Okay, since you apparently get called a CoD *** (I never played any CoD btw
) for bringing up the idea of CoF or no Convergence for DISCUSSION, let me put it this way:
Right now you hit the exact pixel you point your mouse at. Your weapons insta-converge. If one of the both go you solve a lot of problems.
How is it hard-mode or pro to hit something by just moving your mouse over it? Hell, I got an accuracy with all sorts of clan lasers (long ass beam duration) of between 80 and 95% which is just not right. I literally get into my Staredown-Timber and LaserDrill/vomit myself through a Direwolfs side torso in seconds. Edit: because it is super simple to keep 4 arm lasers and the torso mounted ones on the exact same pixel)
I personally think that the whole "click here to apply instant hurt" and "keep your mouse over this big walking piece of steel to lay down the lazorz" has pretty much no skill involved AND is absolutely against both TT rules (which is okay, it's a shooter) but also against lore.
Let's just pick up the convergence thing: The first guy to explain to me, how those magic Torso mounts should work gets a cookie.
Hint: They shouldn't/don't, as they are fixed weapons. It would actually force you to make a decision: put weapons in the arms for E-Z-Aiming and precision as you have it right now or protect your weapons better but have them shoot out of said torso in a straight line. Not have weapons that magically converge whereever with the aid of fairy dust and rainbows.
Also I never said: We need CoF, I just threw it in the room for discussion. I actually prefer the removal of convergence for Torso mounted stuff. In exchange we need no ghost heat and can probably even remove the silly doubled armor values we got (BECAUSE hitting stuff is so easy in MW:O
On top of that we are closer to lore (to what Battletech should be, there's stupid stuff like Titanfall for everyone who does not give a damn about lore at all
) and it takes some pretty rad skills to master all your mounted weapons.
Arms are pretty much meaningless on most mechs right now, except for fending off lights and in the odd case that your main hardpoints are in your arms (Gargoyle e.g.). On most other things people tend to use one or two arms as a shield and cram their main weaponry into the torsos (Hellbringer, 9S, 5SS to some degree, even Timbers shove as much as they can in the CT and STs)
I am probably the last guy to want this game to be more arcade than it already is and having to adapt to fixed torso weapons would certainly add to the complexity, immersion and skill required to truly shine at this game.
In the end we won't get either of the 2 possibilities anyways, so there's that.
Edit: Hitreg being bad should not mean we have to design fancy game mechanics around that, that means we should fix hitreg.
Edited by Apocryph0n, 20 January 2015 - 07:39 AM.