Battle Of Tukayyid Full Event Details!
#521
Posted 27 April 2015 - 12:21 AM
#522
Posted 27 April 2015 - 01:09 AM
http://mwomercs.com/tournaments
Way down the page are your personal stats/matches. There it should show up once you're done.
#523
Posted 27 April 2015 - 02:40 AM
I actually have enjoyed this event!
It gave me a good opportunity to play quite a few CW games, something that I have skipped since pug players usually get so badly stomped by premades. Now there have been a greater variety in skill and level of organization than usual which allow even a player like me to have some chance at winning quite a few of the matches.
The waiting times haven't been that bad on the clan end of things and I would really enjoy more events along the line of "Battle of Tukayyid".
I can understand the comments that it is to time consuming to complete the task, but hey, I have absolutely no intention of doing that, I just enjoy playing a few matches now and then.
#524
Posted 27 April 2015 - 03:12 AM
5 - Consumables
10 - G-exp (1000)
15 - 1st C-bill bonus (1 500 000)
20 - mech+mechaby
25 - G-exp (3000)
30 - 1st MC bonus (150)
35 - 2rd C-bill bonus (5 500 000)
45 - 2nd MC bonus (450)
50 - Banner.
And may extend it to
55 - 3rd C-bill bonus (10 000 000)
60 - 3rd MC bonus (1000)
70 - 1 mounth prem time
*values is just IMHO and used for example to show quality of the rewards.
Why so? Becouse it will let most of players pick more common revards while let those who want try to get realy unique (banner) and more useful (mc/c-bills) rewards.
About scoring. I dont get why You didnt use older system (that one where kills, assists, damage done and so on was counted to calculate match score) - it fit CW more then "ffa" games where it was used before.
Edited by MGA121285, 27 April 2015 - 03:18 AM.
#525
Posted 27 April 2015 - 03:29 AM
but had lots of fun I actually started breaking over 1000 damage for the first time with my new Blackjacks I got with the sale .
#526
Posted 27 April 2015 - 03:41 AM
MechWaitingOnline
#527
Posted 27 April 2015 - 03:41 AM
#528
Posted 27 April 2015 - 03:42 AM
#529
Posted 27 April 2015 - 03:43 AM
PGI, please please please please let the dropships carry millions of guns. The point of it, needs to be deterring the enemy from spawn camping. I spawn camped to test who gets shot and it seems the person closest to the enemy starting edge of the map gets shot. I was no where near the dropship nor did I fire and I got selected by the dropship while my team mates pummeled the last mech standing.
Program the dropship to take out the closest threats.
#530
Posted 27 April 2015 - 03:52 AM
YakkSlapper, on 26 April 2015 - 07:58 PM, said:
join a group or merc corp...
for IS groups waiting times for match were about 10 minutes...
Clan teams got instant matches...
#531
Posted 27 April 2015 - 04:13 AM
#532
Posted 27 April 2015 - 04:14 AM
And they could implement an app based alarm to warn you whenever you find a match.
1 minute seems fair enough time to reach the PC from the sunny spot in the garden or any place in the house doing useful things instead of waiting for a match to occur...
And please give multiple points to scores over 80, maybe
1 for 80+
2 for 170+
3 for 260+
4 for 350+
The wait times remind me of WoW Battleground PVP when they were still server restricted...Horde 45 minutes wait time, Alliance instant match...there at least you could actually do something while waiting though...
#533
Posted 27 April 2015 - 04:21 AM
Ed Steele, on 26 April 2015 - 07:05 PM, said:
CW is rough for IS Pugs. The population in CW is roughly 10-1 IS to Clan and the majority of the Clan groups are organized 12 mans (or close to it), where many of the IS groups are Pug groups who are not on comms, or rarely use in-game comms. So, yes, when these IS pug tems finally get a match after waiting 20+ minutes, they will probably lose to the organized Clan group that they are fighting against.
