Jump to content

Sneak Peek: Is Quirk Phase 2 (Feb. 17, 2015 Patch)


594 replies to this topic

#221 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 12 February 2015 - 05:40 PM

View PostDavers, on 12 February 2015 - 05:34 PM, said:

Griffin 1N has SRM6 buff, 3M has SRM4 buffs, in addition to general missile buffs.
Old/current quirks:

GRF-1N
- SRM/6 Range +5%
- Missile Weapon Range +5%
- Torso Yaw Speed +10%

GRF-3M
- SRM/4 Range +5%
- Missile Weapon Range +5%
- Torso Yaw Speed +10%



Again, SRM range buffs are useless because if you firing SRMs at that range, you're spreading the damage to the point that you're just wasting ammo. The new quirks look to have missile cooldown buffs, so the GRFs are finally getting actual meaningful buffs. Even if they got LRM quirks, the general missile buffs on cooldown will be enough to feel and make a difference.

#222 Darlith

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 348 posts

Posted 12 February 2015 - 05:41 PM

View PostBishop Steiner, on 12 February 2015 - 05:29 PM, said:

Sorry, I didn't join the navy, so I'm good with options beside boating


I'd be fine with a medium mech with 2 well quirked LPL, I just don't trust them to do that to the 7k at this point. They have jumped back and forth too inconsitantly so far with "quirk the stock" and "quirk what people will use" and occasionally "Quirk randomly."

I'm also not convinced a LL quirked 6K makes up for being the only one without jumpjets. I have LL using mediums, what I didn't have until the 6K was a good LPL one. I will find another in time of course, just disappointed in this change.

Meanwhile I expected the nerfs to the thunderbolt, and those don't bother me because they don't really change the weapons it uses.

#223 Alcom Isst

    Member

  • PipPipPipPipPipPipPip
  • The Professional
  • The Professional
  • 935 posts
  • LocationElo Heaven

Posted 12 February 2015 - 05:42 PM

This isn't all of them? I have a sinking feeling for my TDR-5SS. :(

Edited by Alcom Isst, 12 February 2015 - 05:42 PM.


#224 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 12 February 2015 - 05:44 PM

View PostFate 6, on 12 February 2015 - 05:32 PM, said:

Actually all it lost was the range (whatever you quoted is wrong), and while the range might be missed the extra velocity is probably better because it means at max range you'll be much more likely to actually hit your target.


Im piloting one right now and yes the velocity is worth more, so yes it is an improvment in quirks for this Cicada.

These are generous quirks to even the two techs. The complaints are like blantant troll replies lol.

Looks good, to the guys doing the quirks.

#225 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 12 February 2015 - 05:44 PM

View PostShadow Magnet, on 12 February 2015 - 03:53 PM, said:


After this quirk massacre, nobody with half a brain will buy new mechs. But Einstein was right.


Yes, I am done buying IS mechs. I spend a crap load of cbills based on some quirks on mechs then they screw up the quirks so I now have mecs that don't do what I need them to do...

I guess this is PGIs way of getting me to purchase more -- but I am not. Screw that nonsense.

#226 Bloodweaver

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 890 posts

Posted 12 February 2015 - 05:45 PM

View PostSean Lang, on 12 February 2015 - 01:56 PM, said:

QKD-5K
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Large Laser Duration +12.5%
Laser Weapon Duration +12.5%
Energy Weapon Cooldown +15%

QKD-4G
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Laser Weapon Duration +15%
Energy Weapon Cooldown +15%
Missile Weapon Cooldown +15%

Arm yaw speed +33.3%
Arm pitch speed +33.3%

No :( :( :( WHY would you give the better quirks to the variant that has better hardpoints... The 4G's quirks were already spot-on. The faster arm movement meshed perfectly with the cut-down on LL's beam duration. Sigh.

#227 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 12 February 2015 - 05:47 PM

View PostAlcom Isst, on 12 February 2015 - 05:42 PM, said:

This isn't all of them? I have a sinking feeling for my TDR-5SS. :(
russ said on Twitter the TDR-5SS isn't getting new changes.

I'm pissedwhat they did to my wolverine 6k. Why the LL quirks? It was far more unique with the LPL quirks.

#228 Alcom Isst

    Member

  • PipPipPipPipPipPipPip
  • The Professional
  • The Professional
  • 935 posts
  • LocationElo Heaven

Posted 12 February 2015 - 05:48 PM

View PostYoseful Mallad, on 12 February 2015 - 05:46 PM, said:

russ said on Twitter the TDR-5SS isn't getting new changes.

Oh goody! :D

#229 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 12 February 2015 - 05:51 PM

I'll make a deal restore the 9s and fix the god damn light hit reg. Just unloaded erLLs in to the rear of a raven, it didn't even strip all the armor off, and it was 20M infront of me running in a straight line

#230 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 12 February 2015 - 05:54 PM

View PostBishop Steiner, on 12 February 2015 - 05:26 PM, said:

Odd. I don't see any options being lost. I see new options being made. Maybe not the blatant, so easy to spot a blind person can find it meta cheese you seem to feel would be the "option" for all of us, but hey, what do I know? I'm just a bad, and we all know the game should cater to how 1% of the player base prefer it.

