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Russ On Clan St Lose - Additional Effecting Probably Coming


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#221 Gyrok

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Posted 17 March 2015 - 06:18 AM

View PostBishop Steiner, on 17 March 2015 - 06:16 AM, said:

Good. Those builds are always so ludicrous that it makes the point even more.

I'd just like to see which amazeballs std Engine Orion build gives it superiority to the Timber Wolf..... or any Clan Heavy not named Summoner.


congrats. Now load it out to match the firepower of the DWF.

Oh wait..those ACs, Gauss and PPCs are all a skosh heavier. You also seem to be about 5 double slot DHS light compared to the stock DWF. And of course, that endo just ate up 14 crits.........


The orion is a terrible chassis, nothing will fix that. The Black Knight though...might have a chance to compete, which is partially why I was pulling so hard for it. The grasshopper is DOA with low torso energy mounts, and nothing the CTF cannot do better because IS ballistics OP, PGI plz nerf.

View PostKarl Streiger, on 17 March 2015 - 06:17 AM, said:

and you want to improve it with LFE?


I am totally fine with it...frankly...just leave my damn mechs alone. I would be ok with giving IS zero heat PPCs if it meant they would stop screwing with my mechs...and shut up with all the "Clanz OP PGI plz nerf" BS.

Edited by Gyrok, 17 March 2015 - 06:19 AM.


#222 Bishop Steiner

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Posted 17 March 2015 - 06:19 AM

View PostGyrok, on 17 March 2015 - 06:18 AM, said:


The orion is a terrible chassis, nothing will fix that. The Black Knight though...might have a chance to compete, which is partially why I was pulling so hard for it. The grasshopper is DOA with low torso energy mounts, and nothing the CTF cannot do better because IS ballistics OP, PGI plz nerf.



I am totally fine with it...frankly...just leave my damn mechs alone. I would be ok with giving IS zero heat PPCs if it meant they would stop screwing with my mechs...

Guess you missed that little detail of the Hopper having 2 shoulder hardpoints? (Not to mention, aside form Missiles, pretty sure the TBR has pretty low mounted weapons...)

#223 Gyrok

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Posted 17 March 2015 - 06:20 AM

View PostBishop Steiner, on 17 March 2015 - 06:19 AM, said:

Guess you missed that little detail of the Hopper having 2 shoulder hardpoints? (Not to mention, aside form Missiles, pretty sure the TBR has pretty low mounted weapons...)


Not the version they put screenshots up for...there were no shoulder mounts, they were all waist high.

Edited by Gyrok, 17 March 2015 - 06:21 AM.


#224 Karl Streiger

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Posted 17 March 2015 - 06:21 AM

View PostGyrok, on 17 March 2015 - 06:18 AM, said:

I am totally fine with it...frankly...just leave my damn mechs alone. I would be ok with giving IS zero heat PPCs if it meant they would stop screwing with my mechs...and shut up with all the "Clanz OP PGI plz nerf" BS.

"bargained well and done"
i get Zero Heat PPCs and your Mechs are not effected by the ST Loose

Edited by Karl Streiger, 17 March 2015 - 06:22 AM.


#225 Gyrok

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Posted 17 March 2015 - 06:27 AM

View PostKarl Streiger, on 17 March 2015 - 06:21 AM, said:

"bargained well and done"
i get Zero Heat PPCs and your Mechs are not effected by the ST Loose


Tell russ...

#226 pbiggz

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Posted 17 March 2015 - 06:31 AM

losing side torsos should give penalties, plain and simple. The under performing clan chassis should be improved using aggressive quirks (better than these 2% shams we're getting later today) and case-by-case hardpoint inflation + un-fixing of some components (allow us to pull 3 of the 5 tons of jumpjets off of the summoner and it'll perform much better).

#227 Karl Streiger

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Posted 17 March 2015 - 06:32 AM

View PostGyrok, on 17 March 2015 - 06:27 AM, said:


Tell russ...

Russ don't know me so:

Tell Bishop to tell Russ:

Karl Streiger get: HPPCs with Capacitors that don't deal heat - and Gyrok got hardened XL reactors - that are not affected by broken STs

#228 Bishop Steiner

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Posted 17 March 2015 - 06:41 AM

View PostGyrok, on 17 March 2015 - 06:20 AM, said:


Not the version they put screenshots up for...there were no shoulder mounts, they were all waist high.

perhaps you should read more of my posts, then? ;)
Posted Image
Information is ammunition.

Posted Image


also, one variant has a head lazor.

Edited by Bishop Steiner, 17 March 2015 - 06:41 AM.


