demoyn, on 02 May 2015 - 09:14 AM, said:
Psychologically speaking this is probably the exact opposite of the truth. As a general rule people who are elite tend to favor the underdogs so that they can have a larger impact on the averages.
Under normal conditions yes. Under conditions like this where we already knew in advance that Wolf and Kurita were leading on points, that the top faction would get special trophies, and PGI flat-out offered free transfers to Clan regardless of contract in an attempt to increase Clan numbers in the middle of the event...
Most who do the transfers would just take the transfer to the 'top' two factions and just ride on their coattails for the #1 trophies. We saw the same thing happen in Guild Wars 2's World vs World tournament - once it became clear which worlds would lead, people transferred en-masse to those worlds, making it a self-fulfilling prophecy, so it's not just something peculiar to MWO.
If anything, the extremely small number of people that took the offer to hop to Wolf for a free trophy might be an encouraging sign.
Normal behaviour outside of tournaments like this, to borrow the events from GW2, is mixed. Some groups favoured going to underdog worlds so they could make a name for themselves, but most of them preferred to hide in the top 3 and just farm the free wins that other players get for them. This is a different community, but the overall effect isn't likely to be that different either.
Moldur, on 02 May 2015 - 11:39 AM, said:
Hm, seems like Clans don't like assaults in CW. I wonder why. :^)
Clan Assaults were the #1 most likely class type of all to die in combat from the processed stats. I'd ask for internal structure quirk buffs for them based on the stats, particularly for Gargoyles, but you can bet the polemic crowd would come in and elaborate on how dire wolves with more survivability would 'destroy the game'.
Quite a few comments seem to be based on people's personal experiences in CW/in clan/IS mechs against clan/IS mechs. I made the previous analyses based entirely on the numbers given by PGI - neither my experiences nor any one of yours is capable on its own of reflecting the entire situation given that no pilot can run in every single mech type against every single mech type on every single map within every single faction with every possible teammate, after all, but statistics reduces the effect of personal biases on one's picture of the overall situation.
Whether one
thinks something is overpowered or underpowered isn't a reliable gauge as to the actual balance status of something. If something is balanced, it would be most realistic to expect that the majority of people think it isn't - because it would be strong against something, and weak against something else: those strong against that build would think it is underpowered, those weak against that build would think it is overpowered, those who use that build would think it works fine, and on the whole, the number of people asking for buffs and those asking for nerfs to that same build should be the same.
I think the mathematics should drive decisions on where the game goes in terms of balance, rather than anyone's subjective perceptions - and the result of doing that will be that in the long run, most people's perceptions will end up aligning with the mathematics anyway. It doesn't really make a difference for Mech vs Mech combat whether the 'top tier' builds are kept and everything below is buffed up to its level, if everything is nerfed to the state of the bottom tier builds or the top is nerfed and the bottom is buffed - as long as most variants have at least one build of comparable efficiency. Right now, they're not in any way comparable, and the non-diversity of the meta reflects how players have reacted to this situation.
Edited by Hayashi, 02 May 2015 - 12:02 PM.