Well I thought the problem with the Adder was that it was slow, hot, and its weapons were easy to remove.
Going by IS quirks, ie, "avoiding powercreep and not making new SCR's, TBR's, etc" that is the default response as to why these quirks are awful, you would expect to see the following:
Let's look at the Panther, an ER PPC IS Light:
PNT-10K
This mech gets the following quirks:
Acceleration Rate Low Speed - 15%
Acceleration Rate Medium Speed - 15%
Acceleration Rate High Speed - 15%
Deceleration Rate Low Speed - 15%
Deceleration Rate Medium Speed - 15%
Deceleration Rate High Speed - 15%
Turn Rate Low Speed - 10%
Turn Rate Medium Speed - 10%
Turn Rate High Speed - 10%
Additional Structure RA - 12
Additional Structure LL - 6
Additional Structure RL - 6
Energy Cooldown - 12.5%
Energy Heat Generation 12.5%
Missile Cooldown - 15%
Missile Heat Generation - 15%
ER PPC Velocity - 40%
ER PPC Cooldown - 12.5%
ER PPC Heat Generation - 12.5%
The Adder is slower and that cannot be changed, but it does run a bit cooler than a Panther-10k would sans quirks.
Now let's apply those changes to the Adder in a way that makes sense to the Adders disabilities.
ADR-PRIME
ADR-Prime
RA Omnipod - Additional Armor 12 | ER PPC Velocity 20% | ER PPC Cooldown 7.5% | ER PPC Heat Generation 7.5%
RT Omnipod - Acceleration Rate 5% | Deceleration Rate 5% |
CT Omnipod - Acceleration Rate 20% | Deceleration Rate 20% | Speed (Reverse, Forward) 10% | Energy Heat Generation - 7.5% | Energy Cooldown 7.5%
LT Omnipod - Acceleration Rate 5% | Deceleration Rate 5%
LA Omnipod - Additional Armor 12 | ER PPC Velocity 20% | ER PPC Cooldown 7.5% | ER PPC Heat Generation 7.5%
RL Omnipod - Additional Structure +6
LL Omnipod - Additional Structure +6
These mechs are now similar.
The Panther has an overall buff of 25% ER PPC Heat Generation, 25% ER PPC Cooldown, 40% ER PPC Velocity and is still faster with Jump Jets.
The Adder has an overall buff of 22.5% ER PPC Heat Generation, 25% ER PPC Cooldown, 40% ER PPC Velocity and is still slower with no Jump Jets. The issues to speed are somewhat addressed, as well as poor hitboxes and no shield side, full exposure to fire, weak arms, etc.
Instead, this is what the Adder is getting:
RA Omnipod - Additional Structure 6 | ER PPC Velocity 7.5% | ER PPC Cooldown 2%
RT Omnipod - Acceleration Rate 2.5% | Deceleration Rate 2.5% | AMS Range 10%
CT Omnipod - Acceleration Rate 20% | Deceleration Rate 20% | Reverse Speed 10%
LT Omnipod - Acceleration Rate 2.5% | Deceleration Rate 2.5%
LA Omnipod - Additional Structure 6 | ER PPC Velocity 7.5% | ER PPC Cooldown 2%
RL Omnipod - Additional Structure 12
LL Omnipod - Additional Structure 12
For a total of 15% ER PPC Velocity, 4% ER PPC Cooldown and the LA/RA aren't too much stronger.
Is this because the C-ER PPC is "stronger" (lol)? Is that why no one uses the C-ER PPC except mechs that need to put the biggest weapon in their limited hardpoints as possible to be viable or Assaults who have nothing better to use?
I see lots of IS mechs with ER PPCs though this is also due to the fact that IS mechs get quirks like the Panther-10K which make ER PPCs a good option.
The response on twitter is that we should not act as if these quirks make our mechs worse and that we are attempting to avoid powercreep. All I really see is an Adder that I would still never purchase and that my CW dropdeck remains SCR SCR SCR TBR/HBR.