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Is Pgi A Worthy Holder Of The Rights To Mechwarrior?


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#141 ArchAngelWC

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Posted 23 May 2015 - 05:13 AM

View Postspectralthundr, on 22 May 2015 - 10:45 PM, said:


It's what they do, along with making things up outright, or taking things out of context completely to go "See see? GRAB DEAL11!!!eleventy!!!" Thankfully they mostly keep it to the Starcitizen forums these days, yes they have a massive thread there bitching non stop about PGI and MWO. It's quite pathetic really.

The part Spec is going to leave out is her and Heffay are like 1-2 steps from being perma-banned from the RSI forums for White Knighting PGI there as well....
I swear I think they get paid by the post Chinese government style sometimes...

#142 zeves

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Posted 23 May 2015 - 05:16 AM

MWO was created mainly because MWLL was somewhat populair
so you can thank the people that created that mod for this

#143 Sir Wulfrick

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Posted 23 May 2015 - 05:46 AM

View PostSigilum Sanctum, on 22 May 2015 - 09:30 PM, said:

Are people in here seriously saying they'd rather have EA, Activision, or even Ubisoft have the rights to this game.

Do you people even pay attention to what that unholy trinity of publishers DO to their games and customers?


This. If any of those publishers got hold of the Mechwarrior / Battletech IP (let's not be pedantic here, I'm talking about Mechwarrior games for the PC platform) then the whole thing would be over. We would never again see another quality Mechwarrior game. Any of those publishers getting hold of the IP would be an absolute disaster.

As distasteful as some of PGI's decisions are, I'd much rather they continue to license the game IP from Microsoft than one of the unholy trinity get hold of it.

#144 ArchAngelWC

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Posted 23 May 2015 - 06:05 AM

View PostSir Wulfrick, on 23 May 2015 - 05:46 AM, said:


This. If any of those publishers got hold of the Mechwarrior / Battletech IP (let's not be pedantic here, I'm talking about Mechwarrior games for the PC platform) then the whole thing would be over. We would never again see another quality Mechwarrior game. Any of those publishers getting hold of the IP would be an absolute disaster.

As distasteful as some of PGI's decisions are, I'd much rather they continue to license the game IP from Microsoft than one of the unholy trinity get hold of it.


As much as I despise much of what PGI has done so far...I agree...
However I am unwilling to use that as a justification to excuse their blasphemy for a simple reason...

If the IP went into limbo....You know we'd have a viable game about as quickly as the MWLL team can get back together and get that mechlab up...possibly put somework towards a MPBT3025 style Inner Sphere community warfare thing with a seperate Kerensky Cluster for us Clanners to muck around in till the the appropriate time lol

and that is what is more likely...lets face it after PGI gets done with this in 2020 do you really think anyone is going to be latching onto this IP....no...but what we will get will probably be better than what PGI has done so far sadly

one day perhaps this game will become Battletech again...but right now its basically Big Stompy Robots online and Kerensky help you if you want to play Clan lol

ie: MC2 became http://www.moddb.com...mander-omnitech once MS shatted it out...and that game is pretty sweet....

Edited by ArchAngelWC, 23 May 2015 - 06:09 AM.


#145 Sir Wulfrick

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Posted 23 May 2015 - 06:20 AM

View PostArchAngelWC, on 23 May 2015 - 06:05 AM, said:


As much as I despise much of what PGI has done so far...I agree...
However I am unwilling to use that as a justification to excuse their blasphemy for a simple reason...

If the IP went into limbo....You know we'd have a viable game about as quickly as the MWLL team can get back together and get that mechlab up...possibly put somework towards a MPBT3025 style Inner Sphere community warfare thing with a seperate Kerensky Cluster for us Clanners to muck around in till the the appropriate time lol

and that is what is more likely...lets face it after PGI gets done with this in 2020 do you really think anyone is going to be latching onto this IP....no...but what we will get will probably be better than what PGI has done so far sadly

one day perhaps this game will become Battletech again...but right now its basically Big Stompy Robots online and Kerensky help you if you want to play Clan lol

ie: MC2 became http://www.moddb.com...mander-omnitech once MS shatted it out...and that game is pretty sweet....


Well I'll be damned, I had no idea that game / mod existed! Thanks for posting that link...

#146 Rush Maguin

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Posted 23 May 2015 - 06:31 AM

Every MMO/Online game I have ever seen (and I've been in my share) has a very vocal, deeply hateful group of players that spew venom and loathing in their forums day and night. Every. Single. One. Ever. I have yet to see one that doesn't.

The thing is, these people do not represent the entire game community. They speak for themselves and assume everyone else -must- feel like they do. No online game is perfect, but these guys are in hysterics 99 percent of the time, for no proportionate reason.

They're embarrassments to any online community.

#147 Commander A9

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Posted 23 May 2015 - 06:32 AM

After what they did to the Timber Wolf? Let me say...

NO! God, I wish Smith and Tinker and MekTek hadn't sold out!