Do you like behaving like a child?

Your post doesn't even make any sense lol.

#231 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 12 February 2015 - 05:54 PM

Quote

LCT-1E

Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Energy Weapon Range +25%
Energy Weapon Heat -25%
Laser Duration -25%

Acceleration +25%
Deceleration +50%


Rats, I lost 11 meters on my quartet of Medium Pulse!

Quote

LCT-1M

Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Medium Laser Range +25%
Energy Weapon Range +25%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Medium Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Medium Laser Duration -12.5%
Energy Weapon Duration -12.5%
Missile Weapon Cooldown +15%

Acceleration +25%
Deceleration +50%


50% MedLas range? 25% heat-gen reduction? 25% faster cool-down? 25% shorter duration?

All this on my favorite variant?

:wub:

Quote

LCT-1V

Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
ER-Large Cooldown +25%
Energy Weapon Cooldown +25%
ER-Large Duration -25%
Laser Duration -25%
Energy Weapon Range +15%
Ballistic Weapon Range +30%

Acceleration +25%
Deceleration +50%


Eeeeh, needs a smaller ER Large cool-down buff and a larger general energy cool-down buff. The ballistic range boost is nice, but what it needs is a Medium or Medium Pulse that can fire faster than that new, 25% reduction in duration boosts it.

Quote

LCT-3M

Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Energy Weapon Cooldown +20%
Energy Weapon Heat Gen -10%
Laser Duration +10%

Acceleration +25%
Deceleration +50%


Ouch, that was rather harsh. It is now the variant with the shortest reach and nothing to really compensate. Now I know which one to run as hard-mode, which is fun, but you're probably going to get some backlash over these changes. What was the logic here?

Quote

LCT-3S

Specialty
Additional Structure (LL&RL) +16
Armor Strength (LA&RA) 50%
Medium Laser Range +12.5%
Energy Weapon Range +12.5%
Medium Laser Cooldown +12.5%
Energy Weapon Cooldown +12.5%
Missile Weapon Range +15%
Missile Weapon Cooldown +30%
Missile Weapon Heat Gen -15%

Acceleration +25%
Deceleration +50%


Shorter range, eh? Interesting. I would've preferred faster, tighter missiles to improve first-shot utility over more missiles per second, but I can work with it. Heat buff is welcome. I still think it needs Small Laser buffs because the MedLas eats into ammo storage.

Quote

BJ-Arrow

Specialty
Additional Structure (RT&LT) +11]
Mgun Range +20%
Ballistic Weapon Range +20%
Large Pulse Laser Duration -10%
Laser Duration -10%
Energy Weapon Heat Gen -12.5%
Energy Weapon Range +12.5%

Torso yaw speed +25%



Sweet jeebus, you just straight-buffed the build I already have on mine, with its single LPL and twin MPL. 12.4 dps, here I come!

#232 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 12 February 2015 - 05:59 PM

Spider 5D gets 3 crappy quirks

#233 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 12 February 2015 - 06:18 PM

Why touched the BOARS HEAD ?!?!!!!

#234 MandyB

    Member

  • PipPipPipPipPipPip
  • 285 posts

Posted 12 February 2015 - 06:21 PM

Atlas just need more love :(

#235 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 12 February 2015 - 06:22 PM

View Poststrikebrch, on 12 February 2015 - 06:18 PM, said:

Why touched the BOARS HEAD ?!?!!!!


I'd say many people got touched by the boar's head and have been dealing with the mental scars for a while.

#236 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 12 February 2015 - 06:24 PM

View PostBrody319, on 12 February 2015 - 06:22 PM, said:


I'd say many people got touched by the boar's head and have been dealing with the mental scars for a while.

Well that was the idea , it's not easy to kill 7 people with an XL400 atlas you know ? XD XD

#237 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 12 February 2015 - 06:27 PM

I'd be really curious to see if there are other BlackJack quirks besides the Arrow.

#238 Bad Katz

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 415 posts
  • LocationInner Sphere

Posted 12 February 2015 - 06:27 PM

I'm just glade to finally see a Griffin with a PPC bonus. It was a LRM/PPC mech, and not a SRM mech. Glad all the lore and structure of Battletech is not going out the window

#239 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 12 February 2015 - 06:28 PM

View PostGreenjulius, on 12 February 2015 - 06:27 PM, said:

I'd be really curious to see if there are other BlackJack quirks besides the Arrow.


I'm sure they got any structural boosts it got, and maybe the 1 got those AC20 quirks.

#240 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2015 - 06:37 PM

View PostAdiuvo, on 12 February 2015 - 05:54 PM, said:

Do you like behaving like a child?

Your post doesn't even make any sense lol.

Huh. Guess reading comprehension isn't par with your gaming skills.

Spell it out. Just because the options aren't all the ones you and ultimatum would like? Not the same as taking away options, especially as so many of the previous quirks were so over the top as to be the mandatory build.







6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users