#229 CyclonerM

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Posted 17 March 2015 - 06:55 AM

View PostGyrok, on 17 March 2015 - 06:18 AM, said:


The orion is a terrible chassis, nothing will fix that.

Wut?

Heavy armor, lot of hardpoints and much versatility; some hardpoints are pretty high mounted. What is wrong with it, aside from the fact that it is pretty slow?

View PostKarl Streiger, on 17 March 2015 - 06:21 AM, said:

"bargained well and done"
i get Zero Heat PPCs and your Mechs are not effected by the ST Loose

Ssh. PGI might think some IS 'Mechs need a few more quirks.. :ph34r:

#230 Metus regem

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Posted 17 March 2015 - 06:56 AM

View PostBishop Steiner, on 17 March 2015 - 06:41 AM, said:

perhaps you should read more of my posts, then? ;)
Posted Image
Information is ammunition.

Posted Image


also, one variant has a head lazor.



I wish I could like this more, just for the G.I. Joe bit...

#231 Karl Streiger

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Posted 17 March 2015 - 06:58 AM

View PostCyclonerM, on 17 March 2015 - 06:55 AM, said:


Ssh. PGI might think some IS 'Mechs need a few more quirks.. :ph34r:


This batchall is over Wolf - i get my 20Pp damage PPCs for Zero heat :-P

#232 Metus regem

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Posted 17 March 2015 - 07:04 AM

View PostKarl Streiger, on 17 March 2015 - 06:58 AM, said:

This batchall is over Wolf - i get my 20Pp damage PPCs for Zero heat :-P



Silly wolf... so glad I've become Abtakha to House Davion....

#233 Bishop Steiner

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Posted 17 March 2015 - 07:25 AM

View PostMetus regem, on 17 March 2015 - 07:04 AM, said:



Silly wolf... so glad I've become Abtakha to House Davion....

you got no idea..... I ended up getting mixed in with some Wolfs on several CW drops.... suffice it to say I can see why they are so worried about their precious motors.. Those premades needed all the help the could get.


Don't see too many Bears, Falcons and Jags QQing about it (well, ok Jags are second to the Wolfs in QQ factor.....)

:P

#234 Kristov Kerensky

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Posted 17 March 2015 - 07:42 AM

So, lets see, Russ is saying a 20% loss in speed for Clan Mechs losing an entire side torso and the accompanying 2 Engine slots that go with that, combined with the 20% cooling loss. Sounds about right to me, and I do drive Clan Mechs outside of CW. Got my Mediums done with my Nova for the Pot of Gold, 20 drops, 20 40+point matches with ease, usually well over that, using 10 ERSL and 4 MGuns, no TC, no modules at all. Yeah, Clan Mechs are not OP at all, they are evenly balanced or lesser than their IS counterparts...

Keep trying to sell that story, I'm sure there are Clan players who believe it, and some IS players who don't actually play with the Clan Mechs and only see the bad players using them in non-CW drops. See them all the time myself, and I'm almost ashamed of the Kerensky name when I see them, Whales getting less than 100 pts of damage, Timbys getting less than 100 damage, SCrows with less than 100...yeah, they can definitely SEEM extremely under powered in the hands of a fool, no two ways about that. But in the hands of those who know how to use them, I had little difficulty sustaining 500+pt damage drops in a Mech with nothing but ERSLs and MGuns, usually surviving on top of that. Used my KitFox for the Lights, didn't have much issue with it either, oddly enough those of us who KNOW how to use the Clan toys to their advantages don't seem to think they are under powered and we don't MIND some limitations on their actual OPness.

I bought Clan Packs, I've spent quite a bit of real money for them and I'm perfectly fine with the suggested 20% loss in speed and cooling ability for losing 2/3rd of my entire engine's ability to OPERATE.

Then again, I play IS in CW and didn't think I was spending good money for P2W Mechs either, so seeing them getting balanced in this manner doesn't raise my hackles. I also see, like Bishop does, the advantages we can get for POS Clan toys if this is done, like maybe making the ACs worthwhile.

View PostVanguard319, on 16 March 2015 - 03:46 PM, said:

While I agree engine damage should affect a mech's movement and heat, the fact that this doesn't affect IS mechs at all is bad. It's not the loss of the side torso itself that is causing it, but rather the two critical hits sustained to the engine. That means that it should affect all mechs whenever they suffer a crit to any engine slot, regardless of whether it is an IS or clan mech, or whether hit in a ST or CT. All it does is make clan lights even less useful, without affecting Spiders, Commandos, or Ravens at all.


And this is an idea I'm perfectly happy with and it's one that should have been in since day one. We WERE told at one point that Engine crits weren't working due to bugs and that they WOULD be incorporated at some point in the future.

