Sjorpha, on 21 March 2015 - 11:32 AM, said:
I've only just started out, but so far so good.
6S - I'm running a std300 build with 3ERLL and 2AC5, endo, ferro. I like having the full shield side and with the long range loadout is fine going a little slower. It's still fast enough to maneuver around the big friendly assaults to kite.
6T - Same here, the quirks give you extreme ERLL range. I'm running a standard 300 with 5ERLL, 1ML and 20 DHS.
Both the the above make nice zombies with the CT ERLL as well. I have no doubt they both have nice XL builds, and there is probably nice gauss/PPC snipers, laser vomits and hybrid support mechs using the missile launcher in there, but I like the ones I have for now.
9S - Different approach, 350XL, 3ASRM6 and 3LL. Very nice fast brawler, the 3ASRM6 arm is a pretty big deal as you can shoot fast mechs while twisting the torso away, shoot mechs above and below you, and lead shots against lights. That arm is the closest thing the game has to a melee weapon so far.
I'm loving the fact that the balanced hitboxes allow both standard and XL builds, I love the compact design and the tanky armour. I love how the low tonnage and nice long range builds make it perfect for CW decks. It's a great mech IMO, I can't wait to get them all elited.
Yeah..kill for 1 more E-point in the 6Ts RA. Would love to mount 2 LPL across from my 3x aSRM6.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Roadkill, on 21 March 2015 - 11:43 AM, said:
XL friendly? I haven't found that at all. In fact I estimate that ~75% of my deaths come from side torso XL destruction. (I run an XL350 in all 3 variants.)
The Zeus desperately needs better hardpoints. Best way to fight as Zeus is to shoot its left torso. If it's running an XL (which it probably is), it's dead. If not, it's practically disarmed, with the 6T being the exception if you're afraid of whatever missiles it's carrying.
I'm only done with basics across the board, but even though I like the Zeus I'm finding it pretty meh. No matter what build I try, I feel like there's a better platform for that build. Worse (at least for me), is that all the weapons are on the left side. I tend to be a right-side corner peeker, so using the Zeus's left-side biased loadouts is... challenging.
I'm hoping that Speed Tweak and then finishing Elites will liven up the chassis for me, but right now it's just something to grind until the Urbie gets here.
Don't know what to tell you, I tank damage in these things like no tomorrow. Seem to finally die about 50/50 CT/ST death, but only after obscene levels of punishment. Probably been killed more to rear torso damage than front shots combined. (though thinking that will happen less with unlock).
Even if I did die ti ST deaths exclusively, it'd be after taking so much damage that it doesn't really count as being "XL-unfriendly".
Ultimatum X, on 21 March 2015 - 11:49 AM, said:
I'm not hopeful for binary lasers, but I suppose if they were
- 9 Tons
- 4 Crit Slots
- 15 heat to fire
- 18 Damage
- Optimal Range 450m, maybe 500m
That would be OK.
You lose a touch of heat efficiency.
You gain 1 Ton.
Good for mechs like Petty Baby with minimal hardpoints.
I'd be ok with them even being made into a short range weapon, like a lazor ac20. Just want something big and nasty for those single hardpoints.