Sarlic, on 18 June 2015 - 12:00 AM, said:
I agree. The Atlas looks fantastic: it really has the look I imagined when I read about it in the Battletech stories: a walking wall of skull-faced armour & death.
I do not believe that the Atlas needs or should have any weapons quirks. As others have said, the Atlas isn't meant to bring ultimate firepower: that role has always been the purview of the Direwolf. What the Atlas has always been is the most well protected mech on the battlefield and one that's incredibly hard to take down.
The sad fact is that if I'm driving my adjusted Dakkawolf (3 x UAC-5, 2 x UAC-10) or my Timber-A (2 x LPL, 4 x ERML) if I come across an Atlas not only do I actually feel sorry for the pilot but I also immediately think "free kill." It shouldn't be that way.
What the Atlas needs is very simple: +20% armour on the head & torso sections, a minimum of 15 armour points on each rear torso and 15-20 additional structure points on all 3 torso sections. Make it an incredibly difficult mech to kill. Make it able to absorb phenomenal amounts of punishment before it goes down. Then the Atlas would have parity with the other heavy assault mechs. As it is now it simply isn't competitive.
Edited by Sir Wulfrick, 18 June 2015 - 02:09 AM.