#148 MysticLink

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Posted 23 May 2015 - 06:40 AM

View PostRush Maguin, on 23 May 2015 - 06:31 AM, said:

Every MMO/Online game I have ever seen (and I've been in my share) has a very vocal, deeply hateful group of players that spew venom and loathing in their forums day and night. Every. Single. One. Ever. I have yet to see one that doesn't.

The thing is, these people do not represent the entire game community. They speak for themselves and assume everyone else -must- feel like they do. No online game is perfect, but these guys are in hysterics 99 percent of the time, for no proportionate reason.

They're embarrassments to any online community.

I totally agree with this.

#149 ArchAngelWC

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Posted 23 May 2015 - 07:13 AM

View PostMysticLink, on 23 May 2015 - 06:40 AM, said:

I totally agree with this.

agreed vitriol spewing trolls do exist....

But to say that every person who has played MWO...looked at it..and went WTF...
is a hateful vitriol spewing troll...is a leap...that being said
Passion...it makes you say stupid ****

#150 NephyrisX

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Posted 23 May 2015 - 10:19 AM

View PostArchAngelWC, on 23 May 2015 - 07:13 AM, said:

agreed vitriol spewing trolls do exist....

But to say that every person who has played MWO...looked at it..and went WTF...
is a hateful vitriol spewing troll...is a leap...that being said
Passion...it makes you say stupid ****

A majority of those people also also knows how to keep their vitriol under control and check the facts before spouting sensationalistic and/or conspiratorial stuff; that "the sky is falling!" or what not.

#151 Mechwarrior Buddah

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Posted 24 May 2015 - 02:37 AM

View PostKovarD, on 22 May 2015 - 06:54 PM, said:

Look on MWLL forum. Sean Tracy wrote a pissed post when he was working for Crytek, a PGI guy (Russ or Bryan) tolding him to stop (in a passive-agressive manner). People copied and pasted his post here and he had to make a apollogy post because he worked for the company that uses the engine for MWO. Gosh, this case was well know here back in the day...


I saw the post after it was redacted on their own forums. Ive never seen the first post even in screenshot, and the redacted post says something to the effect that they never actually were told to stop; they just moved on

#152 Mechwarrior Buddah

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Posted 24 May 2015 - 02:40 AM

View PostSir Wulfrick, on 23 May 2015 - 05:46 AM, said:


This. If any of those publishers got hold of the Mechwarrior / Battletech IP (let's not be pedantic here, I'm talking about Mechwarrior games for the PC platform) then the whole thing would be over. We would never again see another quality Mechwarrior game. Any of those publishers getting hold of the IP would be an absolute disaster.

As distasteful as some of PGI's decisions are, I'd much rather they continue to license the game IP from Microsoft than one of the unholy trinity get hold of it.


Pretty sure that if this died the IP would go back into stasis for a while. Doubt the big evil companies would want to buy a title that failed to get momentum for a SP game and then killed a free to play game as well. It would be seen as a failure at that point

#153 Whatzituyah

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Posted 24 May 2015 - 07:10 AM

View PostMechwarrior Buddah, on 24 May 2015 - 02:40 AM, said:


Pretty sure that if this died the IP would go back into stasis for a while. Doubt the big evil companies would want to buy a title that failed to get momentum for a SP game and then killed a free to play game as well. It would be seen as a failure at that point


Mechwarrior Buddah is right if PGI failed Mechwarrior Online it would be seen as failed franchise and won't be touched for awhile do we really want to wait another 13 years?

#154 Mechwarrior Buddah

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Posted 24 May 2015 - 09:27 AM

View PostWhatzituyah, on 24 May 2015 - 07:10 AM, said:


Mechwarrior Buddah is right if PGI failed Mechwarrior Online it would be seen as failed franchise and won't be touched for awhile do we really want to wait another 13 years?


yes

Thats the worst argument you can make. You do realize that? We should keep this going no matter how non Battletech it becomes because otherwise we have nothing.

At some point, you should just let it go.

(yes, yes, I fully appreciate the irony in that statement)

Edited by Mechwarrior Buddah, 24 May 2015 - 09:53 AM.


#155 Zolaz

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Posted 24 May 2015 - 10:20 AM

View PostCommander A9, on 23 May 2015 - 06:32 AM, said:

After what they did to the Timber Wolf? Let me say...

NO! God, I wish Smith and Tinker and MekTek hadn't sold out!


There is more than one Timberwolf build. Sorry that the one build you have for the TW got nerfed. Maybe you can figure out how to build another version one of these days? Well, I suppose it is easier to just be mad on the Forums ...

#156 Brody319

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Posted 24 May 2015 - 10:36 AM

View PostCommander A9, on 23 May 2015 - 06:32 AM, said:

After what they did to the Timber Wolf? Let me say...

NO! God, I wish Smith and Tinker and MekTek hadn't sold out!

