Jump to content

Patch Notes - 1.3.376 - 03-Mar-2015


145 replies to this topic

#81 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 03 March 2015 - 01:16 PM

is this seriously being called a patch??

disconnects/crashes all over the board and the friggin ghost dorito targeting bug is back

feels like the IGP days all over again

#82 ThatGuy539

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 372 posts
  • LocationEdmonton, Alberta

Posted 03 March 2015 - 01:20 PM

Gotta be Leeroy. Dam it Leeroy.



;)

Edited by ThatGuy539, 03 March 2015 - 01:23 PM.


#83 ExoForce

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 777 posts
  • LocationFields of the Nephilim

Posted 03 March 2015 - 01:24 PM

I like teleport feature though... To avoid damage, just touch the enemy. Warp 6 engaged.

#84 S204STi

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 59 posts

Posted 03 March 2015 - 01:26 PM

Oh thank christ:
  • Reduced the SFX volume for Dropships.


#85 RancidSnivel

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 26 posts

Posted 03 March 2015 - 01:35 PM

Patch after patch I can see a lot of good thing... But what about the oldest mech's visual upgrade?? Like Cicade, Awesome, Dragon...

#86 Mecha Buster

    Member

  • PipPip
  • Philanthropist
  • 37 posts
  • LocationDeep in your ***.

Posted 03 March 2015 - 01:36 PM

View PostGeist Null, on 03 March 2015 - 12:13 PM, said:

did a couple matches, had a lot of ghost sensor issues. example: target timberwolf. turn and look elsewhere run away a while. redbox of timberwolf still in front of me for quite a while.

I had this issue as well in several matches. It's really confusing, I shot a team mate by mistake for a second because a ghost red triangle was superimposed on his blue triangle.

#87 Graystone1

    Member

  • PipPipPip
  • Sergeant
  • 68 posts

Posted 03 March 2015 - 01:41 PM

Can't log in since patched. Boo :(
Also
As a big fan of Griffins, I must ask WHY THE GRF-1S?! It's the black sheep of the Griffin line. Literally the worst by a mile. Quirk it all you want; It still has the worst hard-points of any Griffin.

#88 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 03 March 2015 - 01:43 PM

I've had 6 crashes in the past 10 minutes. I have tried turning voip off, still happening when maps load.
Straight drop to desktop, no errors.

#89 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 03 March 2015 - 02:14 PM

View PostRancidSnivel, on 03 March 2015 - 01:35 PM, said:

Patch after patch I can see a lot of good thing... But what about the oldest mech's visual upgrade?? Like Cicade, Awesome, Dragon...

Well at least the Cataphract and Jager are getting theirs on the 17th.

My Cicadas weep for their turn.

#90 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 03 March 2015 - 02:42 PM

Great patch !

I have just played 10 matches without a single crash or DC from my side !
Fantastic !

Never had that the last months.

#91 Brother Calidus

    Member

  • PipPip
  • Overlord
  • Overlord
  • 31 posts
  • LocationUK

Posted 03 March 2015 - 02:45 PM

View PostKevjack, on 03 March 2015 - 02:14 PM, said:

Well at least the Cataphract and Jager are getting theirs on the 17th.

My Cicadas weep for their turn.


I personally don't want it, considering what they did to the centurions, catapults taped on extra missiles and PPC reduced size. Hunchback 4J loosing its cool hunch, hell I liked the differing sizes for hunches and catapults missile racks.

I fear the day it happens to my Awesome..

Edited by Brother Calidus, 03 March 2015 - 02:46 PM.


#92 PPO Kuro

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 300 posts
  • LocationThe Netherlands

Posted 03 March 2015 - 02:49 PM

Well no crash yet, but I only played about 6 matches. 1 other thing that they 'implemented' with the new patch, when you have an enemy targeted the target box stays on the screen even when it's not in your line of sight. Kinda annoying. But then again I'm kinda used to it now that although the patch quality has gone up, the amount of bugs they create have increased as while.

Posted Image

#93 Grabbabrewski

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 53 posts
  • LocationMinnesota

Posted 03 March 2015 - 02:50 PM

^^

#94 G SE7EN7

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 579 posts
  • Twitch: Link
  • LocationGaledon District

Posted 03 March 2015 - 02:59 PM

PGI you wasted man hours on THAT unique geometry for PNT and ENF???
Why even bother for that result?
I hope you do a better job on Grasshopper and Zeus.

#95 Weepy Wanebow

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 171 posts

Posted 03 March 2015 - 03:12 PM

I installed the latest patch and since then I have noticed 2 things that make the game literally unplayable.

1) My aiming reticle drifts up continuously, i am being forced to constantly drag it down to compensate.

2) I am no longer able to turn even when I remap the keys. Obviously my "a" and "d" key still work so I know the issue is not with my hardware

#96 Phobic Wraith

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 252 posts
  • LocationUtah

Posted 03 March 2015 - 03:46 PM

View PostKoniving, on 03 March 2015 - 11:06 AM, said:

Yep.

Btw did you see the images I dropped off at Haruko's thread? I think they're worth a peek. (Scroll down from here.)
It brings a little perspective in on scale, and strange things like super light armor despite a mech's heavy weight...will make a strange bit more sense.

(Short-hand), the MWO Commando is taller than the BT Shadowhawk by about 1.3 meters [MWO Commando is 9.7 meters).


Wow. that's quite a small chassis. I didn't realize the battletech and MWO scales were so different. I figured apart from little differences everything was roughly similar.

#97 Thundering Herd

    Rookie

  • 4 posts

Posted 03 March 2015 - 03:48 PM

After patching I am unable to log in to the game at all. I guess that will take care of any bugs since I'm unable to experience anything!

When trying to log-in to the game it tells me:

"AN ERROR OCCURRED"

"Servers are currently under going maintenance. Please try again later. Check the website for more information."

And the servers are up while it gives me this message.

The repair tool just crashes upon starting it. I do not want to re-install this...

**Update**
Tech support returned an email communication within 30 minutes and had me up and running again. Simple fix.

Edited by Thundering Herd, 04 March 2015 - 05:56 AM.


#98 New Breed

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,028 posts

Posted 03 March 2015 - 03:52 PM

pretty big FPS boost here, not that I really needed it before. 80+ fps is now 105 ish.

#99 KrazedOmega

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationSaskatchewan, Canada

Posted 03 March 2015 - 03:58 PM

View PostBrian Windover, on 03 March 2015 - 10:56 AM, said:

All of the HUD optimizations will help improve FPS.



Please tell me there's finally a fix for the horrible fps drop from smoke and steam that was introduced when CW was released.

I'm really getting tired of my fps dropping to the high 20's from the normal 70-80 when my mech starts to overheat and "steam".

#100 ShadowStealer

    Member

  • Pip
  • The Butcher
  • The Butcher
  • 14 posts
  • LocationArkansas

Posted 03 March 2015 - 03:59 PM

so after the patch, game would crash with unknown failure error. I ran repair tool, still the same. I completely uninstalled the game, did a full reinstall, and I still crash with an unknown failure. PGI please help!

I think I have figured out issue. I had changed monitors and apparently the new monitor dimensions would not work with the current in game video resolution, put my old monitor back on, changed settings to accommodate larger monitor, and now game seems to be working.

Edited by ShadowStealer, 03 March 2015 - 04:08 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users