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So Far, Prediction Ringing True.


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#41 Pariah Devalis

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Posted 18 February 2015 - 09:07 AM

Only a handful of games, only heard it used twice, once by me. Which was hilarious since the other premade on my team didn't understand where the voices were coming from at first. Ended up helping overall team situational awareness tremendously, however, resulting in a 12/0.

#42 Jon Gotham

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Posted 18 February 2015 - 09:18 AM

View PostXeraphale, on 18 February 2015 - 08:49 AM, said:

There are a few comments about those in NA using comms more than in Europe and I expect it to be true, but there is one big advantage you have over us:

Canada/USA = English
Europe = English, Spanish, Portugese, German, Danish, Swedish, Norwegian, Flemish, Icelandic, French, Dutch, Russian, Swiss etc etc... (sorry to all those I missed)

Unfortunately, we aren't quite as compatible and we know it! ;)

Aye this has been an issue in previous games I have played. I looked it up on wiki-we euros have 24 official languages....EEK.
You often get people who refuse point blank to use english-it somehow offends them it seems.
Others who are too scared to try-no need! We LOVE that you try, it does not matter how good you are, we respect the fact you try.

I've found voip to be great for CW-in the bare mechanical sense. For the match it's very useful, but the major point I'd like to make is:
MWO is MORE than just a 10 minute interaction in one match. The in game voip ONLY caters to that, the bare mechanical minimum. The broader community still needs to use external comms, for all the social chatter and errata.
In game voip is a a major victory for the 10 minute militant solo army, it caters brilliantly to their specific needs...a semi group experience lite.
For the rest of us though? Not so much. the game has lasted because of peeps pulling together, via the forums,units faction TS and the like. For an actual large community to grow, a community that will ensure longevity, one that will welcome new players and make them feel at home we need MUCH more than 10 min shorts.

Wonderful, well done solo army-you have exactly what you wanted, now is it our turn?
We need something to help units and factions now. The game needs to start gearing up bringing people TOGETHER-not splitting them apart. We need to start putting pressure onto PGI to help that happen as the solos have done. The voip in CW hints at a great future, we just need a way to bring all them units and factions together-without spoling friendships and casual chat along the way.
Question is can we and PGI do it?

#43 Airox

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Posted 18 February 2015 - 09:29 AM

The initial release of VOIP is greatly appreciated, but there's one major problem that has an easy fix.

The quality is low. This was easily tested talking to the same people over in game and out of game software. It is hard to understand some people depending on accents and other similar variations. Increase the quality and it will be a very welcome addition.

#44 Almond Brown

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Posted 18 February 2015 - 09:32 AM

Gave out some simple enemy locations, designations and relative direction of travel. Heard some others doing the same while at other times, the "Quiet" seemed to almost have a "Purpose"all its own. Can only say I went 8-1 last night. First time ever in the Public queue (cause you know the MM is out to get everyone right? LOL! :) Of course YMMV :)

P.S. Never did figure out how to Mute while in Match? Anyone?

#45 Pariah Devalis

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Posted 18 February 2015 - 09:33 AM

Scoreboard or loading ready screen, you click on the mic button I believe.

#46 Greenjulius

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Posted 18 February 2015 - 09:33 AM

VOIP is a good thing. I could stand for an increase in bitrate/quality, but it's an improvement over nothing. And yes, I do use teamspeak when I drop with groups, which is why I'm complaining about the poor quality.

#47 rhilir

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Posted 18 February 2015 - 09:40 AM

There is the fact, at least for me I didn't come on. Also I had to change the settings from default to what my hardware is for it to work. Some might not know about this.


#48 Green Mamba

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Posted 18 February 2015 - 10:06 AM

It should have been put in back during closed beta....people have moved on to TS 2 years ago and/or have gotten used to not having voip and are conditioned

#49 Rebas Kradd

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Posted 18 February 2015 - 10:14 AM

View PostLivewyr, on 18 February 2015 - 06:59 AM, said:


How long did it take LRMopocalypse to happen when Artemis dropped? (That wasn't even foreseen as that big of a thing)

VOIP and ingame lobby/faction chat has been clammored for, for years...


You don't release a game on Steam without basic features. You just don't do it.

#50 Malcolm Vordermark

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Posted 18 February 2015 - 10:19 AM

I heard it used a few times, but nothing productive came of it. The majority of what I heard was either someone asking for a plan or was so distorted I could not understand it. I only muted three players and two of them only because I could not understand them. The third was annoying but did not seem to be trolling.

The quality may be a concern, some people came through very clear while others were garbled. However, it is hard to say if that has more to do with the user's mic.

Maybe it will take some time for everyone to break their old habits as pugs of not communicating, or maybe it'll never be used. At the very least it is not yet detrimental to the experience. That was my concern.

View PostRebas Kradd, on 18 February 2015 - 10:14 AM, said:


You don't release a game on Steam without basic features. You just don't do it.


Jim Sterling has an entire series of videos that proves people do just that. Though I agree they should not.

Edited by Rouken, 18 February 2015 - 10:21 AM.


