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Quirk List For The May 19Th Patch


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#401 Castle Actual

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Posted 17 May 2015 - 09:34 PM

Way to kill the stock/canon variants for these mechs. Make clan ACs suck less and people won't be forced into laserboating.

#402 Livewyr

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Posted 17 May 2015 - 09:36 PM

View PostKin3ticX, on 17 May 2015 - 09:09 PM, said:

I know there is a lot of butthurt here but I have one thing to say first

ABOUT DAMN TIME PGI NERFED SOME TIER 1 CLAN MECHS

I supposed I predicted PGI would eventually have to do this
http://mwomercs.com/...ost__p__4373179
Yes, yes, I did my small part to help ruin your precious untouchable 'mechs.

I think the magnitude and comprehensive scope of these changes are debatable, but the direction is indeed correct.

PGI seems to be a lot less good at guessing which 'mech people will turn to next. Sure, the Summoner and Gargoyle are unchanged but they have their own problems too.The obvious route will be higher usage of Hellbringers rather than SMNs or GARs.

Then there is that Dire Wolf. It seems odd it was able to dodge an atomic nerfbat on the first pass. So not only are the changes likely to be off a bit but just hitting the TBR/SCR left one or two obvious candidates untouched.



Maybe the whales should give it a chance before they stop pokemoning and make threats to seek refunds.


1: It would not bother me as much if lasers were not the only viable clan ranged weapons. (I dare you to try and tell me to use Clan ACs or UACs in community warfare, with a serious face.)
2: The timber and crow were good, because they were the only clan mechs that came optimized for speed, armor, and payload, in a system that does not let the clans change any of those things.
3: They nerfed every omnipod with an energy hardpoint. Players get punished for using any energy hardpoint on those mechs, regardless of whether the build is centered on lasers or not.
4: Paul (or whatever ****** that wants to take credit) went to the local grocery and bought a big glazed ham, and threw it at the keyboard with the nerf plans. How the hell else do you explain the energy nerf on the SCR-B's head? I mean, its not a big deal, if you don't want it, switch the omnipod... but it is a huge indicator of just how much thought went into this.
5: Clans are already not playing community warfare. (Yes, Virginia, even with the "God mechs" the clans just aren't playing community warfare. What kind of ******* thinks it's a good idea to nerf the only mechs they can bring to compete with the Tier 1 IS mechs?

I'm officially in the camp of "I wish someone else had the IP."

Mostly, I'm resigning myself to hoping they don't screw up the shadowcat, because that mech is the only reason I've been here this long, at this point. IF (when) they screw it up, they had better hope my friends or people I converse with do not ask me about Mechwarrior: Online. (I will make it a crusade to point out just how uncreative the lead designer is.)


Unfortunately, courtesy of PGI (and their inability to sack Paul) this IP is dead in the gaming world. Any company with creativity is going to look at the reputation of the brand (unless there is some miraculous turn-around... which would be just that, a miracle) and know not to touch it through a VPN.

Who knows? Maybe this "Release the patchnotes BEFORE the patch" will turn out to be the initial community testing and the uncreative abomination listed in the OP will not come to fruition. Here's to hoping.

#403 HellJumper

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Posted 17 May 2015 - 09:43 PM

wow..


402 replies... and so many concerns from the players..who have spend money on this...

and here we are with no official reply to the concerns from the community.. this should tell us all that our opinions make no difference for them..

#404 Livewyr

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Posted 17 May 2015 - 09:49 PM

View PostHellJumper, on 17 May 2015 - 09:43 PM, said:

wow..


402 replies... and so many concerns from the players..who have spend money on this...

and here we are with no official reply to the concerns from the community.. this should tell us all that our opinions make no difference for them..


That was determined with the multiple threadnoughts regarding ECM and 3PV.

#405 KursedVixen

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Posted 17 May 2015 - 09:51 PM

I think it's time to begin a third exodus XD

#406 0Carbon0

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Posted 17 May 2015 - 09:53 PM

So how do i get a wave 1,2 & 3 refund now that TBR has been nerfed?

Like ghost heat
Like gauss charging
Like JJs going potatoe
Like Omni's not being Omni's
Like 3rd person being added after being promised not to

All fixes which go about it the wrong way. TBR burn time is just going to change the meta.


Why is it a cycle of

Introduce new mech pack with "lolOP" stuff
Allow everyone to buy it for 3 12 months, then play it 3 months
Nerf it just before releasing another pack


Maybe I'm potatoe but there is something wrong with this stuff

Edited by 0Carbon0, 17 May 2015 - 09:53 PM.


#407 Navid A1

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Posted 17 May 2015 - 09:58 PM

PGI.

Instead of hammering certain stock variants and pods, you could do the following:
  • get rid of these ridiculous nerfs and introduce ghost cooldown and ghost duration... why should i be punished if i choose to run 3 lasers only on those mechs?
(i never had thought that i'd want ghost something from PGI... madness)




stop with this current procedure:
Spoiler

Edited by Navid A1, 17 May 2015 - 10:06 PM.


#408 Michal R

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Posted 17 May 2015 - 10:09 PM

Quirks are a bad thing. Many players don't want it.
This is bad direction of the game. Like shoot in the foot.

But don't bother to write it one the forum, our devs don't read it, because they use twitter. Great who use it? 5% of the community? Good work men.

