Jump to content

Removing Adder Flamer And Mistlynx Cap Form Locked Equipment! Discussion!(Adr/flamer Confirmed!)

BattleMechs

147 replies to this topic

#101 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 18 February 2015 - 12:12 PM

View PostKassatsu, on 18 February 2015 - 11:49 AM, said:


That will be never. They seriously might as well just take them out of the game until then due to how completely and utterly worthless they are. A single IS machine gun with a half ton of ammo, a medium laser or a tag will literally always be a better use of the exact same weight taken by a flamer.


The Adder is Love.
The Adder is Life

it will **** you up boy

#102 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 18 February 2015 - 01:48 PM

so lets just imagine that they allow the Flamer to be removed from the ADDER,

Adder= 4SRM6(22shots) + 1ER-LL + CAP, (35Tons)
VS
StormCrow= 5SRM6(25shots) + 1ER-LL + CAP, (55Tons)

Discuss?

#103 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 18 February 2015 - 03:29 PM

Better idea: Quirk the flamer on the Adder to go further and actually do damage. I mean a 4x heat rise from that thing and 2x the range of a standard flamer MIGHT make it suck less.

Edited by Creovex, 18 February 2015 - 03:31 PM.


#104 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 18 February 2015 - 04:58 PM

View PostCreovex, on 18 February 2015 - 03:29 PM, said:

Better idea: Quirk the flamer on the Adder to go further and actually do damage. I mean a 4x heat rise from that thing and 2x the range of a standard flamer MIGHT make it suck less.

im sorry but i cant agree, if you have to give a weapon X4 damage and x2 Range,
then you've already lost any motivation for taking that weapon if it has to be buffed so much to be viable,
i also cant agree with any +200% or +400% quirks for anything no matter how useless it may seem,

also making an upgrade that would allow the Flamers/CAP sits removal is possible,
as such an Upgrade would make sense for its removal and it is possable within the Omni Rules,
Edit- Spelling

Edited by Andi Nagasia, 18 February 2015 - 05:03 PM.


#105 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 18 February 2015 - 05:35 PM

Not sure why there are so many people arguing that it would break Omnimech construction rules to remove the flamer/CLAP from the Adder/Mist Lynx. It's not like any of the IS mechs follow any of the BT construction rules at all, so why should 100% rigid adherence be necessary for clan mechs when it's a balance issue?

#106 AEgg

    Member

  • PipPipPipPipPipPipPip
  • 719 posts

Posted 18 February 2015 - 05:47 PM

Flamers need to be useful before we worry about removing the fixed one.

Right now, you could probably multiply the flamers damage by TEN and it would still be terrible.

#107 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 18 February 2015 - 05:49 PM

View PostAEgg, on 18 February 2015 - 05:47 PM, said:

Flamers need to be useful before we worry about removing the fixed one.

Right now, you could probably multiply the flamers damage by TEN and it would still be terrible.

Actually, 7 DPS for a 1-0.5 ton weapon would be really really powerful. :P

#108 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 18 February 2015 - 05:53 PM

View PostAEgg, on 18 February 2015 - 05:47 PM, said:

Flamers need to be useful before we worry about removing the fixed one.

Right now, you could probably multiply the flamers damage by TEN and it would still be terrible.

people have been waiting for a wail for Flamers to get "Fixed",
personally id rather have it removed for a High Energy than Fix what likely isnt that much of a priority,

#109 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 18 February 2015 - 05:55 PM

Remove the flamer, Fix it, then we will talk about putting it back in.

#110 AEgg

    Member

  • PipPipPipPipPipPipPip
  • 719 posts

Posted 18 February 2015 - 05:58 PM

View PostFupDup, on 18 February 2015 - 05:49 PM, said:

Actually, 7 DPS for a 1-0.5 ton weapon would be really really powerful. :P


Fine, triple it and it's still bad. 2.1 DPS for high heat at extremely limited range with terrible hit detection requiring 100% face time is still pretty awful, especially when you realize it's noticably hotter than a medium laser (since you can't back off to cool down).

Quad MGs do 3.2 DPS and produce zero heat and are STILL basically useless. 100% face time is just bad.

