Kristov Kerensky, on 17 May 2015 - 08:26 AM, said:
Arch, there's 1 tiny little problem with your proposals, well a lot more than that, but 1 that really cuts to the quick of things.
A by the books BattleTech based first person shooter game has NEVER been successful enough to be worthwhile.
Kesmai's MPBT 3025 on GEnie, MPBT Solaris, EA's MPBT 3025, not a single one was a commercial success, not even close to being a commercial success. EA's game never even got out of closed beta, the numbers of potential customers was so bad that they couldn't even cover the cost of the development when they closed it down.
And not a single one of those BTech games had mixed IS and Clan to deal with, they were purely 3025 and older Inner Sphere Tech, nothing else. No imbalances to deal with, and yet, they just couldn't get enough of a playerbase on any of them to make a commercially successful venture of them.
MW2-4 were all Clan based, IS Tech was added to later titles and it was freely mixed with Clan Tech, and ALL of them were primarily Single player games with a multiplayer addon, balance wasn't even looked at until MW4, which concluded that setting hardpoints was the path to balance. And that was the ONLY balance tool that was used on any of the MW titles to date, hardpoints, which failed totally. The MW2-4 titles were not about multiplayer, they were not about the IS vs the Clans, they were single player games where you got to either be Clan or be IS with Clan toys at your disposal. And MW2 was the best selling and most played of the lot, in case you forgot, wonder why...
BattleTech itself was balanced nicely until the Clans were added, and even the creators have stated publically, that was a massive mistake. There is no balance between Clans and IS, a Star can take a Company, usually without a single loss, baring extremely lucky rolls, something those of us who played BattleTech remember all to vividly. Even the lore for the Invasion shows time and again that the IS couldn't face the Clans in a straight fight, they had to play dirty and cheat, even the heros in the novels had to do this, from Phelan Kell all the way to ComStar at Tukayyid, there were no clean straight up fights, it was always dirty pool and cheating for the IS to win the engagement, and lots and lots of Stackpoling, because the IS did NOT have a chance in hell against the Clans without plot devices.
There is no way to have the BattleTech canon Clans vs the Inner Sphere and make it commercially viable, much less successful, it simply isn't possible. I wish it was, I don't mind fighting as IS against the Clans using TT values, but I'm rather odd that way, like some others here. We ARE a very small minority however, and history has shown repeatedly that we're not enough of a market to be commercially viable, so, we aren't going to get what we want.
PGI was aware of this years ago, that's why they said from the getgo, the Clans will have better tech but they will not be the auto-win faction, they will be balanced against the IS so that no one HAS to be Clan in order to be able to win, which is the only possible way to make a commercially viable, much less successful, BTech based PvP game.
MWO is a commercial venture, if you can't view it that way, then you need to stop making suggestions and deal with it, because unless this venture makes a profit, it will cease to exist. I'd LOVE to have purely TT values across the board for everything, IS and Clan, and I know EXACTLY how those work out in actual play. I also know that that would spell the death of MWO within 3 months, 6 at the most. I don't always agree with PGI's vision, I think they've made some serious CharlieFranks, but they ARE trying to make this game commercially viable and that is their overriding design plan, it has to make money. The more people this game appeals to, the more money it can make, the longer it can stay operational, the more time they have to do things like Solaris, PvE, and so on.
So please people, stop with the bs that will kill this video game, try to think as a businessperson, WHAT can they do to make the game fun to more people, so it can make more money?
MPBT3025 didnt die because EA decided they couldnt make money...it died because MS
MS also killed Mechcommander with MechCommander 2 (and the decision by the lead MS rep to basically tell the Head League Admin (me) that all of us could fk ourselves the game was broken buy it or dont get patches...once it was dumped by MS tho...instantly fixed and had massive additions depending on mod(s)
MW3/4 were pretty cool particularly if you were in the right league
Now thank god for NBT4's rebuild and additions to MW4 cause that sustained a lot of us for many many years..
for Me I also had Neveron...which made a fortune and would still be around if the Admins were not greedy and lazy at the same time....
The game can be commercially viable and successful and Battletech...it has existed and it could be this game lol
They just need to have the balls to actually go down that road...and us as a community go with them...(or get back on the bus if that is the case)
Futhermore...I think if you hit the Steam release going "The Starleague has fallen....300 years of war is about to commence" and let people look at what type of stuff Kurita tends to use, Davion, Steiner, Marik, etc etc etc and then go there...and play together in the same pool with every member of their house to jockey for position pre-cycle start/elect leaders yada yada and then it really hits the fan for another few months or longer depending on what we as the present community figure out is most feasible/fun (lets face it...playing 1 campaign for 5 years...while immersive..is going to boring as fk for long stretchs...but if we compress the woot into say 4 months...well that is 4 months of concentraited woot)
Also..you saw where I said I've played every online BT game since 1996...
and only 1 time....ever
have the Clans even gotten without a faint glimmer of hope of a snowballs chance in hell of taking Terra
I hate to say this....but we computer gamers are not genetically engineered warriors decending from mystical bloodlines who may or may not use stimulants to enhance damn near everything
Edited by ArchAngelWC, 17 May 2015 - 08:51 AM.