Mystere, on 02 February 2015 - 06:22 PM, said:
Not really.
Firstly, I am against any form of matchmaking, whether Elo-based or using some other method, even in the name of "fairness" and "balance". I am also against any form of forced separation, whether or not it's between big groups, small groups, experienced and new solo players.
Secondly, you seem to want PGI to cater to the solo players via an MM and other mechanisms. I simply want to create conditions that allow the better solo players to thrive.
And finally, the current CW mode actually does provide a very important lesson. Many people just simply refuse to see and, worse, learn it.
I agree. There is need to keep the matchmaker simple and the player base contiguous. Trying to produce matches with the least amount of waiting time must also remain a priority.
I have been in games that incorporate community warfare, some better than this one. These games even require that you join a unit before you can even battle. Even then, it does not stop the stomps. There are better groups than other groups. Some maps favor one side over another. There are balancing issues and in battle, an event can cause a causality cascade that leads to a stomp.
PUG queues don't stop stomps, just as they don't stop stomps in the public solo player PUG queue. For some reason, due to its game mechanisms, I experience more stomps happening in MWO, than lets say, War Thunder or World of Tanks, the other two games I am currently playing, even in their PUG queues. And fundamentally, its hurting MWO overall. I already suspected what that reason is, and it arose from a good intention, requests made by players combined by the "vision" of the devs, that long ago led to a fundamental path...which can be explained in one phrase --- the road to hell is paved with good intentions.
The matchmaker won't change, but neither will the negative experience the player base feels disappear. Some will like CW, many others won't.
Edited by Anjian, 02 February 2015 - 06:51 PM.