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Patch Notes - 1.3.373.0 - 17-Feb-2015


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#101 NUJRSYDEVIL

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Posted 17 February 2015 - 02:41 PM

I've crashed twice in the past three games. My average crash rate is about one time a week.

I'd like to see if others are having the same problem.

#102 BrotherBarold

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Posted 17 February 2015 - 02:43 PM

Why did I only get 2 variants of the Panther and Enforcer?

Edit: it seems I needed to relog to get the last two variants.

Edited by Barold403, 17 February 2015 - 02:47 PM.


#103 Gritash

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Posted 17 February 2015 - 02:53 PM

So my VOIP is enabled.. i have a mic and YES its plugged in :P it works for everything else but not MWO.. when i am joined to a match there is no speaker icon beside my name, kinda assuming thats because i cannot mute myself.. but yet VOIP doesnt seem to work or maybe ppl just dont like to talk to me..
Anyone else got similar issue?

#104 Buehgler

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Posted 17 February 2015 - 02:57 PM

It would be great to see some logic/explanation for the quirk changes. Some of the changes (e.g. Banshee, Awesome, Cicada, ...) are quite significant and significantly impact a large number of popular builds. I would think/expect that at this point in the process you would be making small changes to balance quirks. I can understand shifting from specific weapon quirks to weapon class quirks or changes to things that were obviously out of proportion (e.g. TDR-9S). But the wholesale shifting of quirks on some mechs really seems out of the blue.

#105 MFZ

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Posted 17 February 2015 - 02:58 PM

View PostNUJRSYDEVIL, on 17 February 2015 - 02:41 PM, said:

I've crashed twice in the past three games. My average crash rate is about one time a week.

I'd like to see if others are having the same problem.

Nope, no problems here.

#106 Arend

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Posted 17 February 2015 - 03:03 PM

Overall this Patch was a huge low blow for the IS, many of the Quirk Changes where stupid, unwanted and unnecessary, the 9S well ok, heat reduction was to high, but now its to low, seems PGI can only change Numbers by extreme values!

#107 Samophlange

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Posted 17 February 2015 - 03:05 PM

I'm sure it has been mentioned above....

The Awesome..the ppc mech...is back to third fiddle as far as ppcs are concerned.
Why exactly? Just curious. I didn't see the field awash with them

#108 Kageru Ikazuchi

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Posted 17 February 2015 - 03:09 PM

I didn't have time yet to read through the previous comments, so this is my unvarnished first opinion ... if it's redundant to previous comments, I apologize.

Faction Chat
- This is HUGE ... one of the biggest problems with Community Warfare in the Oceanic-Pacific time zone is seeing solo players joining attacks or defenses without knowing whether or not anyone else will join them. Sure, we can advise them to "join a group", etc., but if they knew that much, they probably wouldn't have joined an empty queue to begin with. Now, we can communicate and try to get a group together (or groups together) before deciding where to attack, rather than just dog-piling on whatever planet is busiest.

- This little nugget is also a big deal, and very much appreciated.

We are planning to implement these new features (invite that player to your Group or Unit, send a friend invite, send a private message, block a player) to the in-match Chat system at a future date.

In-game VoIP
- This has the potential to be the biggest game-changer since 8v8 became 12v12 ... and frankly--as an old fart who doesn't want his out-of-game habits, life choices, and what someone else did or did not do with my mother questioned in-game--it scares the crap out of me. The potential for good gameplay and evil trolling has gone up exponentially ... I just hope the community stays civil, and there's a way for us to hold the jackasses accountable.
- Also, players that are not currently piloting a 'mech (dead spectators especially) shouldn't be able to talk.

Panther
- There are a couple of intriguing builds here that could change the way people think about lights (at least in CW ... I don't think it will affect public queue play at all).

Enforcer
- Jumpy? Ballistics? Should be interesting.

Quirk tweaks
- I'm going to need to take a hard look at the before-and-after on this before passing judgement. I'm happy that you're constantly making balance adjustments... some of the "Tier 5" 'mechs never belonged in that category (TDR, WVR), but I hope the pendulum stops swinging so violently soon.

Bug Fixes
- Fixed an issue where the targeting box would stay on-screen
- - Thank goodness ... this was super annoying when using advanced zoom (other times, it was just a little annoying).
- Main Skill tree medallion will no longer default to the skill level of the first variant
- - So what does it default to now?

Overall, very good stuff ... I just hope VOIP is a force for good.

#109 Cyste

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Posted 17 February 2015 - 03:19 PM

Ya, my favorite mech to play was my banshee 3m with large pulse lasers. Thanks for removing that quirck. Stupid jerk offs. I hope you all freaking rot in hell forever.

#110 Dawnstealer

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Posted 17 February 2015 - 03:23 PM

View PostTalos7, on 17 February 2015 - 01:30 PM, said:

Ah the internets.
The place where half cocked people can ***** about what they would have done and cry about what has been done regardless if it's a step in the right direction.

I'm sure I'll get used to having to use a button to mute the morons I don't want to hear.
I also drive a manual car so maybe I'm just used to not having everything spoon fed to me.

This.

View PostCyste, on 17 February 2015 - 03:19 PM, said:

Ya, my favorite mech to play was my banshee 3m with large pulse lasers. Thanks for removing that quirck. Stupid jerk offs. I hope you all freaking rot in hell forever.



And kind of this. My 4 LPL 3M was one of my favorite, go-to mechs. Now it might have to be shelved. :(

Edited by Dawnstealer, 17 February 2015 - 03:27 PM.