#409 KursedVixen

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Posted 17 May 2015 - 10:12 PM

they give us a website and they don't even use it.... pretty pathetic.


Twitter is like facebook just another social site well some of us are anti social.....

web site.

If the quirks were suppos to even out the playing field for IS WHY do clan mechs have perks?

The ONly good perk I really see on clan mechs is the lights extra structure hp and the nova's -5% overheat damage I think if we were to restore the PPC to it's former glory, and make the clan lasers the heat theri suppose to be , remove ghost heat. Clan would not NEEd perks.


and for those who would exploit the no ghost heat there's always flamers

Edited by KursedVixen, 17 May 2015 - 10:20 PM.


#410 0Carbon0

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Posted 17 May 2015 - 10:16 PM

View PostKursedVixen, on 17 May 2015 - 10:12 PM, said:

despite everything I still ahve to say MWLL was twice the game MWO will every be even if MWLL is missing a mechlab


It's funny you bring up MWLL considering it still has better gameplay.

Also being flash based on cryengine.. before MWO. Wonder where they got the idea for that?

#411 Tuann

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Posted 17 May 2015 - 10:18 PM

Well, since you guys seem just not able to find balance, just make it simple:
make :
1. All clan and IS weapons the same. Same weight, same space, same damage, same range, same heat, same ghost heat EVERYTHING the same
2. All clan and IS mech construction the same. Same engine weights, speeds, XL rules, same swapping and modification of engines, endosteel, ferrofibrous,.. etc
3. Same hard point system

the only difference between IS and Clan would be, as for the IS the different Hardpoints per variant, the color of the lasers, the sounds of the weapons and the visual difference on cosmetic part


And magically, there you go, you have balance. Because, frankly, doing it the way you are doing it now, ...

#412 KursedVixen

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Posted 17 May 2015 - 10:24 PM

So does anybody want to summarize thsi whole topic?

Summary: Your balancing is not working PGI......(like their gonna read it

personnly we have worse issues to deal with before balance can even be done

1.eliminate or AT LEAST minimize cheaters
2.hit registry fix

Edited by KursedVixen, 17 May 2015 - 10:26 PM.


#413 The Great Unwashed

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Posted 17 May 2015 - 10:28 PM

Balancing you say? I call this tinkering. See! Still standing. Balance...!

Posted Image

Rare footage: balance team hard at work

Posted Image

Edited by The Great Unwashed, 17 May 2015 - 10:49 PM.


#414 DebaucheryNShenanigans

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Posted 17 May 2015 - 10:45 PM

View PostJohnnyWayne, on 17 May 2015 - 04:28 AM, said:

Great job, Timberwolf is dead after this. So are clans overall. Well done PGI. /golfclap


Douche bag, I'll line em up and still deliver death.
my mix gauss / LRM / Strerak timby D awaits your tears to refuel...!

as for the LVomit crow.... LPL and steaks always served me awesomely.

#415 DebaucheryNShenanigans

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Posted 17 May 2015 - 11:12 PM

View PostAlienized, on 17 May 2015 - 07:31 AM, said:


negative quirks been there before clans invaded right? and why? because these mechs been too good in specific things at that point.
the same thing happens now.




CORRECT.
until double heat sinks are doubles, a NERF exists.

as for those claiming CLANNER are getting a beating.... drop as stars V's Lances, take on IS 1 on 1, let IS play as IS and then I will endorse your superior tech and stuff.

most whiners here are IS flip floppers playing clan on weekends..!

#416 kka

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Posted 17 May 2015 - 11:14 PM

View PostTelmasa, on 17 May 2015 - 01:30 PM, said:

There does not always have to be "top tier" mechs and "bad" mechs - there can simply be different mechs with different strengths and weaknesses that are still measurably balanced.


I disagree about the first comment. I think it is VITAL FOR THE GAME to always have some good and some bad mechs.

Mark Rosewater has discussed this subject widely considering Magic the Gathering.

http://archive.wizar...tgcom/daily/mr5
http://archive.wizar...tg/daily/mm/218

If you are lazy, some main points:
  • Diversity of card (Mech) power is key to discovery
  • People like finding "hidden gems"
  • Force players to improvise
That said, I agree the latter (balance) part.

#417 Jess Hazen

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Posted 17 May 2015 - 11:14 PM

So I think I might have figured out the new meta for TBR-PRIME come Tuesday. Its not pretty but this is it gentlemen, enjoy...

#418 Yozzman

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Posted 17 May 2015 - 11:39 PM

**** this ****...

Fix the ghost heat first and fix the AC.


You guys really want people to cancell their wave 3????

Edited by Yozzman, 17 May 2015 - 11:40 PM.


#419 Navid A1

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Posted 17 May 2015 - 11:50 PM

One more thing PGI.

Now that you decided on hammering things down.... how about turning down the clan ERLL burn time to 1.3 or 1.2. The reason is that this NERF bomb you just dropped is mainly targeted at MPL and ERMLs but it destroys the current C-ERLL on those chassis completely.

#420 eFTy

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Posted 17 May 2015 - 11:52 PM

Well, we all saw this coming. They're really bad at making the bad Clan Mechs actually good so they just nerf the really good ones into unplayability.

Seriously... I know the SCR & TBR needed to be pulled back a bit, but that could've been solved by making them less nimble, for starters, and maybe a bit reduced heat cap over all. Cumulative heat penalties on multiple omnipods is just stupid. The mouth-breathing kind.





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