Hey, PGI, it's the future, where are those working engine crits?

#235 BARBAR0SSA

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Posted 17 March 2015 - 07:51 AM

View PostKristov Kerensky, on 17 March 2015 - 07:42 AM, said:

So, lets see, Russ is saying a 20% loss in speed for Clan Mechs losing an entire side torso and the accompanying 2 Engine slots that go with that, combined with the 20% cooling loss. Sounds about right to me, and I do drive Clan Mechs outside of CW. Got my Mediums done with my Nova for the Pot of Gold, 20 drops, 20 40+point matches with ease, usually well over that, using 10 ERSL and 4 MGuns, no TC, no modules at all. Yeah, Clan Mechs are not OP at all, they are evenly balanced or lesser than their IS counterparts...

Keep trying to sell that story, I'm sure there are Clan players who believe it, and some IS players who don't actually play with the Clan Mechs and only see the bad players using them in non-CW drops. See them all the time myself, and I'm almost ashamed of the Kerensky name when I see them, Whales getting less than 100 pts of damage, Timbys getting less than 100 damage, SCrows with less than 100...yeah, they can definitely SEEM extremely under powered in the hands of a fool, no two ways about that. But in the hands of those who know how to use them, I had little difficulty sustaining 500+pt damage drops in a Mech with nothing but ERSLs and MGuns, usually surviving on top of that. Used my KitFox for the Lights, didn't have much issue with it either, oddly enough those of us who KNOW how to use the Clan toys to their advantages don't seem to think they are under powered and we don't MIND some limitations on their actual OPness.

I bought Clan Packs, I've spent quite a bit of real money for them and I'm perfectly fine with the suggested 20% loss in speed and cooling ability for losing 2/3rd of my entire engine's ability to OPERATE.

Then again, I play IS in CW and didn't think I was spending good money for P2W Mechs either, so seeing them getting balanced in this manner doesn't raise my hackles. I also see, like Bishop does, the advantages we can get for POS Clan toys if this is done, like maybe making the ACs worthwhile.



And this is an idea I'm perfectly happy with and it's one that should have been in since day one. We WERE told at one point that Engine crits weren't working due to bugs and that they WOULD be incorporated at some point in the future.

Hey, PGI, it's the future, where are those working engine crits?


12 v 12 =/= CW though.

I bet if they cut clan Ammo in half in 12 v 12 there would be a massive drop off in damage since the crazy high damage builds tend to boat SRMs/UACs and other ammo dependent weapons.

Remember people playing 12 v 12 were saying the 9s wasn't OP at all because it had such low damage...due to it just blowing out CTs and not having a chance to unload on 48 mechs.

#236 Kristov Kerensky

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Posted 17 March 2015 - 08:54 AM

View Postshad0w4life, on 17 March 2015 - 07:51 AM, said:


12 v 12 =/= CW though.

I bet if they cut clan Ammo in half in 12 v 12 there would be a massive drop off in damage since the crazy high damage builds tend to boat SRMs/UACs and other ammo dependent weapons.

Remember people playing 12 v 12 were saying the 9s wasn't OP at all because it had such low damage...due to it just blowing out CTs and not having a chance to unload on 48 mechs.


Actually the 9S wasn't seen much in non-CW drops because it requires focused fire from a group of them to drop anything with a single shot, or so it seems to the poor bastiche in the target Mech. I've been that poor bastiche doing CW IS vs IS. When I see groups like -MS- dropping MULTIPLE waves of 12 9S's, guess what, something is horribly wrong. I'd check my damage when I died, and all I read was just a row of ERPPC hits, while all I SAW when it happened was 1 Mech firing at me! Doesn't work so well in outside of CW though, so they weren't seen very often and when they did show, unless it was a 12 man all using them, it's effectiveness wasn't apparent.

Do you know why the Clan AC ammos comes in such high numbers? It's not because they get MORE shots per ton, it's because it requires more rounds of ammo PER shot. Everything but the LBX ammos are multiples of how many rounds per shot the weapon fires to equal the same amount of shots that the IS version of that weapon would fire. They don't get more ammo in reality, strawman argument. BTW, I actually am one of those few people who like the Clan uACs, despite their obvious lack of real ability compared to the IS ballistics, they are still fun to use, so I'm fully aware of their ammo counts and what it really means.

SSRM/SRM/LRM ammo counts are identical for IS and Clan, so..another strawman.

