Dimento Graven, on 02 March 2015 - 01:52 PM, said:
I disagree that there is any "stealth" involved with 'mechs.
You're talking about theoretical machines powered by FUSION engines, that constantly emit electronic chatter to team mates (how do you think your teammate's locations and conditions are ALWAYS showing up on your HUD?), emitting EM "noise" from charging of weapons, active targeting, and the like, and are DAMNED noisy, oh and let's not forget huge sources of IR radiation, especially when actively firing/engaged with an enemy!!!
Crimany, 1k meters is TOO SHORT logically...
BT fluff points out that the modern battlefield is bombarded with EMF and ECM. Mech sensors can cut through it or sort it out if engaged in passive mode. ECM on a mech is actually on TOP of all the regular jamming going on which is why much of the "sensing" happens close in and often in LoS.
Dimento Graven, on 02 March 2015 - 01:59 PM, said:
If your point is that weapon ranges are out of whack vs. logic, yeah, but at least with weapon ranges we're talking about base values based on the TT game lore.
This, I can't recall seeing anything like this in the rule sets (though admittedly I am not as versed in the later versions as I am with the originals).
Dimento Graven, on 02 March 2015 - 02:19 PM, said:
In BattleTech, I can't say I've ever played with the rules you're talking about. Which rule set/module book are you talking about, I'll look it up there.
Then you haven't really played BT, not the way it should be played. Double Blind took forever back in the day with a 3rd party helping out, but it was the most fun way to play.
Dimento Graven, on 02 March 2015 - 02:33 PM, said:
I appreciate the links but I'm not seeing where this particular aspect of MegaMek is referencing a specific BattleTech rule set.
MegaMek is completely based off TT rules. Some of the rules it has are "optional" TT rules but they all come from the TT originally.
Dimento Graven, on 02 March 2015 - 02:38 PM, said:
Smaller 'mechs CAN scout without being spotted if they keep in cover.
This isn't true. If part of a mech's should pokes out from cover the red triangle can appear over it's head. To do ANYTHING, fire or scout more of the mech needs to poke out. Now if the pilot is careful and under ECM they can poke enough out that a casual scan will miss them, maybe even an unzoomed look, but with the red triangle popping up all the time there is no "scouting" going on without ECM... but ECM is a waste when scouting as it could be used to protect your whole team. So... why scout?
Egomane, on 02 March 2015 - 03:04 PM, said:
@KraftySOT
All those bells and wistles from MaxTech are not the usual ruleset for Battletech, They are only there for those who want additional flavor. They are also for an outdated version of the Tabletop and Roleplaying game rules.
An error you made: All mechs have two slots of sensors in the head, which are weightless.
Sensors are not weightless, they are included with the weight of the cockpit/sensors but can be hit seperately.
Egomane, on 02 March 2015 - 03:04 PM, said:
But getting back on those optional, but still official, MaxTech rules, an Ostscout or Raven would have sensor suits that are superior to most others. That alone should show that the OPs suggestion has no place in the Mechwarrior/Battletech universe. At least not in this way. In a gameplay sense they are also bad as they would once again only apply an advantage to the bigger mech, which already have superior armor and firepower, while the lighter mechs have speed and maneuverability. Now those lighter mechs would have to get even closer to the biggger mechs, where their speed and maneuverability become less and less a factor (unless you are good enought to manage to stay at the back of a bigger mech all the time). Sorry, misread the suggestion in the OP. I still believe it's a bad idea, but for other reasons I already saw reflected in previous posts.
Light mechs could actually scout... that would be a bad thing for the game? I don't understand why.