Posted Image

#157 Mechwarrior Buddah

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Posted 24 May 2015 - 11:05 AM

View PostBrody319, on 24 May 2015 - 10:36 AM, said:

Posted Image


You mean Posted Image

#158 Rebas Kradd

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Posted 24 May 2015 - 11:20 AM

View PostRush Maguin, on 23 May 2015 - 06:31 AM, said:

Every MMO/Online game I have ever seen (and I've been in my share) has a very vocal, deeply hateful group of players that spew venom and loathing in their forums day and night. Every. Single. One. Ever. I have yet to see one that doesn't.


PGI's particular group of haters thinks they're special snowflakes because PGI has handed them some ammunition with their past PR clumsiness (and in a couple of cases, flat-out lies). They've been part of a development model that's largely unprecedented - letting players in after only six months' development and putting up with their feedback as they change design pillars, shuffle priorities, deal with setbacks and legacy issues, fight with their publisher - all events that are quite typical to game development, but normally take place pre-release and hidden from gamers. And a lot of the player base has been hilariously and tragically unable to interpret those events properly.

I have my own set of gripes with this developer, but they don't involve conspiracy theories. PGI is barely unique amongst game developers with their history of mistakes and PR missteps, and its haters aren't doing any more damage than other studios' haters are doing. EA has enough haters to populate a small country, and it's still one of the world's largest and most successful houses.

Edited by Rebas Kradd, 24 May 2015 - 11:22 AM.


#159 Mechwarrior Buddah

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Posted 24 May 2015 - 12:12 PM

View PostRebas Kradd, on 24 May 2015 - 11:20 AM, said:


PGI's particular group of haters thinks they're special snowflakes because PGI has handed them some ammunition with their past PR clumsiness (and in a couple of cases, flat-out lies). They've been part of a development model that's largely unprecedented - letting players in after only six months' development and putting up with their feedback as they change design pillars, shuffle priorities, deal with setbacks and legacy issues, fight with their publisher - all events that are quite typical to game development, but normally take place pre-release and hidden from gamers. And a lot of the player base has been hilariously and tragically unable to interpret those events properly.

I have my own set of gripes with this developer, but they don't involve conspiracy theories. PGI is barely unique amongst game developers with their history of mistakes and PR missteps, and its haters aren't doing any more damage than other studios' haters are doing. EA has enough haters to populate a small country, and it's still one of the world's largest and most successful houses.


Well to be fair a lot of us are founders and as they told us in the now deleted ask the devs 45:

Quote

Question form GaussDragon: Are you (PGI) going to make an official response to the two #saveMWO Town Hall events that have taken place? One of the common grievances was lack of communication and that #saveMWO was created partly as a response to an inadequate communication process. Are there any initiatives to improve this and to reach out to greater cross sections of the community?
Answer from PGI: We are acutely aware of the #saveMWO group. As with all feedback/suggestions, whether it be from groups or individuals, we weigh them all equally and work through the pros and cons of the suggestions. We cannot move forward with all suggestions made and we have to keep in mind our original goals of the game… bringing the IP back to life and making the game fun for as many people as possible, not just the core group (which is who the majority of #saveMWO is). While we do actively listen to our core group (and as mentioned, we cannot follow up with every suggestion made), who we do value greatly, we have to keep in mind what is best for MWO in the long term, and that is attracting as many new players as possible.


Quote

I have my own set of gripes with this developer


When have you EVER? The only time Ive ever seen you express even the slightest inkling of anything less than abject white knighting was one post on Twitter lol

Edited by Mechwarrior Buddah, 24 May 2015 - 12:14 PM.


#160 Rebas Kradd

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Posted 24 May 2015 - 01:42 PM

View PostMechwarrior Buddah, on 24 May 2015 - 12:12 PM, said:


"Well to be fair a lot of us are founders and as they told us in the now deleted ask the devs 45:"

we have to keep in mind our original goals of the game...bringing the IP back to life and making the game fun for as many people as possible, not just the core group (which is who the majority of #saveMWO is)


Yeah... what's your point? It would have been silly for PGI to cater to a minority of gamers, regardless of whatever bottomless pockets those gamers think they have. It's perfectly ordinary in the gaming industry for publishers and studios to cut hardcore features for the sake of wide appeal.

PGI's biggest mistake was making all those hardcore promises to the Founders in the first place. They weren't well thought out. But what were they supposed to do once they realized their error, go "Well, we made a bunch of financially suicidal commitments but don't feel it's right to change them, so I guess now we'll just lay down and die"? Hardly. It's a tough lesson, but you suck it up and make the decision best for the game. Their second biggest mistake was not being transparent about it.

View PostMechwarrior Buddah, on 24 May 2015 - 12:12 PM, said:

When have you EVER (complained about PGI)? The only time Ive ever seen you express even the slightest inkling of anything less than abject white knighting was one post on Twitter lol


I admit I defend PGI from baseless accusations more than I gripe, but the gripes are out there.

Edited by Rebas Kradd, 24 May 2015 - 01:43 PM.






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