quirks, with similar DPS, range, no ammo?

That still keeps its armor and relative speed intact.

If there is a "not happening" answer to this question....I submit that the quirks on the 9S make the ERPPC build OP and should be reduced...

Just like the SCR and TBR need some work.....

That's my opinion...(flame suit on)

#234 Basilisk222

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Posted 08 January 2015 - 08:18 AM

I'm truly upset at my fellow clansmen who are complaining.

the 9s is a SNIPER platform.

Here's a pro tip:

Duck.

Do not engage an enemy at a range where his kit is better than yours. It's pretty basic. If you're forced to, lock and do as much as you can before you die. Let your team know where thunders are after that.

It's quirks make it a PPC machine gun, STOP STANDING IN FRONT OF THE MACHINE GUN.

It's really not hard.

#235 Basilisk222

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Posted 08 January 2015 - 08:32 AM

View PostoperatorZ, on 08 January 2015 - 08:10 AM, said:

Ok...some good points on strategy and meta here from Mischief...I agree

Ok...and your typical troll posts from both sides...as expected...Vass nice to see you out and about..you to bob

But here is my question:

This same argument was held in reverse not so long ago about SCR and TBR's ....I like the TBR... not so much the SCR (full disclosure)

In this argument most the people piloting these mechs (clanners) said "wtf IS players quit whining getgud"

and the players complaining about the TBR and SCR said "look at the numbers no other IS mech comes close, its straight data"

So here we are again....only in reverse...

So let me try again as a clanner....

I admit that the TBR and SCR are in fact OP compared to their top tier IS counterparts based on the fact that you cannot build a IS mech with the same firepower, armor, hitbox's, speed, mobility (most people should be able to agree on this). That is my definition of OP.

That being said...would someone show me any other 65 ton mech that can unleash a similar amount of PPFLD damage as the 9S with its quirks, with similar DPS, range, no ammo?

That still keeps its armor and relative speed intact.

If there is a "not happening" answer to this question....I submit that the quirks on the 9S make the ERPPC build OP and should be reduced...

Just like the SCR and TBR need some work.....

That's my opinion...(flame suit on)

I won't flame you, ok I'll address this as able:


While I agree you cannot build a chassis on IS with all of the things a scr or tbr has, you can easily make almost any of them beat it in one or two areas, and by good margin at that. Either superior firepower, sustained firepower, speed, or survivability, or jump. Depending on what chassis you get to choose from.

But the 9s, a 65 tonner only has access to PPC's as it's quirk. PPC's are by design harder to hit with, they still have travel time and are generally very ineffective at high range against a moving target. If you See a 9s, you KNOW what it's running, you KNOW that that mech is a walking PPC platform and it'll probably be a slow, lumbering bus designed to snipe.

More than any other chassis, the 9s has branded itself for one weapon. It's going to run them. It's extremely inefficient up close and because people favor the torso hardpoints, small lights have a field day with it.

Is the heat cycling kind of crazy? Maybe. 50% heat might need adjustment, maybe 15% + 15% for the quirks but I honestly don't think it'll matter much if they "nerf" it. it's danger is in numbers and pinpoint damage. (multiple thunderbolts I mean)

IS wisened up and is using their tools. The clans have plenty of tools too. Our extra range is nice, but we need to be careful how we range battle. The 9S is forcing that, that's a good thing.

Edited by Kilgorin Strom, 08 January 2015 - 08:33 AM.


#236 Mr Beefy

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Posted 08 January 2015 - 08:32 AM

View PostoperatorZ, on 08 January 2015 - 08:10 AM, said:

Ok...some good points on strategy and meta here from Mischief...I agree

Ok...and your typical troll posts from both sides...as expected...Vass nice to see you out and about..you to bob

But here is my question:

This same argument was held in reverse not so long ago about SCR and TBR's ....I like the TBR... not so much the SCR (full disclosure)

In this argument most the people piloting these mechs (clanners) said "wtf IS players quit whining getgud"

and the players complaining about the TBR and SCR said "look at the numbers no other IS mech comes close, its straight data"

So here we are again....only in reverse...

So let me try again as a clanner....

I admit that the TBR and SCR are in fact OP compared to their top tier IS counterparts based on the fact that you cannot build a IS mech with the same firepower, armor, hitbox's, speed, mobility (most people should be able to agree on this). That is my definition of OP.

That being said...would someone show me any other 65 ton mech that can unleash a similar amount of PPFLD damage as the 9S with its quirks, with similar DPS, range, no ammo?

That still keeps its armor and relative speed intact.

If there is a "not happening" answer to this question....I submit that the quirks on the 9S make the ERPPC build OP and should be reduced...

Just like the SCR and TBR need some work.....

That's my opinion...(flame suit on)

As a clan player and IS player..... IS only before Clans came out for C-bills, IMO clans don't have OP mechs....even the crow and the timber. They are different, they have strong points, and they also have weakness's that can be exploited and once found to take them out. I honestly do not believe we have any OP mechs in MWO ATM, and for the last year I have been playing. I also don't believe we have OP weapons systems. Some are different for sure, each has a way to counter it if one doesn't roll over and cry just because they get killed by it or a certain mech. This is what makes games a challenge, if we was all rolling around in the same mechs, or quirked or nerfed to make them all "balanced", this is not fun IMO. We need mechs that are different and stronger/weaker on both sides, clans, and IS, its that simple. Start making them "balanced" all the same or similar and game becomes very boring.

