How Cw Become A Horrible Experience For Players
#221
Posted 02 February 2015 - 04:58 PM
At the end of the day all tactics have a counter. What happens to those TDR's when your team gets close up? Must have been running some streakcrows & a bunch of Timberwolfs? If your having a snipe fest then your doing it wrong (although technically speaking clans have superior range, so something must have been going SERIOUSLY wrong if this is such an issue).
The OP seems more to do with the TDS-9S than CW.
Changes will come to dropdecks. Don't expect the mech to get a nerf. It is not as OP as you think.
#222
Posted 02 February 2015 - 05:12 PM
#223
Posted 02 February 2015 - 05:20 PM
oldradagast, on 02 February 2015 - 04:48 PM, said:
No, no, no... clearly, the current setup, with a laughable number of one-sided matches (thanks to zero matchmaking) is so much better!
Why, look at all the new players flocking to the groups that stomp them? Oh, wait... that's not happening... they quit CW and probably MWO entirely.
Well, maybe the mid-tier players are enjoying the mix of stomps and being stomped. Oh, wait... no, we quit CW because the Public queues provide more fun and challenge.
Um... okay... I guess the elite are enjoying stomping PUG's and other targets? Right? Right? Of course they are - and that's what this is really about... heaven forbid the free wins are taken away!
Lol... so much "skill."
Psst! I play only solo.
And unlike your ongoing and one-sided anti-group Crusade, I actually think solo players are better served in CW by introducing maps and game modes that bring out individual skills to the forefront. Think of them as scenarios between special forces going against hardened freedom fighters. In such scenarios, good players will shine, while bad ones will ... need to get better.
It is much better than PGI simply catering to the whiny solo players ... again.
#224
Posted 02 February 2015 - 05:27 PM
White Bear 84, on 02 February 2015 - 04:58 PM, said:
That 50% quirk is frankly obscene. It's better given to the Awesome. So why not swap quirks between the two instead?
#225
Posted 02 February 2015 - 05:33 PM
Mystere, on 02 February 2015 - 05:20 PM, said:
Psst! I play only solo.
And unlike your ongoing and one-sided anti-group Crusade, I actually think solo players are better served in CW by introducing maps and game modes that bring out individual skills to the forefront. Think of them as scenarios between special forces going against hardened freedom fighters. In such scenarios, good players will shine, while bad ones will ... need to get better.
It is much better than PGI simply catering to the whiny solo players ... again.
I'm so bad with flashes of madness... err genius.
#226
Posted 02 February 2015 - 05:40 PM
Joseph Mallan, on 26 January 2015 - 10:24 AM, said:
One scenario
2 Maps
That gets old fast when we have been bored on 8 Maps and 3 Scenarios for over a year.
Sometimes the Space Pope wonders how hard it is to realize that we would like more maps.
#228
Posted 02 February 2015 - 05:50 PM
Mystere, on 02 February 2015 - 05:27 PM, said:
That 50% quirk is frankly obscene. It's better given to the Awesome. So why not swap quirks between the two instead?
An improvement on the awesome would be something as its PPC quirks are still quite lacklustre.. ..particularly heat management.
#229
Posted 02 February 2015 - 05:55 PM
Mystere, on 02 February 2015 - 05:27 PM, said:
That 50% quirk is frankly obscene. It's better given to the Awesome. So why not swap quirks between the two instead?
Agreed.
Quirks that large are just flat-out admissions of failed design.
Of course, the more cynical part of my wonders if they won't move the huge quirks around every few months in the hopes that people will buy the latest over-quirked mech...
Mystere, on 02 February 2015 - 05:20 PM, said:
Psst! I play only solo.
And unlike your ongoing and one-sided anti-group Crusade, I actually think solo players are better served in CW by introducing maps and game modes that bring out individual skills to the forefront. Think of them as scenarios between special forces going against hardened freedom fighters. In such scenarios, good players will shine, while bad ones will ... need to get better.
It is much better than PGI simply catering to the whiny solo players ... again.
So.... you agree that CW needs better game modes that bring individual skill to the forefront, right?
You do realize that is directly opposed to the current joke game mode full of one-sided stomps where the losers have little to gain in knowledge, experience, or cbills and the winners are bored out of their skulls, right?
In short, ironically, you're agreeing with me.
Edited by oldradagast, 02 February 2015 - 05:56 PM.
#230
Posted 02 February 2015 - 06:22 PM
oldradagast, on 02 February 2015 - 05:55 PM, said:
You do realize that is directly opposed to the current joke game mode full of one-sided stomps where the losers have little to gain in knowledge, experience, or cbills and the winners are bored out of their skulls, right?
In short, ironically, you're agreeing with me.
Not really.
Firstly, I am against any form of matchmaking, whether Elo-based or using some other method, even in the name of "fairness" and "balance". I am also against any form of forced separation, whether or not it's between big groups, small groups, experienced and new solo players.