#51 Revis Volek

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Posted 18 February 2015 - 10:28 AM

View PostDavegt27, on 18 February 2015 - 06:57 AM, said:

Well in the solo area mine does not work

In CW I can hear but cant talk

But it helped us win one in CW, the leader had to repeat himself half a dozen times to
Get us to do stuff but thanks to his persistence we won


Just an FYI, its PTT and uses CAPS LOCK as the default.

#52 Ursh

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Posted 18 February 2015 - 10:28 AM

View Postgeodeath, on 18 February 2015 - 08:50 AM, said:

I disabled it as soon as it released. If I want VOIP, I will go to my clan TS server.


Aren't you a special snowflake.

#53 Almond Brown

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Posted 18 February 2015 - 10:36 AM

View PostPariah Devalis, on 18 February 2015 - 09:33 AM, said:

Scoreboard or loading ready screen, you click on the mic button I believe.


That is pre-drop though right? How do we know who the mouth piece will be after the drop starts? Unless they reveal themselves early I guess. LOL :)

#54 ROSS-128

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Posted 18 February 2015 - 10:42 AM

Regarding the quality, this may not do anything at all but one thing I recommend for people having trouble getting clear voice is to adjust the in-game transmit volume (I haven't patched yet due to university/homework preventing me from playing the past few days, but I'm assuming this is an option).

When I used Planetside 2's in-game VOIP, at first it was horribly choppy and when I did the voice-feedback test I could barely understand what I was saying. After turning down the transmit volume the actual volume stayed the same, but the choppiness went away. The echo sounded clearer to me, and other players confirmed that they could hear me much better. Obviously you don't want to turn it down too much though: whispering is just as bad as garbling! Do several passes to find the right balance of clarity and audibility.

Presumably what happened is the game had some kind of volume filter in place, so if your transmission was regularly exceeding that filter's threshold it would get mangled. If the in-game VOIP here has a similar tendancy to be garbled, it may be the same.

If it turns out this does work, pass it on to other people whose comms are mangled. It may not be a bad mic, they might just have to adjust their settings. Of course, you can lead a horse to water, but you can't make it drink...

#55 The Mech behind you

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Posted 18 February 2015 - 10:42 AM

It's stated at the bottom of the patch notes that VoIPs utilisation of CPU time might impact game performace. This made me sceptical as we all know that CPU has a huge impact on fps. I played a few matches with VoIP enabled and noticed a huge drop in fps so I disabled it again and got 10-15 fps out of it. Sorry but I'm not going to sacrifice 10-15 fps for VoIP. Playing on an AMD FX 6300 and a Nvidia Geforce GTX 750ti.

#56 Heffay

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Posted 18 February 2015 - 10:47 AM

View PostLivewyr, on 18 February 2015 - 06:59 AM, said:


How long did it take LRMopocalypse to happen when Artemis dropped? (That wasn't even foreseen as that big of a thing)

VOIP and ingame lobby/faction chat has been clammored for, for years...


Not saying it cannot/will not become more popular.. but for all the clammoring about in the forums.. it's not exactly wildfire.. it's actually more like Battlefield 4.. where 90% of the players I see have mics.. and 90% of those don't use them.

I suspect so it will be with MWO. Pubs will be pubs.


You don't want 100% using their microphones.

You do want 100% of the people listening to their headsets though.

#57 R O C K E T

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Posted 18 February 2015 - 10:58 AM

View PostAlistair Winter, on 18 February 2015 - 07:10 AM, said:

May be a timezone thing, but Europeans seem very skeptical of this modern witchcraft. Talking to strangers through the internet is one of the things Martin Luther forbad in 1517.


That made me laugh out loud and spill coffee.. well done. And to our friends across the Atlantic.. This is not a reference to Mr King.

#58 crustydog

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Posted 18 February 2015 - 11:02 AM

View PostNorman Kosh, on 18 February 2015 - 10:42 AM, said:

It's stated at the bottom of the patch notes that VoIPs utilisation of CPU time might impact game performace. This made me sceptical as we all know that CPU has a huge impact on fps. I played a few matches with VoIP enabled and noticed a huge drop in fps so I disabled it again and got 10-15 fps out of it. Sorry but I'm not going to sacrifice 10-15 fps for VoIP. Playing on an AMD FX 6300 and a Nvidia Geforce GTX 750ti.



I did notice some increased lag time in several matches yesterday, and again this morning. There is also double feedback, Christmas music, some abuse and swearing, garbled voices, other issues.... it is certainly not perfected yet.

When I got tired of it, I simply removed my headset and went True Native Pug for a while:)

There is also the noticeably increased unit performance on the field. The pugs were less puggy - especially in CW - which is a nice enhancement to the game.

#59 Roadkill

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Posted 18 February 2015 - 11:09 AM

I've heard people talking in every match that I've played, and that's in the solo queue not on our private comms in the group queue.

My problem is this: VOIP worked for a few solo matches. Woo! Then I turned it off in order to play some group matches with my friends on our private TS server. That still worked too, woo! Then I turned it back on to go back to playing in the solo queue... and it no longer works. (And no, I don't still have TS running in the background causing potential conflicts.) I can hear other people, but they can't hear me at all.

:(

#60 MechWarrior5152251

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Posted 18 February 2015 - 11:09 AM

When people did use it they were talking nonsense....so no change there....





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