This is coming from a IS player that when Clans came out for only cash was mastering my Locust's and ripping Dires, Timbers, crows, to shreds with them. I am not the greatest pilot for sure, but I am able to adapt and learn from a roll stomp. I never once complained, chimed in, liked any post's to nerf the clans, or their weapons. I never once claimed or cried they was OP. I just played and whooped ass sometimes, and other times my teams got rolled.... It happens and is apart of every game I have ever played in my life time.

Edited by Mr Beefy, 08 January 2015 - 08:44 AM.


#237 operatorZ

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Posted 08 January 2015 - 08:45 AM

View PostKilgorin Strom, on 08 January 2015 - 08:32 AM, said:

I won't flame you, ok I'll address this as able:


While I agree you cannot build a chassis on IS with all of the things a scr or tbr has, you can easily make almost any of them beat it in one or two areas, and by good margin at that. Either superior firepower, sustained firepower, speed, or survivability, or jump. Depending on what chassis you get to choose from.

But the 9s, a 65 tonner only has access to PPC's as it's quirk. PPC's are by design harder to hit with, they still have travel time and are generally very ineffective at high range against a moving target. If you See a 9s, you KNOW what it's running, you KNOW that that mech is a walking PPC platform and it'll probably be a slow, lumbering bus designed to snipe.

More than any other chassis, the 9s has branded itself for one weapon. It's going to run them. It's extremely inefficient up close and because people favor the torso hardpoints, small lights have a field day with it.

Is the heat cycling kind of crazy? Maybe. 50% heat might need adjustment, maybe 15% + 15% for the quirks but I honestly don't think it'll matter much if they "nerf" it. it's danger is in numbers and pinpoint damage. (multiple thunderbolts I mean)

IS wisened up and is using their tools. The clans have plenty of tools too. Our extra range is nice, but we need to be careful how we range battle. The 9S is forcing that, that's a good thing.


Good points and I do agree...its not unbeatable.

Just last night I managed to convince a group of pugs to wait inside the gates, instead of sniping with them on defense against a MS unit sporting 80% TDR's...we lost but it was actually a battle...not a wipe. 27-48?

but ...

"Is the heat cycling kind of crazy? Maybe. 50% heat might need adjustment, maybe 15% + 15% for the quirks"

#238 operatorZ

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Posted 08 January 2015 - 08:50 AM

View PostMr Beefy, on 08 January 2015 - 08:32 AM, said:

As a clan player and IS player..... IS only before Clans came out for C-bills, IMO clans don't have OP mechs....even the crow and the timber. They are different, they have strong points, and they also have weakness's that can be exploited and once found to take them out. I honestly do not believe we have any OP mechs in MWO ATM, and for the last year I have been playing. I also don't believe we have OP weapons systems. Some are different for sure, each has a way to counter it if one doesn't roll over and cry just because they get killed by it or a certain mech. This is what makes games a challenge, if we was all rolling around in the same mechs, or quirked or nerfed to make them all "balanced", this is not fun IMO. We need mechs that are different and stronger/weaker on both sides, clans, and IS, its that simple. Start making them "balanced" all the same or similar and game becomes very boring.

This is coming from a IS player that when Clans came out for only cash was mastering my Locust's and ripping Dires, Timbers, crows, to shreds with them. I am not the greatest pilot for sure, but I am able to adapt and learn from a roll stomp. I never once complained, chimed in, liked any post's to nerf the clans, or their weapons. I never once claimed or cried they was OP. I just played and whooped ass sometimes, and other times my teams got rolled.... It happens and is apart of every game I have ever played in my life time.


I am not advocating that we all run around in adders with no armor and flamers.... :) as some will exaggerate any discussion of balance into...

although we would find out who the best, no armor, adder pilot is :lol:

Diversity in mech choice and loadout are a huge component to the fun factor of this game...IMHO

Seeing teams of just TBR's and SCR's vs. TRD's is not diversity...I understand that the units and comp. teams have a little bit different take on this ....that's cool...you all want to run the same mech...go for it

and to avoid power creep...only buffing mechs for balance creates problems...or quirking

#239 Saiphas Cain

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Posted 08 January 2015 - 08:56 AM

We're actually already over the 9S in my unit. We ran it for a few days, and it worked well, but the massed 9S drops posed a monolithic defense that didn't cope well with light rushes and once we got into facepunch range really suffered. We still use them, sure, but not as a massed firing line like we used to. The meta, I believe, has already moved on.

Also, if you think the TDR-9S is nasty, I invite you to step in front of my CTF-4X.

#240 operatorZ

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Posted 08 January 2015 - 09:06 AM

View PostSaiphas Cain, on 08 January 2015 - 08:56 AM, said:

We're actually already over the 9S in my unit. We ran it for a few days, and it worked well, but the massed 9S drops posed a monolithic defense that didn't cope well with light rushes and once we got into facepunch range really suffered. We still use them, sure, but not as a massed firing line like we used to. The meta, I believe, has already moved on.

Also, if you think the TDR-9S is nasty, I invite you to step in front of my CTF-4X.


well if the meta has moved on than clearly the TDR is not OP...case closed?





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