Secondly, you seem to want PGI to cater to the solo players via an MM and other mechanisms. I simply want to create conditions that allow the better solo players to thrive.
And finally, the current CW mode actually does provide a very important lesson. Many people just simply refuse to see and, worse, learn it.
#231
Posted 02 February 2015 - 06:43 PM
Mystere, on 02 February 2015 - 06:22 PM, said:
Not really.
Firstly, I am against any form of matchmaking, whether Elo-based or using some other method, even in the name of "fairness" and "balance". I am also against any form of forced separation, whether or not it's between big groups, small groups, experienced and new solo players.
Secondly, you seem to want PGI to cater to the solo players via an MM and other mechanisms. I simply want to create conditions that allow the better solo players to thrive.
And finally, the current CW mode actually does provide a very important lesson. Many people just simply refuse to see and, worse, learn it.
Right... Because, as we've been through before, the average player when rolled by a team (often with an attitude problem as so well demonstrated by the crybaby "elite" in this thread and others) is really going to go out and want to join that team so they can waste 30-minutes rolling some other PUG group a few months later.
I guess that's why the CW queues are so full of activity... except they are not... and why so many people are flocking to play "match decided at pairings, the game mode"... except they are not.
If you can't figure out why a good chunk of the population is not interested in a game mode with no skill-based matchmaker and dominated by utterly pointless rolls, than you're the one who isn't able to see the lesson on display in CW and its small - an dwindling - population.
#232
Posted 02 February 2015 - 06:50 PM
Mystere, on 02 February 2015 - 06:22 PM, said:
Not really.
Firstly, I am against any form of matchmaking, whether Elo-based or using some other method, even in the name of "fairness" and "balance". I am also against any form of forced separation, whether or not it's between big groups, small groups, experienced and new solo players.
Secondly, you seem to want PGI to cater to the solo players via an MM and other mechanisms. I simply want to create conditions that allow the better solo players to thrive.
And finally, the current CW mode actually does provide a very important lesson. Many people just simply refuse to see and, worse, learn it.
I agree. There is need to keep the matchmaker simple and the player base contiguous. Trying to produce matches with the least amount of waiting time must also remain a priority.
I have been in games that incorporate community warfare, some better than this one. These games even require that you join a unit before you can even battle. Even then, it does not stop the stomps. There are better groups than other groups. Some maps favor one side over another. There are balancing issues and in battle, an event can cause a causality cascade that leads to a stomp.
PUG queues don't stop stomps, just as they don't stop stomps in the public solo player PUG queue. For some reason, due to its game mechanisms, I experience more stomps happening in MWO, than lets say, War Thunder or World of Tanks, the other two games I am currently playing, even in their PUG queues. And fundamentally, its hurting MWO overall. I already suspected what that reason is, and it arose from a good intention, requests made by players combined by the "vision" of the devs, that long ago led to a fundamental path...which can be explained in one phrase --- the road to hell is paved with good intentions.
The matchmaker won't change, but neither will the negative experience the player base feels disappear. Some will like CW, many others won't.
Edited by Anjian, 02 February 2015 - 06:51 PM.
#233
Posted 02 February 2015 - 07:04 PM
Anjian, on 02 February 2015 - 06:50 PM, said:
I agree. There is need to keep the matchmaker simple and the player base contiguous. Trying to produce matches with the least amount of waiting time must also remain a priority.
The matchmaker won't change, but neither will the negative experience the player base feels disappear. Some will like CW, many others won't.
Well, if you're to believe the nonsense posted on this fourm, the stomped PUG's will all join the unit that just got done rolling them and insulting them (and then posting on how we don't need PUG's in CW) - lol... not really happening...
The reality is without some form of skill-based matchmaker, CW is a waste of time. It is a waste of time for the poor and casual player who gets rolled endlessly, it is a waste of time for the mid-level player who flips back and forth between stomps and being stomped, and a waste of time for the skilled player who gets to sleep through matches shooting helpless targets.
There is no logical defense of the current claptrap, unless one just likes stomping PUG's, which I suspect is what's really going on here. It makes people feel special that they are "good" at a video game... one that they are working so hard to kill with their bad attitudes and utter refusal to allow any optional skill settings that might let other people enjoy the game. There's simply no other way to defend it then "I like free wins over bads because I'm leet!"
As for why CW isn't closed off to all but large teams, that's because the game lacks the population to do that. So, they NEED the PUG's and casuals - who are so hated on this forum - but we're also supposed to believe that those needed players are going to keep playing a game mode designed to screw them over time and again. Right... because that's how human nature works... It's as if taking an AC20 to the head is required to understand the trolls that dominate this forum!
Edited by oldradagast, 02 February 2015 - 07:05 PM.
#234
Posted 02 February 2015 - 07:07 PM
From 02 February 2015 - 07:04 PM:
Well, if you're to believe the nonsense posted on this fourm, the stomped PUG's will all join the unit that just got done rolling them and insulting them (and then posting on how we don't need PUG's in CW) - lol... not really happening...
