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Why Is The Doomcrow Still More Agile Than Clam Lights?

Balance BattleMechs

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#61 CaliburZero

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Posted 26 May 2015 - 06:23 PM

I'm actually in support of having the positive bonus to agility on the crow removed, and honestly? Wouldn't affect me much. Its what SHOULD have happened instead of these silly laser nerfs, or at most, a much smaller laser nerf on top of the agility debuff/nerf/whatever u want to call it.

Talking about this now though does leave a sour taste in my mouth. Its quite obvious while you Deathlike and Mcgral18 are some of the best people to listen to on these forums and I agree with 90% of the things u two say (there are a few other posters as well that get this "gold star", lol) these back-to-back suggestions after these nerfs are paving the way for people who are clearly IS biased (its obvious who these people are) to try and ruin clams as much as possible.

I fear for the wave 3 purchase I made just a little more, especially with how much crying I see as is for clam nerfs.

Edited by CaliburZero, 26 May 2015 - 06:24 PM.


#62 Tiamat of the Sea

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Posted 26 May 2015 - 06:25 PM

Well then reasonable people will just have to turn and jump on anyone trying to take it as license to keep going and smack things with 25% hammers.

#63 CaliburZero

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Posted 26 May 2015 - 06:26 PM

View PostJohnny Z, on 26 May 2015 - 06:06 PM, said:

Well I have been asking for Cheese Crow nerfs for a while now every chance I get. Maybe you could take a poke at the Crow? :) The speed and agility is off the charts for how much firepower it has and its durability.


Speaking of IS Bias to the Max... :ph34r:

#64 bad arcade kitty

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Posted 26 May 2015 - 06:33 PM

btw, do you know that wolverine is significantly more agile than stormcrow?

why is it allowed to be more agile than any clan mech while having great positive weapon quirks too? meanwhile scr cannot even use lasers

#65 Y E O N N E

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Posted 26 May 2015 - 06:37 PM

View Postbad arcade kitty, on 26 May 2015 - 04:58 PM, said:

the angle is a minor characteristic comparing to the turn/twist rate

urbi has 360 degrees twist, so op, nerf pls


Depends on the geometry of the 'Mech. Like the Stalker, the Turkey has a long and narrow torso and only requires tiny motions to spread damage around. That's actually one of the differences between it and the Griffin and Blackjack; both of those are flat and broad. So, those two 'Mechs have to be able to turn farther to hide a particular component. In a perfect world, they'd turn faster, too, so that it takes the same amount of time to rotate for that greater distance as it does for the Tempest Turkey to rotate its smaller distance.

Urban 'Mech is a poor example even facetiously, since it is a small cylinder with narrow hit-boxes, allowing it to spread shots with small motions, too. The 'Mech is actually quite good geometrically and is limited only by the number of lasers it can carry and the deliberately small engine cap. Those two limitations, as well as having Light 'Mech armor, keep it from being OP at all.

View Post1453 R, on 26 May 2015 - 04:06 PM, said:

But for a 'Mech to deserve a sub-90 arc, it needs to be truly busted in other areas to compensate for that absolutely suffocating lack of agility. The Blackjack-1X you mention is difficult to make effective use out of specifically because of its limited twist range. The Stalker and the Dire Whale both carry absolutely stupendous forward firepower that necessitates limiting their agility via shortened twist arcs, but those are edge cases which have countervailing strengths to make up for their shortened twist arcs (super-high sniper hardpoints and huge firepower levels for the Stalker, crap-bricks-from-your-ears levels of firepower for the Whale).

No worthwhile build on the Stormcrow, especially post-Beamurder, uses anything bigger than the 2E arms. It has an absolute maximum of two sniper-level hardpoints, 1E per shoulder - and people generally agree that the BLR-1G, with its six sniper-level energy hardpoints and far more equipment weight to carry sniper energy with, didn't deserve the 60-degree arcs it was saddled with.


A few things:

First, the BLR is also big and slow and doesn't have the feet turn-rate of a Tempest Turkey, so it can't really compensate for a reduced yaw angle the way a smaller and more nimble 'Mech can. Most of its guns are also in that immobile torso rather than its underused and lower-actuated arms.

Second, the Stalker does alright with its even more handicapped yaw angle...and that's because its hit-boxes are very similar to the Turkey's. Long, narrow torso with long side boxes making the CT difficult to focus on and allowing easy spread of damage. It's not the firepower; the Stalker also doesn't even have that great a level of forward firepower, certainly nothing comparable to a Dire Whale. Unlike the Stalker, the Whale gets torn to pieces since it has very wide boxes and can't easily spread shots off of any section, it can't turn quickly with its feet, and it has low hard-points. If you want that piece of his torso, it's all but yours.

Finally, the BJ-1X (and Arrow and BJ-1DC) suffers more from a reduced yaw angle than the Turkey and the Stalker would because it is flat and broad. Same with the Griffin. See the section above your quote. That said, it is also really quick on its feet and can do vertical peeking like a champion, and those help mitigate the yaw angle deficiencies, deficiencies it was given ostensibly because it had a lot of forward firepower at the time it was released. Naturally, the times have changed.

