Pjwned, on 26 March 2015 - 09:23 PM, said:
You know what's a lot more unfair than IS XL mechs not dealing with engine crit penalties when occasionally they should be? Clan mechs running around with a side torso lost with barely any penalty to show for it, yet people keep throwing a fit about this and going BLUH BLUH UNFAIR!!!!!!!!!!!!!!!!!!!! while ignoring the huge advantage their clan mechs have in this regard.
You missed a big chunk of my point then.
Right now they lose 40% of their engine cooling ability in addition to all heatsinks removed at the time of death. Okay so Timber Wolf:
That's 2.7 h/s cooling from the engine - 40% (that is 1.08 h/s) = 1.62 h/s left. Now the typical laser vomit build is actually 4.1 h/s cooling - 1.08 h/s cooling. So, yeah.. Pretty negligible even if the actual loss is a bit more due to losing heatsinks.
Admittedly for the Timber Wolf, his penalty in my ideal scenario would only be a constant, non-stop rise in 1 heat every second. No matter what he is doing so long as he is on he must always fight against 1 heat every single second. Even if he isn't fighting, isn't moving, etc. So long as he is powered on.
The same should be true for engine crits on IS mechs.
But, as I mentioned in the past, furthermore you should be able to do acquire these crits without even having to destroy his ST. For example if you damaged 2 crits on his CT, and only shot his CT, you'd punish him like this. Even more ideal, you should be able to acquire through-armor-criticals, particularly if your weapon meets the requirement of a penetration rating of 10 (to any mech's Barrier Armor Rating of 10).
In other words, IS mechs using AC/10s, AC/20s, Gauss Rifles and PPCs should be able to pierce through armor for a through armor critical (chance) on each hit. Clan mechs would only be able to acquire these through Gauss Rifles and ER PPCs.
Voila, huge IS advantages. What's more, unless they start loading themselves with some serious crit soaker builds, Timber Wolves with their giant front torsos sporting 98% or more of their total armor will find themselves dying without ever losing ANY side torso.
And you're crying because you think a Clan mech isn't fair? You should try driving one where you will realize that a Timber Wolf is a lot like playing a Dragon with hitboxes the size of the old school Awesome -- except that people can hit the back of a Dragon and generally can't possibly touch the backside of a Timber Wolf (due to its twisting range and speed). So people just exploit the hitboxes. I never run mine anymore with more than 2 rear armor, and can often get completely surrounded and still have full rear armor to 'yellow' in the end.
An engine nerf won't do anything to fix the source of the problem. The problem being that certain Clan mechs have extremely exploitable hitboxes that you can just pile armor onto.
But a proper crit system, through armor crits, and a constant heat rise as opposed to a slap on the wrist cooling issue definitely will be a better bandaid since we know PGI is incapable of fixing the cause of any game balance problem.
Edited by Koniving, 26 March 2015 - 09:46 PM.