I use Clan toys in 12 mans, and you CAN see their unbalanced reality in those, it's not real obvious most of the time, I admit that, but it is there. In CW, I use IS toys only, but I've gone up against plenty of Clan players as well as IS players. Never failed, we drop against IS and everyone breaths a sigh of relief, even against 12 mans, we PUGs have a chance. Clans..oh, now that's another story all together son. I can literally count on 1 hand the number of times I've dropped in CW as a PUG and defeated a Clan opponent, and 2 of the 4 times were against top teams. Think it surprised them more than us that we won :) Otherwise, PUGs facing Clans in CW, it's a given that the IS loses, even facing Clan PUGs, the Clan toys really do have some serious advantages that the IS just can't get around.

Me, personally, I'm good with the Clans being OP, and that's as an IS player, but I'm also old school TT PnP player, so I EXPECT it and consider it 'just how things are'. Now, the designer in me, he's got a problem with the Clans being OP, and I was rather impressed with how PGI handled the Clans at first, seemed rather well done, not weak, not balanced, but NOT so OP that it's immediately 'GET CLAN OR LOSE!' OP. Seeing them used in CW, it becomes a little obvious that Clan toys are still a bit TOO OP and need to be toned down a bit for balance, something I actually hate having to admit since I THINK the Clans should be OP, but it's a PvP game that's open to the masses, they do NOT appreciate the BTech dynamics in place that some of us do, so, balance must be obtained somewhere, somehow. And before you say it, the 9S debacle, as bad as it was, didn't equate to enough to actually change planets on the map in CW, it was too short lived and not widely talked about because the IS players abusing the 9S didn't want PGI to realize how OP they were in CW. If PGI had seen the CW map suddenly shifting heavily in favor of the IS, they'd have realized even quicker how badly OP the 9S was. Notice that one of the teams abusing the 9S the most suddenly took a Clan contract after the 9S were requirked? Some teams want the win regardless of how they go about it, and using OP toys and abusing mechanics are all considered 'the way it's played' to them.

#237 Gyrok

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Posted 17 March 2015 - 08:57 AM

View PostKristov Kerensky, on 17 March 2015 - 07:42 AM, said:

So, lets see, Russ is saying a 20% loss in speed for Clan Mechs losing an entire side torso and the accompanying 2 Engine slots that go with that, combined with the 20% cooling loss. Sounds about right to me, and I do drive Clan Mechs outside of CW. Got my Mediums done with my Nova for the Pot of Gold, 20 drops, 20 40+point matches with ease, usually well over that, using 10 ERSL and 4 MGuns, no TC, no modules at all. Yeah, Clan Mechs are not OP at all, they are evenly balanced or lesser than their IS counterparts...

Keep trying to sell that story, I'm sure there are Clan players who believe it, and some IS players who don't actually play with the Clan Mechs and only see the bad players using them in non-CW drops. See them all the time myself, and I'm almost ashamed of the Kerensky name when I see them, Whales getting less than 100 pts of damage, Timbys getting less than 100 damage, SCrows with less than 100...yeah, they can definitely SEEM extremely under powered in the hands of a fool, no two ways about that. But in the hands of those who know how to use them, I had little difficulty sustaining 500+pt damage drops in a Mech with nothing but ERSLs and MGuns, usually surviving on top of that. Used my KitFox for the Lights, didn't have much issue with it either, oddly enough those of us who KNOW how to use the Clan toys to their advantages don't seem to think they are under powered and we don't MIND some limitations on their actual OPness.

I bought Clan Packs, I've spent quite a bit of real money for them and I'm perfectly fine with the suggested 20% loss in speed and cooling ability for losing 2/3rd of my entire engine's ability to OPERATE.

Then again, I play IS in CW and didn't think I was spending good money for P2W Mechs either, so seeing them getting balanced in this manner doesn't raise my hackles. I also see, like Bishop does, the advantages we can get for POS Clan toys if this is done, like maybe making the ACs worthwhile.



And this is an idea I'm perfectly happy with and it's one that should have been in since day one. We WERE told at one point that Engine crits weren't working due to bugs and that they WOULD be incorporated at some point in the future.

Hey, PGI, it's the future, where are those working engine crits?


You drive clan mechs, but did not know that losing both STs caused you to die? I call BS frankly...you sound like an uninformed noob who has never driven a clan mech at all...

#238 Burktross

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Posted 17 March 2015 - 10:59 AM

View PostSatan n stuff, on 17 March 2015 - 12:15 AM, said:

So to buff one weapon you'd have mechs randomly die as soon as their armor is breached?
Do you not realize how incredibly frustrating the game would be for everyone if you could drop dead completely at random whenever your torso internals get hit? Why do you think PGI didn't implement that in the first place?