#111 FoxallBm

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Posted 17 February 2015 - 03:37 PM

Lets make every banshee the same build. Best idea I have ever seen. Infact, lets place a 95 ton mech as scrap metal in your garage.

#112 zzoxx

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Posted 17 February 2015 - 03:40 PM

View PostGritash, on 17 February 2015 - 02:53 PM, said:

So my VOIP is enabled.. i have a mic and YES its plugged in :P it works for everything else but not MWO.. when i am joined to a match there is no speaker icon beside my name, kinda assuming thats because i cannot mute myself.. but yet VOIP doesnt seem to work or maybe ppl just dont like to talk to me..
Anyone else got similar issue?


Hi Gritash, i had the same prob. Reason is simple: Nobody talking. After 5 or 6 drops finally someone said something. After i posted my complaints here, sure. There is no speaker in players own row. Everything set to default in options, i use a separate small mic and headphone, not even an full usb- headset. Hope this helps, don't worry, they'll start talking sooner or later :-)

Edited by zzoxx, 17 February 2015 - 03:41 PM.


#113 Joshua McEvedy

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Posted 17 February 2015 - 03:52 PM

Ran the client/patcher, and after about an hour, it completely stalled out my system to the point that nothing else even worked. Had to do a hard reboot, and when I ran the client, it crashed...again, again, and again! I'm now running the repair tool, but it looks like its going to be an all night operation at the rate it's going.

So what happened here PGI? This is extremely frustrating since I'm anxious to try out my new Panthers and Enforcers from the Resistance Pack. Am I going to have to do a fresh install once the repair tool is done, wasting even more time?

Edited by Joshua McEvedy, 17 February 2015 - 03:54 PM.


#114 NUJRSYDEVIL

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Posted 17 February 2015 - 03:53 PM

View PostArend, on 17 February 2015 - 03:03 PM, said:

Overall this Patch was a huge low blow for the IS, many of the Quirk Changes where stupid, unwanted and unnecessary, the 9S well ok, heat reduction was to high, but now its to low, seems PGI can only change Numbers by extreme values!


The IS got two new mechs and some very questionable quirks. Meanwhile you still have the FS9-A and TDR-9S ruining CW while the clans got the shaft yet again.

My response to this patch was meh.

#115 Sigilum Sanctum

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Posted 17 February 2015 - 04:28 PM

So how about those armor buffs to the Vindicator? No?

....

#116 DarthPeanut

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Posted 17 February 2015 - 04:32 PM

Not sure how to feel about this patch. Appreciate the bug fixed and already disabled the voip but hopefully it is helpful to some who will use it. Happy to see the panther and enforcer.

However, net result of this quirk pass is so many mediocre and underwhelming builds. I can only imagine what they are going to do to clan mechs if they practice a similar method of quirking. Should be... interesting.

Some mechs actually got a little buff and that is great cause they needed it, but some which where not even in question got nerfs!?

I am with many others when I express my disappointment in the banshee-3m changes. It was well balanced and hardly the topic of many forum threads calling for nerfs which obviously draw the attention of pgi so well. Banshee-3s as well, easily considered the worst variant and be assured it will continue to maintain that reputation. Banshee-3e was fairly well balanced like the 3m and thankfully it was left alone. Which again makes you question all the more why the 3m LPLs got hit for less range and more heat. Should have left well enough alone and made some slight adjustment in the 3s imo.

On a side note I am not a big fan of PPC overall, regardless of how you quirk them. They just are not really something I play much in general. They sure seems to be a fetish with them on a number of mechs in this quirk pass though. If you need to velocity quirk them on so many chassis it should signal they are in a poor place (for those who use them) and why not have just have done a small global change in speed with smaller quirks on a lesser number of mechs to boost above that as needed.

Anyways... hope you all have a vision for how this all 'balances' because it would appear to have left many of us a bit bewildered.

Edited by DarthPeanut, 17 February 2015 - 04:38 PM.


#117 Kiiyor

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Posted 17 February 2015 - 04:33 PM

View PostRascally Jack, on 17 February 2015 - 01:35 PM, said:

Rest in peace BJ-1X your Wubs will be missed because you are a **&^ mech now...


Fare thee well beloved WubJack.

#118 DarthPeanut

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Posted 17 February 2015 - 04:48 PM

So many wubs have left us.

Pulse had been in such a bad spot that they underwent global changes. Even then they still had not quite worth it for many players until mechs got additional strong quirks for them. Now after those quirks a small number of mechs had viable builds using various flavors of pulse lasers. Then this pass comes in and yeaaaaaa... the pulse builds are mostly no more. :(

Maybe they will surprise us with some global changes in IS pulse, although I am not holding my breath.

Edited by DarthPeanut, 17 February 2015 - 04:49 PM.


#119 s33b

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Posted 17 February 2015 - 04:52 PM

..thanks for making the TDR 9S to an boring mech PGI. For me it is good to know for the future: no more time wasting for searching an specially fun mech and investing all these c-bills and playtime to ulock all skills for 3 variants to have one... thanks a lot.
It should be a fair offer from you if everyone could sell an mech where quirks are changed for the same buy price.

#120 TK TikTok

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Posted 17 February 2015 - 05:14 PM

WOW, what did PGI do to the mouse sensitivity. Hitting W and F to straighten out and go forward makes me dizzy. It's actually unplayable no matter how I adjust mouse smooth, sensitivity, or acceleration.

They can't let anything alone. Sighhh I'll wait for the fix to this patch! :angry:





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