Sjorpha, on 01 March 2015 - 07:12 PM, said:
I agree with you on the whole issue of jumpjets being made actually jumpy again.
Just wanted to point out that basic level of gravity is normally very easy to program, in most engines it's just a couple variables to set. It isn't any different to set a new level of gravity than it was the first time, as has evidently been done at least once since there is actually gravity, and a physics engine, in the game. So that particular request should not be a problem of complexity or workload in terms of programming at all, the problem might be more on a balancin and testing level, to make sure low gravity don't turn certain mechs OP or cause other problems.
I personally think it is fun to shoot in mid air, I would prefer if it was still possible even with stronger jumpjets. So I am more in favor of big less controllable jumps/leaps to balance poptarting than more screenshake. So poptarting up and down behind the same cover wouldn't work because the jumps would simply be too big and have to muuch directional momentum for that, but you could still shoot rather accurately in the air.
Valid counterpoint. As has been stated numerous times, I believe extending the shake into the down drop, but not throughout the entirety of it, give a happy medium.... and one that would obviate a lot of the nerfs. Because it still gives a jump sniper a shot window, but it does require an investment, and has a higher risk to reward ratio than during the height of Poptart mania. That said, I can still poptart with "simulated" reticle shake extended, as it's pretty easy to time and see if you could do it with an extra .5 to 1 second of thrust added.
I do think your idea could work too, though I am worried it would be easier to exploit, and PGis usual reaction/overreaction speed makes me leery of opening up the old Meta again, potentially.
But I certainly do not agree with the folks who want to lock out all weapons fire while jumping. Poptarting IS a valid tactic, and important even for some chassis to really shine. Locking out weapons fire entirely directly nerfs the Summoner (more) and Vindicator, which are the only two really good Jump Snipe chassis, IMO, atm. (others can do it, but these two still do it rather well). It would make my VND-1R rather sad, lol.
Big thing is a number of mechs, particularly assaults are currently pre-nerfed, because of the current state of JJs. And seeing them more useful for in and out brawling, etc would be nice too. Anyone who claims the VTR, for instance is anywhere near as effective as it was before (not just talking potarting, but all roles) I think is delusional, ya know? And the HGN is just painful atm.
Sure would like to see that change.