E Rommel, on 02 May 2015 - 02:40 PM, said:
0.86 seconds isn't too painfully long of a burn time compared to 0.6 (only a 0.26 difference), both weapons have the same 3 second cooldown, the 5SS's heat/CD quirks are only 15%.
Meanwhile the "Clan Thunderbolt" I used as an example does 14 more damage per alpha, weighs 10 tons less, and runs about 30 kph faster thanks to its safe XL engine. That same XL engine and 2-slot heat sinks allow it to bring more heat sinks, so while a little toasty it doesn't really run too overly hot.
It's even more impressive when you consider the Stormcrow does all that without quirks.
And soon you'll have the Cauldron Born, which is the same weight as a Thunderbolt and can potentially have 13 energy slots. Crit space might be an issue though, so that one might choose to roll with fewer slots but some lovely 4 ton 1 crit Clan LLs, and lots of Clan DHS.
Thuds MPLs have a recycle of 2.04s, as opposed to the cMPL cooldown of 2.49.
They generate 3.4 heat as opposed to 6 (56% of the heat)
Similar range (TC1 makes Clams slightly more)
Thuds have more ST HP than Timberwolves (105 as opposed to 96) and are useless as sticks, but can lose both STs.
Can that robot of yours offset 40% more heat? No. No it cannot.
You also seem to have your Clam robots confused. The Cauldron Born will have a maximum of 9 E hardpoints, it's the Executioner (95 tons) that will have up to 13.
Also, cERLLs are not very good. Quirks IS ones are better, with the common 10% range it equals the range, (742) with less heat, less burn time, 2 points less damage. 1.5 seconds is pretty long.
The 5SS will beat most Clan mechs at 300M, while still being beaten only by the sub 200M optimal range SPL SRM robots (which it can easily handle at 400M, with the 352M optimal range isMPLs). Half second duration means you can twist earlier, and being as ST durable as Assault mechs means it can take a punch. It might only mean an extra alpha, but in many cases, that decides the fight.