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How Should Inner Sphere Omnimechs Be Balanced?


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#1 Zakatak

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Posted 24 March 2015 - 06:19 PM

Placing the same limitations on them as Clan Omnimechs while giving them access to strictly IS technology puts them at a severe disadvantage compared to both. This is especially true of ones with single heat sinks like the Owens or We could give them the advantages of both, but that creates the opposite problem. How do you think this could be rectified?

An easy one would be to just give them huge quirks, which I suppose is viable. Maybe being able to alter engine size and heat sinks while still having fixed structure/armor type/jets?

We don't really have to worry about them now, since most of them show up in the late 50's and 60's, though the Raptor came out in 3052 which is pretty close. Would make for a good platform to test the concept.

#2 Evan20k

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Posted 24 March 2015 - 06:39 PM

Locked Engines + unlocked FF/ES/DHS + Strategically locked structure/armor slots. There's a middle ground to be found between clan Omnis and IS battlemechs.

#3 nitra

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Posted 24 March 2015 - 07:09 PM

Fixed loadouts.


....







CUSTOMIZABLE QUIRKS !!!!!!!




yes i went there.

#4 Nothing Whatsoever

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Posted 24 March 2015 - 07:11 PM

If we can fix the Heat system, it might not be so bad for those Omni's locked to SHS, if and when those mechs make it to MWO.

#5 FupDup

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Posted 24 March 2015 - 07:12 PM

View PostPraetor Knight, on 24 March 2015 - 07:11 PM, said:

If we can fix the Heat system, it might not be so bad for those Omni's locked to SHS, if and when those mechs make it to MWO.

They'd still be weaker than DHS mechs though, no matter what the heat system looks like.

#6 Zakatak

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Posted 24 March 2015 - 07:12 PM

View Postnitra, on 24 March 2015 - 07:09 PM, said:

CUSTOMIZABLE QUIRKS !!!!!!!

AC/10 damage, range and speed to 1000%!

#7 Nothing Whatsoever

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Posted 24 March 2015 - 07:19 PM

View PostFupDup, on 24 March 2015 - 07:12 PM, said:

They'd still be weaker than DHS mechs though, no matter what the heat system looks like.


Then the Devs shall give them...

Posted Image

#8 FupDup

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Posted 24 March 2015 - 07:20 PM

View PostPraetor Knight, on 24 March 2015 - 07:19 PM, said:


Then the Devs shall give them...

Posted Image

It would take some mighty crazy quirks to make up for having approximately halved (or worse) damage output over time (via way lower heat efficiency).

#9 Nothing Whatsoever

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Posted 24 March 2015 - 07:23 PM

View PostFupDup, on 24 March 2015 - 07:20 PM, said:

It would take some mighty crazy quirks to make up for having approximately halved (or worse) damage output over time (via way lower heat efficiency).


Maybe.


30 universal heat cap.
SHS at 0.20
DHS at 0.40

Plus quirks, might be a reasonable start.

#10 Mcgral18

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Posted 24 March 2015 - 07:30 PM

Hm...Gundams with exceedingly small engines, pointless hardwired equipment and unoptimised construction?


Well, those won't be very good...it's almost like we've seen this before.

#11 FupDup

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Posted 24 March 2015 - 07:34 PM

View PostMcgral18, on 24 March 2015 - 07:30 PM, said:

Hm...Gundams with exceedingly small engines, pointless hardwired equipment and unoptimised construction?


Well, those won't be very good...it's almost like we've seen this before.

The IS has it worse by a long shot.

35 tonner and 40 tonner with hardwired SHS...

35 tonner with hardwired C3 Slave and TAG...

Double hardwired CASE with IS XL engines...

STD engine on a 40 tonner...

IS XL on large/slow assaults and heavies...

Often fewer stock weapons so fewer hardpoints...

No super Clan internal goodies to make up for any of the above...

#12 Levi Porphyrogenitus

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Posted 24 March 2015 - 07:35 PM

Follow Omnimech build rules, same as the Clans.

