Next Clan Wave
#61
Posted 12 May 2015 - 07:26 AM
#62
Posted 12 May 2015 - 08:50 AM
Summon3r, on 12 May 2015 - 07:26 AM, said:
I'm sure we'll get both. PGI has been doing very well developing both maps and mechs since IGP's departure.
#63
Posted 12 May 2015 - 11:52 AM
#64
Posted 12 May 2015 - 12:08 PM
#65
Posted 12 May 2015 - 12:16 PM
CyclonerM, on 12 May 2015 - 11:52 AM, said:
I wouldn't mind if PGI periodically changed up the placement of starting points, bases, etc. or even had it change on a per drop basis on each map (imagine a river city v.1, 2, 3 with different start locations) so that we actually got to play on different parts of the map every now and again instead of the same old paths.
#66
Posted 12 May 2015 - 12:25 PM
Repasy, on 12 May 2015 - 12:08 PM, said:
Moldur, on 12 May 2015 - 12:16 PM, said:
I wouldn't mind if PGI periodically changed up the placement of starting points, bases, etc. or even had it change on a per drop basis on each map (imagine a river city v.1, 2, 3 with different start locations) so that we actually got to play on different parts of the map every now and again instead of the same old paths.
Well, tbh i was talking about CW maps, i thought Summon3r was referring to them. They are designed for a single game mode, while the public maps are literally and figuratively more open. I wish they did not limitt hemselves so much..
#67
Posted 12 May 2015 - 12:54 PM
CyclonerM, on 12 May 2015 - 12:25 PM, said:
Well, tbh i was talking about CW maps, i thought Summon3r was referring to them. They are designed for a single game mode, while the public maps are literally and figuratively more open. I wish they did not limitt hemselves so much..
I think the CW maps are terrible.
Where to start?
1. Most of the maps are not used at all. Think of how rarely anything happens from attacker spawn to to the gates.
2. ****** drop points making spawn camping the play of the day. Somehow pushing into the same grid point and spawncamping my way to victory is not quite the engaging game mode I had been hoping for. It would be nice if the defenders emerged from hangars to prevent this.
3. 12-man deathballs still rule the day. Once gain a complete failure to incorporate any kind of reason to split up at all.
4. OOB areas need work. Grim Portico, are you ******* kidding me? How about the approach to the E7 ramp on Boreal? If you back up a little bit there you can actually go OOB and die even though a massive wall is behind you.
5. I feel that most of them are still too small. I remember the initial hype that CW maps were going to be even larger than Alpine and Terra Therma............NOPE.
#68
Posted 12 May 2015 - 02:50 PM
Fire Falcon(L)
Pouncer/Hunstman(M)
Linebacker(H)
Turkina(A)
Now this would allow them to add another Clan faction. It doens't progress the time line into new chassis era and it is different from the "wave" packs. Now I wouldn't be against moving forward into the timeline to allow for the Nova Cat over the Linebacker. Especially as we already have 2 65 clan heavy's. It would be nice to get another heavy of a different weight. Then again there aren't many of other weights. Also introducing a new faction may be a way to move the timeline forward as well.
#69
Posted 13 May 2015 - 12:01 PM
#70
Posted 13 May 2015 - 12:43 PM
CyclonerM, on 13 May 2015 - 12:01 PM, said:
This could work; they get to share all the attack lanes and such of Clan Smoke Jaguar (and can drop together in the same match), the faction that wins the planet is determined by the amount of victories of each faction. To instill a sense of their rivalry though Clan Nova Cat and Clan Smoke Jaguar should still be able to attack each other.
#71
Posted 13 May 2015 - 01:38 PM
Lanancuras, on 13 May 2015 - 12:43 PM, said:
This could work; they get to share all the attack lanes and such of Clan Smoke Jaguar (and can drop together in the same match), the faction that wins the planet is determined by the amount of victories of each faction. To instill a sense of their rivalry though Clan Nova Cat and Clan Smoke Jaguar should still be able to attack each other.
I think their rivalry could just express in how many planet each Clan can take. Or, we could do it easy way and make them share their planets.
You know, i am not a big fan of Clans attacking each other during Op. Revival.. As if they had any number to spare for that lol
#72
Posted 13 May 2015 - 01:44 PM
LordKnightFandragon, on 09 May 2015 - 07:30 AM, said:
Stone Rhino
Kodiak
Warhammer IIC
Marauder IIC
yes please.
Sorry man the Warhammer and Marauder are owned by Harmony Gold, so not much chance of seeing them in game. FASA was paying to include them in Battletech games (as they are from Robotech/Macross), at some stage the deal was cancelled.
#73
Posted 13 May 2015 - 01:47 PM
#74
Posted 13 May 2015 - 03:12 PM
Pariah Devalis, on 13 May 2015 - 01:47 PM, said:
Jade Falcon + Steel Viper
Smoke Jaguar + Nova Cat
And, more far fetched...
Ghost Bear + Diamond Shark
Clan Wolf + Hell's Horses
#75
Posted 23 May 2015 - 08:12 AM
Light: Firemoth
Medium: Blacklanner
Heavy: Linebacker
Assault: Kingfisher
Extra: Viper, and Phantom
#76
Posted 23 May 2015 - 08:35 AM
Skyrider1746, on 23 May 2015 - 08:12 AM, said:
Light: Firemoth
Medium: Blacklanner
Heavy: Linebacker
Assault: Kingfisher
Extra: Viper, and Phantom
Linebacker instead of Night Gyr and Kingfisher instead of Turkina?! Nuts!!
PS: I think the Phantom breaks the speed limit.
#77
Posted 23 May 2015 - 09:10 AM
#78
Posted 24 May 2015 - 12:36 AM
Odanan, on 23 May 2015 - 08:35 AM, said:
Phantom IMO is even more useless than Crossbow since it has literally no weapons for all of its speed, so, given the PGI policy toward Clans, it has a fair chance of being implemented instead of something actually useful.
#79
Posted 24 May 2015 - 06:43 AM
Clan Jade Falcon Pack:
Fire Falcon
Black Lanner
Night Gyr**
Turkina
Clan Wolf Pack:
Pouncer
Phantom
Linebacker
Naga*
Clan Ghost Bear Pack:
Fire Moth
Viper
Grizzly***
Kodiak***
Clan Smoke Jaguar Pack - this is the tough one since Wave 3 is mostly OmniMechs heavily used by CSJ. So I think for this Pack I would say that they should add 'Mechs used by the missing invader Clans -- Steel Viper, Nova Cat, and Diamond Shark with a Smoke Jaguar BattleMech:
Piranha
Mongrel (Grengel)/Battle Cobra
Black Python (Viper)/Huntsman (Nobori-nin)/Crossbow
Stone Rhino***
* Arrow IV should be weapon system that has a steep angle of fire that can clear most terrain; a minimum range equal to or higher than IS LRMs; damage is done similar to artillery attacks.
** Laser Heat Sinks could be introduced as a cosmetic feature on the Night Gyr.
*** First Clan BattleMechs: construction rules would be the same as IS BattleMechs.
#80
Posted 24 May 2015 - 07:37 AM
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