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Clan Quirks - Failings


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#1 Xetelian

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Posted 16 March 2015 - 02:12 PM

I see what you're trying to do, carefully adjust benefits so they don't turn into monsters but...

The Iceferret.
Missile Range +2%
Overheat Damage -2.5%
Narc buffs on a Summoner?

These quirks are pretty much USELESS. 10m more on missiles doesn't help a mech that is ALL arms.

There are a lot of other quirks that I could mention but I think people can agree this was way to soft a touch and it felt dirty.



http://mwomercs.com/...7-quirk-update/

Edited by Xetelian, 17 March 2015 - 02:01 PM.


#2 DONTOR

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Posted 16 March 2015 - 02:20 PM

Where have you seen the clan quirks? I cant seem to find them...

#3 Brody319

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Posted 16 March 2015 - 02:22 PM

where are you getting these?

#4 Koniving

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Posted 16 March 2015 - 02:23 PM

Reddit most likely.

#5 Xetelian

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Posted 16 March 2015 - 02:24 PM

http://mwomercs.com/...7-quirk-update/


At best the % are like 4% laser duration if you have two pods.

Edited by Xetelian, 16 March 2015 - 02:25 PM.


#6 Lulz Kev

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Posted 16 March 2015 - 02:27 PM

You forget they are trying to balance gameplay. Not create more OP FOTM builds.

I personally don't think clans should get any major buffs. So enjoy your armor and mild range quriks.

#7 Brody319

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Posted 16 March 2015 - 02:27 PM

those are pretty small, but I at least survivability went up.

Did they change the gargoyle's movement profile?! thats what I wanna know, RUSS!

#8 Xetelian

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Posted 16 March 2015 - 02:30 PM

View PostDTF Kev, on 16 March 2015 - 02:27 PM, said:

You forget they are trying to balance gameplay. Not create more OP FOTM builds.

I personally don't think clans should get any major buffs. So enjoy your armor and mild range quriks.



Have you played a IFR or a MLX? What about an Adder or Nova?

They are low tier even if they are clan tech. Just because its clan doesn't mean its an OP mech.

#9 SuomiWarder

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Posted 16 March 2015 - 02:55 PM

Maybe they are meant to be by original pod? Like 2% per original pod so it gets to 10 or 12 percent total if you keep the stock pods? Don't know, just guessing.

#10 Tennex

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Posted 16 March 2015 - 02:56 PM

I really like the way the clan omnipods have quirks that jigsaw...

Really good gameplay design

#11 CaliburZero

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Posted 16 March 2015 - 02:59 PM

If these buffs are as pathetic as this is seeming, then Support is going to have a long talk with me about refunds.

#12 ThrashInc

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Posted 16 March 2015 - 03:46 PM

Well I thought the problem with the Adder was that it was slow, hot, and its weapons were easy to remove.

Going by IS quirks, ie, "avoiding powercreep and not making new SCR's, TBR's, etc" that is the default response as to why these quirks are awful, you would expect to see the following:

Let's look at the Panther, an ER PPC IS Light:
PNT-10K

This mech gets the following quirks:
Acceleration Rate Low Speed - 15%
 
Acceleration Rate Medium Speed - 15%
Acceleration Rate High Speed - 15%
Deceleration Rate Low Speed -  15%
Deceleration Rate Medium Speed - 15%
Deceleration Rate High Speed - 15%
Turn Rate Low Speed - 10%
Turn Rate Medium Speed - 10%
Turn Rate High Speed  - 10%
Additional Structure RA - 12
Additional Structure LL - 6
Additional Structure RL - 6
Energy Cooldown - 12.5%
Energy Heat Generation 12.5%
Missile Cooldown - 15%
Missile Heat Generation - 15%
ER PPC Velocity - 40%
ER PPC Cooldown - 12.5%
ER PPC Heat Generation - 12.5%



The Adder is slower and that cannot be changed, but it does run a bit cooler than a Panther-10k would sans quirks.

Now let's apply those changes to the Adder in a way that makes sense to the Adders disabilities.

ADR-PRIME

ADR-Prime
 
RA Omnipod - Additional Armor 12 | ER PPC Velocity 20% | ER PPC Cooldown 7.5% | ER PPC Heat Generation 7.5%
RT Omnipod - Acceleration Rate 5% | Deceleration Rate 5% |
CT Omnipod - Acceleration Rate 20% | Deceleration Rate 20% | Speed (Reverse, Forward) 10% | Energy Heat Generation - 7.5% | Energy Cooldown 7.5%
LT Omnipod - Acceleration Rate 5% | Deceleration Rate 5%
LA Omnipod - Additional Armor 12 | ER PPC Velocity 20% | ER PPC Cooldown 7.5% | ER PPC Heat Generation 7.5%
RL Omnipod - Additional Structure +6
LL Omnipod - Additional Structure +6


These mechs are now similar.

The Panther has an overall buff of 25% ER PPC Heat Generation, 25% ER PPC Cooldown, 40% ER PPC Velocity and is still faster with Jump Jets.

The Adder has an overall buff of 22.5% ER PPC Heat Generation, 25% ER PPC Cooldown, 40% ER PPC Velocity and is still slower with no Jump Jets. The issues to speed are somewhat addressed, as well as poor hitboxes and no shield side, full exposure to fire, weak arms, etc.