The reverse should be true for Clan Battlemechs as well. FIxed hardpoints for each variant, but unlocked otherwise.

Any balance issues can be handled by quirks, hardpoint inflation (or lack there of), or other such alternatives to messing with the underlying construction rules.

#13 Chuck Jager

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Posted 24 March 2015 - 07:35 PM

Don't buy or run it if it is a bad mech

#14 Andi Nagasia

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Posted 24 March 2015 - 07:36 PM

they have to have unlocked Engines, (wait and just hear me out)
most IS Omni-Mechs have IS XLs so the QQ if they are ,locked would be insane,

that said i think Unlocking Omni-Engines and allow:
engine ratings of +50 or -50 for Lights and Mediums,
and engine ratings of +25 or -25 for Heavies and Assaults,
would offer a good balance

#15 Lightfoot

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Posted 24 March 2015 - 07:44 PM

Has to be the same as the Clan restrictions. No reason not to be the same. The Closed Mechlab for Omnimechs is too unbalancing though. Half the mechs don't work, or compete.

#16 Mcgral18

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Posted 24 March 2015 - 08:01 PM

View PostFupDup, on 24 March 2015 - 07:34 PM, said:

The IS has it worse by a long shot.

35 tonner and 40 tonner with hardwired SHS...

35 tonner with hardwired C3 Slave and TAG...

Double hardwired CASE with IS XL engines...

STD engine on a 40 tonner...

IS XL on large/slow assaults and heavies...

Often fewer stock weapons so fewer hardpoints...

No super Clan internal goodies to make up for any of the above...


Oh, I know. Just proving a point.


There may be a few gems...but I'd need to have a look. Hardwired CASE is an issue, because XL engine. Just like that Kintaro Champ.

#17 KraftySOT

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Posted 24 March 2015 - 08:02 PM

Set equipment in pods with massive quirks.

#18 FupDup

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Posted 24 March 2015 - 08:05 PM

View PostMcgral18, on 24 March 2015 - 08:01 PM, said:


Oh, I know. Just proving a point.


There may be a few gems...but I'd need to have a look. Hardwired CASE is an issue, because XL engine. Just like that Kintaro Champ.

But hey, at least the Avatar gets dual hardwired CT Medium Lasers...and double CASE + XL to offset it. :\

#19 Davers

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Posted 24 March 2015 - 08:06 PM

Best solution? No IS Omnimechs. No Clan IIc mechs.

#20 Mcgral18

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Posted 24 March 2015 - 08:15 PM

View PostFupDup, on 24 March 2015 - 08:05 PM, said:

But hey, at least the Avatar gets dual hardwired CT Medium Lasers...and double CASE + XL to offset it. :\


Neither the Raptor or the Sunder seem terrible; just not great. Have not look at hitboxes, but the Raptor is a slow Commando with 7 E hardpoints, or a more heavily armed, grounded Mist Lynx with 9.5 tons of pod space. Doesn't have Ferro, but does have Endo.


Sunder is a 90 tonner w/ a 360Xl, PeaceDove speed of 71ish(unless there is hex rounding). 35 tons of pod with 15 hardwired DHS, one on the right arm. Not terrible, capable of mounting AC20s, and Tri-SRM4s in the CT and head.

I kinda want that MRM-70 variant....
Downside is no Endo. Plus side is no Ferro.



Looking at the timeline, it will have to be a timeline jump to get IS Omni's, those two are '52 and '54, with most of the others coming in the late '50s and '60s.

And then there's the abomination that is the FS9-O, a 45 ton Omni that moves 107, two externally mounted DHS in each ST, 3 JJs in each ST, 2 Endo slots in one ST, which leaves a single slot in the LT open and three in the RT. Two hardwired flamers in the CT eat two tons.

That leaves it with 12.5 tons of pod space, and a rather sad selection of hardpoints.
One has a sword, so I guess it has that going for it.

Edited by Mcgral18, 24 March 2015 - 08:18 PM.






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