#111 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 19 February 2015 - 02:19 PM

the flamer does need to be reworked,
but removing the flamer would free up another Adder energy,
and a high mounted energy at that helping with all sniping builds,
as well as a good deal of other builds, Streak, LRM, Ect,

well heres to hoping its brought up in the Town Hall today,
Edit- Spelling

Edited by Andi Nagasia, 19 February 2015 - 02:24 PM.


#112 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 19 February 2015 - 04:17 PM

View Postaniviron, on 18 February 2015 - 05:35 PM, said:

Not sure why there are so many people arguing that it would break Omnimech construction rules to remove the flamer/CLAP from the Adder/Mist Lynx. It's not like any of the IS mechs follow any of the BT construction rules at all, so why should 100% rigid adherence be necessary for clan mechs when it's a balance issue?


Critical strike!

#113 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 19 February 2015 - 04:25 PM

remember the Totally Canon Hardpoint Inflation that IS gets,
just look at the KGC-000 in BT-Lore= 2B 1E 1M,
now look at the KGC-000 in MWO= 6B 2E 2M,

but no we are asking too much to have our ADR/MLX Flamer/CAP removed,
not to mention that their removal is actually a TT Omni Upgrade Option,

#114 Rampancy

    Member

  • PipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 568 posts

Posted 19 February 2015 - 06:52 PM

View PostDeathlike, on 06 February 2015 - 05:10 PM, said:


I've actually tried to kill crit mechs with the Flamer.

It's as ineffective as having less than 4MGs, and it does nothing in terms of being a backup option outside of heating up the mech.

I've never seen the most useless point of a hardlocked weapon like this... but the Adder has convinced me to this extreme.
I've used it to blind opponents in CQB, might not be its intended use but I find it good for brief moments of disorientation to protect an open torso component or some such. It's a nice little utility weapon.

Edited by RampancyTW, 19 February 2015 - 06:52 PM.


#115 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 19 February 2015 - 10:18 PM

so Arctic Cheetah is coming,
its likely that Adders and MistLynxs will fade farther then as well,
when Flamer/CAP removal could easily make both more viable,

#116 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 19 February 2015 - 10:23 PM

Please unlock the cAP and the Jumpjets.

#117 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 19 February 2015 - 10:23 PM

View PostAndi Nagasia, on 19 February 2015 - 10:18 PM, said:

so Arctic Cheetah is coming,
its likely that Adders and MistLynxs will fade farther then as well,
when Flamer/CAP removal could easily make both more viable,



Cheetah is going to ruin a lot of lights on both sides.

I don't think the Lynx is going to be viable for anything really, even quirks its tonnage is just ****** as long as its got that bap in its face.

The Adder will probably still have weapon superiority but will be in trouble if it doesn't get a buff.

maybe they will quirk the clans before this pack drops.

#118 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 20 February 2015 - 09:30 AM

View PostAndi Nagasia, on 19 February 2015 - 10:18 PM, said:

so Arctic Cheetah is coming,
its likely that Adders and MistLynxs will fade farther then as well,
when Flamer/CAP removal could easily make both more viable,


There was never a Mist Lynx meta.

The Adder would simply be overshadowed despite appropriately named the Badder.

The Wubber is OK, but I'd hope for better.

#119 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,031 posts
  • LocationAt the other end of the pretty lights.

Posted 20 February 2015 - 09:33 AM

View PostAndi Nagasia, on 19 February 2015 - 10:18 PM, said:

so Arctic Cheetah is coming,
its likely that Adders and MistLynxs will fade farther then as well,
when Flamer/CAP removal could easily make both more viable,


AC obsoletes a lot of mechs.. Mist Lynx, Kitfox (mostly except for triple AMS build), Ice Ferret, Adder (mostly). They need some serious quirking, but they needed that anyway

#120 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 20 February 2015 - 12:00 PM

I think the Cheetah will not completely render the other Clan lights obsolete.

Call me crazy, a white knight (rofl?), or optimistic, but... I think they will unlock that cAP and Flamer on the Lynx and Adder. Or, more likely from a practical standpoint, just drop quirks like jewels all over the place.

Otherwise, nobody will use those mechs if the Cheetah is legit on arrival.

If the Cheetah is viable at all, it'll force PGI's hand to buff the others. They won't allow for an entire weight class to be complete trash except for 1 mech... will they?

Edited by Soy, 20 February 2015 - 12:01 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users