I don't mind losing. Not at all. It's the WAY in which I often lose that's frustrating. I honestly don't mind getting stomped that much either, but this spawn camping business is something I've loathed from CW's inception, and it happens far too regularly. I've spoken before about the atmosphere of hopelessness and futility that such gameplay brings. Removing hope from a game is bad. At the point where you're being spawn camped, it's reasonable to suggest that your team has already lost. Fair enough. But when you make it so you are unable to even turn around to bring your weapons to bear, you've turned two or three drops into futile endeavors. Let me at least drop, get my bearings, and attempt some semblance of tactics in order to continue the fight even against impossible odds. That is, of course, if we're role playing real military operations and are ignoring the fact that no drop commander worth his salt is going to tell his last two pilots to drop their last three mechs into a drop zone that has 12 enemy set up in an L-shaped ambush just waiting. This to me is immersion breaking. I'd certainly prefer an option to withdraw in order to save the 12 million C bills worth of mechs I still have if I can't have the option to, say, pick a cooler LZ. Either that or let me at least drop facing the enemy. There are ways to remove the futility of these stomps and to give the player hope, maybe not hope of victory but hope that he isn't pointlessly throwing away both his time and his role played resources.
TL;DR:
1.) Let the drop commander pick an LZ that isn't crawling with mechs
2.) Let the drop commander or players opt not to throw away their last mech or two and withdraw if victory is impossible (i.e. the enemy is on the drop zone that cannot be moved)
3.) At the very least, let the player drop so that his mech faces the battlefield rather than the opposite direction.
Something. Anything. Any one of these three things would keep me from abandoning CW altogether. The frequency of spawn camping removes all fun - I have to wait upwards of 15 minutes (or more) just to drop, my team is largely wiped out in six minutes, and I spend the next minute and a half waiting and dropping into a maelstrom of enemy.
#534
Posted 27 April 2015 - 04:24 AM
#535
Posted 27 April 2015 - 04:45 AM
MagikMan191, on 26 April 2015 - 04:43 PM, said:
Hhow does someone (and this happens a lot!) get a massive 94 points of dmg for 4 mechs??
...Oon top of waiting 38 minutes for a drop, we get ***** with multiple pugs doing under 100 dmg.
100 dmg! WTF?
You could do better shutting your eyes and holding down the mouse spinning in circles.
Still grinded my 80, but with help like this, it would be better doing 10 on 12 drops IMO.
Goes to show that some solo-only players that have aversions to teamplay, coordination, thought, and basic tactics should not be playing in the team based side of the game without being part of the team.
Wait until Steamtards start to play CW.
Let the farming begin!
You could have people just quit the match before they even leave the drop ship the first time only because they see the Unit tag you have that was fun(ny).
#536
Posted 27 April 2015 - 04:51 AM
If you get in a 12-man pug group, the wait times are only 10-15 minutes typically. And there's zero chance you'll ghost drop... It's actually better than the normal CW queue in that regards.
I don't typically play with groups, so it took me a little while to break into the event... But it really is a blast. And I've had a few groups where we just rofl-stomped the clans every drop. Some people just work better together than others...
#537
Posted 27 April 2015 - 05:07 AM
anfadern, on 27 April 2015 - 02:40 AM, said:
I actually have enjoyed this event!
It gave me a good opportunity to play quite a few CW games, something that I have skipped since pug players usually get so badly stomped by premades. Now there have been a greater variety in skill and level of organization than usual which allow even a player like me to have some chance at winning quite a few of the matches.
The waiting times haven't been that bad on the clan end of things and I would really enjoy more events along the line of "Battle of Tukayyid".
I can understand the comments that it is to time consuming to complete the task, but hey, I have absolutely no intention of doing that, I just enjoy playing a few matches now and then.
Thats probably because Clans doesn't have the >45min queue wait time problem ??? (That sitting in the lobby while doing absolutely nothing ! )
Edited by ShinVector, 27 April 2015 - 05:08 AM.
#538
Posted 27 April 2015 - 05:09 AM
Claners get rewards, IS gets shafted.
thx for not swaping my contract.
#539
Posted 27 April 2015 - 05:24 AM
#540
Posted 27 April 2015 - 05:36 AM
Surely some kind data mine could of uncoverd the lack of ballace?
im pissed i put in over 21 hours of my time into this for next to nothin, yet the other side can rack up the total event points in same time.
Yes im very pissed, feel bad for everyone who put hardernd $ into this.
Edited by Dragonsyoung, 27 April 2015 - 05:37 AM.
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