Gas Guzzler, on 03 April 2015 - 01:08 PM, said:
Dude, cmon man. ER PPCs are not going to invalidate ER LL on either side. They are too damn hot. ER LLs are MORE accurate at 1000m because there is no need to lead targets. Standard PPCs would still be pretty slow and clumsy at range at 1150-2000 m/s. PPC/AC5 meta? Guess what, they are already very close in velocity, yet we see no PPC/AC5 meta. You need to lose this irrational fear of PPFLD... 30 damage is not enough compared to the laser vomit/gauss combo that we see today. If PPFLD was so OP then why are there so many laser vomit mechs dominating everywhere? It must not be that hard to hold on target.
I guarantee we will not see ER PPCs invalidate ER LL, the damage to heat ratio is poor. It will have more of a use, but I guarantee you will still see all kinds of laser vomit even if my proposed velocity buffs were enacted.
Nice completely ridiculous over exaggeration.
Except that they did. They always have - right up until they were nerfed enough to make lasers viable again.
This isn't some rampant speculation. It's not some wild guess. That ridiculous over-exaggeration is exactly what you're talking about.
Can PPCs/ERPPc stand a little buffing up? A hair or two? Sure. However we've already had speed 1k+ PPCs/ERPPCs. They sync with AC5s and are accurate at range and the heat is manageable when you're consistently accurate with them. You don't need that many shots.
We've already done this. Already had it, already played it. It's bad and it's broken.
Deathlike covered this pretty effectively above.
Heat to damage is easily manageable (like it was with PPCs/ERPPCs for 18 months after the heat was raised to current levels) when you've got PPFLD - you put 30 pts on the enemy CT/LT/RT, fade. Wait 5 seconds. Go back out, do it again. Then a 3rd time and overheat (if need be) because that's probably the killing shot.
This is dramatically more effective in environments like CW when you've got coordinated teams coordinating fire. The only reason we didn't see this due to recent quirks on a few mechs is that those mechs can't run 2xAC5 + 2xPPC/ERPPC.
I dislike any weapon being useless but if you want PPCs to be as viable as lasers they need DoT. 7 tons, 3 slots and unlimited ammo becomes god-tier when combined with PPFLD and high projectile speed. Refire rate, cooldown, these mitigate this a small amount on smaller mechs but when you stack it with ACs it becomes irrelevant - you've got 2xAC5s and then an instant 20 point bump every 5, 6, 8 seconds, whatever your heat allows. You can hit and fade, swing to spread damage whenever and however you want.
We already did it. We already had this. A small change in cooldown, heat, etc. isn't going to make it work different any more than putting SRMs/LRMs back to their broken state would be mitigated by the same thing.
Edited by MischiefSC, 03 April 2015 - 01:56 PM.