Through armor crits I understand, but if you have no armor, proper crits should be implemented.

#239 Kristov Kerensky

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Posted 17 March 2015 - 11:11 AM

View PostGyrok, on 17 March 2015 - 06:05 AM, said:


I know you are crusading for the Summoner and others, however, let us be realistic, I doubt that would happen, this will be a blanket nerf, and the consolation prize is that *ALL* clan mechs will have reduced effectiveness when their effectiveness is already reduced. I mean, WTF? There are *MANY* times that I have lost half a mech and still contributed a good amount to a drop. If you make it a speed loss issue, now we are talking about arbitrary balancing BS in a FPS where loss of weapons and cored internals is already bad enough.

Not to mention that IS STD engines are powering a large portion of your mechs already...are we going to implement engine crits on those where the effects are the same? That is a real, valid, concern. IS mechs can lose a ST and *NOTHING* happens...at all.

So many point to the fragile extreme, then ignore mechs like the 5SS with the STD engines and massive quirks that are already straight upgrades to clan mechs. They have more survival, more DPS, and sure, short range, but still, the range of a HBR with MPLs is the same with range 5 on both mechs.

Think about that...*OUTRIGHT SUPERIOR DPS WITH A STD ENGINE AND EQUAL RANGE*. Clans are OP please nerf...right?

Let me say this, *if* this happens, you will outright lose a LARGE swath of your player base, probably permanently. CWDG honestly has close to 100 people (~50% of the clan) considering asking for a full refund on wave 3 pre-orders and most of those are considering leaving permanently if they ask for the refund. They will just move on to another game, and play a shooter where people have half a clue how to balance a game. I can imagine that this phenomenon is not limited to my unit alone.


By my count, 37 total on the active roster, not 100 people, a BIT over dramatic, quiaff.

And I already explained the ST issue, my KitFox survived without either side torso, obviously a bug. I've Mastered all 3 variants for the KitFox, Nova, Summoner and Dire Wolf in the Daishi pack I bought, Mastered the Mad Dog x3 and sold it, bought 1 Hellbringer, got enough xp to Master it already if I can be bothered to buy 2 more variants, still debating that one, it's fun but...eh. I have the Executioner pack which I bought the first week it was offered and I'll Master all of those before I sell off the non-Invasion versions, same as my Daishi package. I play as IS for CW, so the Clan Packs I buy are to show my support for the game, not for me to use in CW. I see how well they work personally, figure out what their strong and weak points are, and only occasionally take them out for a spin after I get them Mastered, I'm an IS faction player, not much point constantly using something I won't use in competitive play eventually, quiaff.

You on the other hand, you bought Clan Mechs after knowing they would be more powerful than the IS Mechs and you are NOT happy that they might be balanced against the IS Mechs via a speed drop and heat loss decrease for engine damage. Mind you, the IS Mechs using the SAME engine type suffer immediate destruction under the same conditions, but by god they can't do this! I pulled out my Clan Mechs out for the first time in a while for this weekend's event, know why? I've got MULTIPLE Mechs in each class that fit the Hero criteria, but my Clan Mechs, hey, they are hands down better even in a random PUG drop. Better ranges, all but the Light has better speed, better guns, much more damage output per ton without a doubt, and that means I can hit that 30 match point easily. And guess what, I did! Every single drop in my Clan Mechs was 30+ points, my IS Mechs fared worse, even my King Crab(L) had a much harder time than my Dire Wolf(I), sorry but the Clan Mechs are simply better. And I don't even use weapon modules in my Clan Mechs, just Mech and Consumables, so that better range, it's purely from the Clan Tech, which is better than most of the IS Tech and that's a fact. You can point out the 3 top tier IS Mechs all you want, I'll point out the OTHER 40+ that aren't top tier and ARE used in CW and remind you that, once again, ton for ton, Clan Tech is superior and that's a simple fact that even PGI has stated, by design.

#240 AlexEss

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Posted 17 March 2015 - 11:13 AM

So let´s see if i get this right...

Many clan players think that a potential 20% reduction in speed should equal a permanent reduction in speed (new CXL vs IS Standard)....

Yeah... that would be akin to saying that your Ferrari is equal to a Prius since you MIGHT blow your gearbox and because of this you would like tyo have to option of putting a Prius engine in your Ferrari... I don´t buy that.

The number of IS mechs that work BETTER with standard engines are few and far between (the number that avoid it due to instant death is a very different matter)

But... And i really do not know why i have to bring this up again.... How about WE TEST THE BLOODY CHANGES BEFORE WE HAVE A PRIMADONNA LEVEL BREAKDOWN....

That seem to have worked out well in the past....





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