CapperDeluxe, on 17 March 2015 - 06:01 AM, said:
Nah this nerf I'm OK with, its totally in line with BattleTech's loss of side torso XL engine crits.
Perhaps it also paves the way to allow more customization later such as being able to add/remove Ferro/Endo so some of the lesser clan mechs get a bit of a boost.
Ok, so let us implement the IS mechs from Lore then with SHS, no endo/ferro, and construction rules that require months to make changes on those scales with a factory refit required.
You good with that? I am ok with this *if* we adhere strictly to TT lore, which means that *ALL* IS mechs are running stock configs for their tech tree...you ok with that?
Kristov Kerensky, on 17 March 2015 - 06:23 AM, said:
How about, no.
As it stands, Clan XL engines are already operating when they shouldn't. Each torso side contains 2 Engine slots, and Engine destruction comes at the loss of 3 Engine slots, regardless of where they are located.
For the IS, this means any XL engine goes boom the moment a side torso is destroyed. For the Clans, this means they keep going even after BOTH torso sides and 4 Engine slots are destroyed. Clans ALREADY get more advantages from their XL engines then they should, and you want to complain about making them go SLOWER if they get a side torso destroyed?
There's no mention of the Clan Mechs going dead when BOTH toros sides get destroyed, AS THEY SHOULD, so stop whining about the slow down or I'm sure we can get a petition going to enforce the 3 Engine slots destroyed = dead Mech rule for the Clans as well.
Clans are dead when both STs are lost...are you playing the same game we are?
Sjorpha, on 17 March 2015 - 06:08 AM, said:
Introducing a better engine would render the existing engines obselete, that would be incredibly bad design.
There should be no obselete equipment in a PvP game, everything should be useful, it is bad enough that single heatsinks are useless, and that ferro is worse than endo. We need a balance where no upgrades or equipment are no brainers.
What's needed is to balance the existing engines, IS XLs should have some advantage that makes up for the extre crit slots and side torso death. The obvious is that they could be lighter.
it would makes a lot of sense IMO that:
Std = heaviest and most resilient.
Clan XL = lighter, more vulnerable.
IS XL= lightest, most vulnerable
Or, the IS gets LFE...?
Karl Streiger, on 17 March 2015 - 06:05 AM, said:
You (OP) really think the LFE will change stuff? Do you really believe that will be a good option?
WE the IS will blow you into oblivion as soon as we get hands on the LFEs - its again "free" tonnage for more weapons/ammunition/heatsinks/speed - and clans - clans get nothing.
better to get this "side torso" destruction nerf on the road and adapt - its not perfect but its a start
No, they can adjust quirks to account for LFEs.