NextGame, on 14 March 2015 - 12:44 PM, said:
have argued that scaling has been idiotic for some time, and animation has been bad ever since clams wave 1.
Either whoever works on those elements has changed, and aren't quite as adept as their predecessors, or they simply don't care
I think they are working at a higher capacity than they can handle while still maintaining quality
WM Quicksilver, on 14 March 2015 - 12:45 PM, said:
Don't make me have to pull out the side by side comparison of all the mechs currently in game (ordered by tonnage) that I rendered.
All the 80 tonners (including Doug, aka Mr Gargles) are too large compared to the rest (the Awesome more so than the others). Actually, all the humanoid figured assaults are too large in comparison to the Crab, Dire, and definitely the Stalker. The Stalker is the only mech in the game that is actually too small in comparison with the rest.
Theres only 3 80 tonners in game right now. The Gargoyle and Victor are very big. But the awesome is fine. If you go any smaller you get the zeus. Which is the size of a summoner.
You want all the 80 tonners to be summoner sized?
Does your render compare volume or are you just eyeballing it. Because to me it looks like the Dire wolf and Atlas are pretty comparable in terms of volume.
Edited by Tennex, 14 March 2015 - 12:54 PM.