Mystere, on 03 April 2015 - 08:26 AM, said:
Let me ask you a question. If attacking the enemy's landing zone is not a legitimate tactic, what is the purpose of those weapons carried by drop ships? Are they just there for "special effects"?
That is a legitimate point. Personally I would like to see the drop ships be a little more deadly. Not death machines, (they certainly shouldn't fight the battle for you) but a reason at least to find cover nonetheless. There isn't much scary about a few MLs at the moment unless you have open STs or a CT. Can we agree that this would be a good change?
Scoops Kerensky, on 03 April 2015 - 08:27 AM, said:
you've gotten personal with your attacks instead of addressing an argument like he has and only given more legitimacy to his argument. The 'bullshit tactic' only happens when one side is massively outplayed in terms of skill and leads to the same result with or without spawn camping (the team getting spawn camped loses) so it is not an actual issue.
Given that Liesmith and I's team are often the ones doing said spawn camping we are grateful that it exists because it lets us find a new match quicker that might be more well rounded. Trying to 'fix' it will likely only introduce actual balance issues to the game mode.
I'm sorry if you feel that I have gotten personal with my attacks. I always endeavor to keep a cool head here on the forums. I just do not appreciate the assumption he was making that because I'm here talking about spawn camping I must be a horrible player. Admittedly I have said some things earlier that may have been inflammatory and I apologize for that. For some reason this topic is getting me heated and I'll do my best to reign it in.
I can appreciate the fact that when a team is in a position to spawn camp that they have total control of the map. I can also see the desire to move the game along to find a more equal matchup. I would have to ask though: if the team that is in a position to spawn camp is that overpowering, would it really take that much longer to finish the match by fighting? In the match I referenced in an earlier post about Ghost Bear, the match was still over in 15 minutes even though they allowed us to fight it out. I would also say that matches can turn around. By removing the possibility of combat you also remove this possibility as well.
My main point I've been trying to make on this thread is that fun is important, and when you are in a situation where you can't fight back the game is no longer fun. Furthermore the way CW is right now this situation can happen to anyone. If there were small fixes that could be made (like stronger dropships or multiple landing zones) so that this is much less likely to happen, doesn't everyone gain?