The reality is without some form of skill-based matchmaker, CW is a waste of time. It is a waste of time for the poor and casual player who gets rolled endlessly, it is a waste of time for the mid-level player who flips back and forth between stomps and being stomped, and a waste of time for the skilled player who gets to sleep through matches shooting helpless targets.
There is no logical defense of the current claptrap, unless one just likes stomping PUG's, which I suspect is what's really going on here. It makes people feel special that they are "good" at a video game... one that they are working so hard to kill with their bad attitudes and utter refusal to allow any optional skill settings that might let other people enjoy the game. There's simply no other way to defend it then "I like free wins over bads because I'm leet!"
As for why CW isn't closed off to all but large teams, that's because the game lacks the population to do that. So, they NEED the PUG's and casuals - who are so hated on this forum - but we're also supposed to believe that those needed players are going to keep playing a game mode designed to screw them over time and again. Right... because that's how human nature works... It's as if taking an AC20 to the head is required to understand the trolls that dominate this forum!
Well,considering that you feel all organized units are "mean to those dumb pugs" theres no way for you to understand how wrong you are. dont worry, VOIP will solve all your problems
#235
Posted 02 February 2015 - 07:13 PM
oldradagast, on 02 February 2015 - 06:43 PM, said:
I guess that's why the CW queues are so full of activity... except they are not... and why so many people are flocking to play "match decided at pairings, the game mode"... except they are not.
If you can't figure out why a good chunk of the population is not interested in a game mode with no skill-based matchmaker and dominated by utterly pointless rolls, than you're the one who isn't able to see the lesson on display in CW and its small - an dwindling - population.
I think I have a far simpler explanation for the low CW population: It currently has only 1 game mode and 2 maps. That gets boring rather quickly.
And FYI, my CW experience, even as a solo only player, is not in any way "dominated by utterly pointless rolls".
#236
Posted 02 February 2015 - 07:16 PM
Stoned Prophet, on 02 February 2015 - 07:07 PM, said:
Well,considering that you feel all organized units are "mean to those dumb pugs" theres no way for you to understand how wrong you are. dont worry, VOIP will solve all your problems
The fact that you had to back and add that jab to your original post doesn't exactly fill me with enthusiasm about the warm, welcoming nature of the organized units. Also, if you feel my anger against groups who enjoy stomping PUG's is directed at you... well... I didn't call you personally out on that, so, hey - if that brings up some feelings of guilt, that's not my problem.
Edited by oldradagast, 02 February 2015 - 07:17 PM.
#237
Posted 02 February 2015 - 07:16 PM
oldradagast, on 02 February 2015 - 07:04 PM, said:
Maybe I am just luckier than most (although I highly doubt it), but I am not really seeing much of this, especially not from the top team that tried to give me a beating, desperately ( ).
#238
Posted 02 February 2015 - 07:19 PM
Mystere, on 02 February 2015 - 07:16 PM, said:
Maybe I am just luckier than most (although I highly doubt it), but I am not really seeing much of this, especially not from the top team that tried to give me a beating, desperately ( ).
Actually, you quite possibly are luckier if you haven't seen little more than one-sided rolls.
I freely admit that's basically all my CW experiences were - I won a hair more than I lost, but very few of the games were remotely worth playing. The vast majority had an obvious victory decided at the match pairing screen, which is why I walked away from it - why waste my time with a game mode like that?
Maybe other folks - such as yourself - have gotten luckier, and that's cool. But based on the general feelings around this forum from folks who posted in anger and who know doubt left after seeing that nobody cared two wits about what they had to say, I suspect a good chunk of the population has shared my CW experience.
Edited by oldradagast, 02 February 2015 - 07:20 PM.
#239
Posted 02 February 2015 - 07:28 PM
oldradagast, on 02 February 2015 - 07:19 PM, said:
I freely admit that's basically all my CW experiences were - I won a hair more than I lost, but very few of the games were remotely worth playing. The vast majority had an obvious victory decided at the match pairing screen, which is why I walked away from it - why waste my time with a game mode like that?
Maybe other folks - such as yourself - have gotten luckier, and that's cool. But based on the general feelings around this forum from folks who posted in anger and who know doubt left after seeing that nobody cared two wits about what they had to say, I suspect a good chunk of the population has shared my CW experience.
I probably should have been clearer. I wasn't referring to one-sided rolls. I was referring to abusive groups.
Edited by Mystere, 02 February 2015 - 07:29 PM.
#240
Posted 02 February 2015 - 10:08 PM
Mystere, on 02 February 2015 - 07:28 PM, said:
I probably should have been clearer. I wasn't referring to one-sided rolls. I was referring to abusive groups.
Mystere, your my hero. I still want my legs back. And if that is abusive then by golly I just don't know any other way and I don't want to.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users