Instead, this is what the Adder is getting:
RA Omnipod - Additional Structure 6 | ER PPC Velocity 7.5% | ER PPC Cooldown 2%
 
RT Omnipod - Acceleration Rate 2.5% | Deceleration Rate 2.5% | AMS Range 10%
CT Omnipod - Acceleration Rate 20% | Deceleration Rate 20% | Reverse Speed 10%
LT Omnipod - Acceleration Rate 2.5% | Deceleration Rate 2.5%
LA Omnipod - Additional Structure 6 | ER PPC Velocity 7.5% | ER PPC Cooldown 2%
RL Omnipod - Additional Structure 12
LL Omnipod - Additional Structure 12


For a total of 15% ER PPC Velocity, 4% ER PPC Cooldown and the LA/RA aren't too much stronger.

Is this because the C-ER PPC is "stronger" (lol)? Is that why no one uses the C-ER PPC except mechs that need to put the biggest weapon in their limited hardpoints as possible to be viable or Assaults who have nothing better to use?

I see lots of IS mechs with ER PPCs though this is also due to the fact that IS mechs get quirks like the Panther-10K which make ER PPCs a good option.

The response on twitter is that we should not act as if these quirks make our mechs worse and that we are attempting to avoid powercreep. All I really see is an Adder that I would still never purchase and that my CW dropdeck remains SCR SCR SCR TBR/HBR.

#13 Lulz Kev

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Posted 16 March 2015 - 04:08 PM

View PostXetelian, on 16 March 2015 - 02:30 PM, said:



Have you played a IFR or a MLX? What about an Adder or Nova?

They are low tier even if they are clan tech. Just because its clan doesn't mean its an OP mech.



Light mechs. Not supposed to be super awesome? Have you been in a locust?

Armor buffs also = dps buff. Live longer, do more damage.

I'm not disagreeing that a few mechs need quirks, but don't expect drastic changes like +20% anything.

#14 Xetelian

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Posted 16 March 2015 - 05:05 PM

View PostDTF Kev, on 16 March 2015 - 04:08 PM, said:



Light mechs. Not supposed to be super awesome? Have you been in a locust?

Armor buffs also = dps buff. Live longer, do more damage.

I'm not disagreeing that a few mechs need quirks, but don't expect drastic changes like +20% anything.


Half the mechs I mentioned were mediums...are they not supposed to be awesome either?

#15 Andi Nagasia

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Posted 16 March 2015 - 05:43 PM

i think most would like to see weapon Quirks doubled,
i talked with Russ on Twitter and he Said,

Quote

Andrew Pappas@AndiNagasia 2h2 hours ago
@russ_bullock its not about having SCR/TBR levelplay from a ADR ect but 4% with Stacking still seems low, if it where doubled it would be ok

Russ Bullock@russ_bullock 2h2 hours ago
@AndiNagasia yep thanks - we may get there

its possible hes just testing the water with the Structure and Acceleration Quirks first,
and the weapon Quirks are just placeholders for when the above data comes in,

#16 Xetelian

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Posted 16 March 2015 - 05:55 PM

View PostAndi Nagasia, on 16 March 2015 - 05:43 PM, said:

i think most would like to see weapon Quirks doubled,
i talked with Russ on Twitter and he Said,


its possible hes just testing the water with the Structure and Acceleration Quirks first,
and the weapon Quirks are just placeholders for when the above data comes in,


Well I'm just letting them know that I think they need to consider raising those %s.

#17 Verkhne

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Posted 16 March 2015 - 05:56 PM

I thought PGI collected data with 50% buffs? This is a no class move and slap in the face to those who bought all these clan mechs in good faith. The Summoner sounds like it is actually being nerfed?

More power to the IS whiners as this only reinforces the Timber/Crow meta (I left out DWF as ST loss penalties are meant to be incoming).

Edited by Verkhne, 16 March 2015 - 06:15 PM.


#18 Hillslam

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Posted 16 March 2015 - 06:01 PM

sucks when people with all the data makes decisions based on data

#19 Xetelian

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Posted 16 March 2015 - 06:01 PM

I think that EVERY mech should be on the level of a TBR or SCR.

Every mech should perform well enough that you don't feel like an idiot getting an Adder as a first clan mech or a Nova or a Summoner. There shouldn't be bad mechs, different yes, but not bad.

#20 luxebo

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Posted 16 March 2015 - 06:07 PM

View PostXetelian, on 16 March 2015 - 06:01 PM, said:

I think that EVERY mech should be on the level of a TBR or SCR.

Every mech should perform well enough that you don't feel like an idiot getting an Adder as a first clan mech or a Nova or a Summoner. There shouldn't be bad mechs, different yes, but not bad.

PLEASE PGI PLEASE

Seriously if every mech had the strength of:
Lights: Arctic Cheetah/Firestarter
Mediums: Stormcrow
Heavies: Timber Wolf
Assaults: Dire Wolf or Stalker 4N

This would just be perfect balance, along with some role warfare with each and every mech having a competitive role in the game. Give this pls PGI, we need perfect balance. :ph34r:

I do want each mech to favor a role, like Huginn/Oxide being more heavy hunters, while FS9/RVN-2X will be more light hunting and overall damage. If every single mech was to the extent of this strength with a unique role then all is well.

Edited by luxebo, 16 March 2015 - 06:08 PM.






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