Even if the BJ-1X and BLR get their penalties removed, the Tempest Turkey retains a significant advantage on account of superior geometry and arms that can move sideways, not to mention the ability to lose one whole side without dying like the Griffin would running at the same speed.

With that out of the way, if we were to change it I think we ought to try it with a 100 degree yaw angle before Elite and see where to go from there. Sub-90 is harsh for pretty much any 'Mech. I don't think we'd see much difference on the Turkey except in its effectiveness against lights. It would make it a bit more difficult to get and maintain lock with streaks during a quick, short-range exchange, and I think that's pretty much it.

#66 Johnny Z

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Posted 26 May 2015 - 06:39 PM

View PostCaliburZero, on 26 May 2015 - 06:26 PM, said:



Speaking of IS Bias to the Max... :ph34r:


I wont argue with this. But there is more than a few Omni mech biased. Also I dont want Inner Sphere to be easy mode.

#67 1453 R

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Posted 26 May 2015 - 06:44 PM

Does anyone even listen to you anymore, Johnny? I mean srsly. Every post I see out of you equates to "f*** Clans, more nerfs". I don't think I've ever seen you positively contribute to a thread.

I'm fairly sure everyone in MWO knows your stance on the Clan tech base by now, dude. Any particular need to continually trumpet it across the rooftops?

#68 FupDup

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Posted 26 May 2015 - 06:45 PM

View Post1453 R, on 26 May 2015 - 06:44 PM, said:

Does anyone even listen to you anymore, Johnny? I mean srsly. Every post I see out of you equates to "f*** Clans, more nerfs". I don't think I've ever seen you positively contribute to a thread.

I'm fairly sure everyone in MWO knows your stance on the Clan tech base by now, dude. Any particular need to continually trumpet it across the rooftops?

He's sort of like the Inner Sphere equivalent of Gyrok, in a few ways. Well, he's one of the Inner Sphere Gyroks...

#69 bad arcade kitty

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Posted 26 May 2015 - 06:46 PM

2 Yeonne Greene

anyway scr doesn't have turn angle quirks, only turn rate ones, the original poster misled us all

for most omnipods they are worse than wvr has, while having worse engine than wvr can pack too
and severe negative quirks vs wvr's positive ones

#70 Mcgral18

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Posted 26 May 2015 - 06:46 PM

View Postbad arcade kitty, on 26 May 2015 - 06:33 PM, said:

btw, do you know that wolverine is significantly more agile than stormcrow?

why is it allowed to be more agile than any clan mech while having great positive weapon quirks too? meanwhile scr cannot even use lasers


Looks nearly identical to me.

Or greater.
FEAR ME


But not without sacrifice.

Less torso yaw by 6 degrees, up to 224.4 torso twist speed (Myth Lynx, and Soon™ the Black Lanner)
I suppose I can see the resemblance; but you don't see the MWO forums whining very much about the Wolverine. Not even the Baby Dragon (at 57% AC5 reduction)

Not sure what the typical Wolverine build is, but with a 330 engine it will have the same torso twist (same 25% buff) with 6 degrees less torso yaw distance.

#71 Johnny Z

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Posted 26 May 2015 - 06:48 PM

View Post1453 R, on 26 May 2015 - 06:44 PM, said:

Does anyone even listen to you anymore, Johnny? I mean srsly. Every post I see out of you equates to "f*** Clans, more nerfs". I don't think I've ever seen you positively contribute to a thread.

I'm fairly sure everyone in MWO knows your stance on the Clan tech base by now, dude. Any particular need to continually trumpet it across the rooftops?


My stance is irrelevant. If the playing field is fair or not is the question. Funny you mention contributing to a topic, your just trolling plain as day.

#72 Tiamat of the Sea

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Posted 26 May 2015 - 06:49 PM

View PostJohnny Z, on 26 May 2015 - 06:48 PM, said:

My stance is irrelevant. If the playing field is fair or not is the question. Funny you mention contributing to a topic, your just trolling plain as day.


If he's just trolling, why are you feeding it?

#73 Mcgral18

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Posted 26 May 2015 - 06:49 PM

View Postbad arcade kitty, on 26 May 2015 - 06:46 PM, said:

2 Yeonne Greene

anyway scr doesn't have turn angle quirks, only turn rate ones, the original poster misled us all

for most omnipods they are worse than wvr has, while having worse engine than wvr can pack too
and severe negative quirks vs wvr's positive ones


Yet again, your reading comprehension is absolutely horrid.


I know the Crow has a NATIVE 156 degree torso yaw distance.
Here, I'll even show you where I said that:

View PostMcgral18, on 26 May 2015 - 01:53 PM, said:

After nearly a year, the DoomCrow is still significantly more agile than nearly every Clam light; the only exception being the Myth Lynx at less than half the tonnage.

The Cute Fox and Badder cannot match the impressive 156 degree twist angle the Crow has, unquirked. The Badder A, using CT quirks, can match the Crow with 158.4 degrees, with the Prime being at 144 and the D 151.2.


#74 Johnny Z

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Posted 26 May 2015 - 06:51 PM

View PostQuickdraw Crobat, on 26 May 2015 - 06:49 PM, said:



If he's just trolling, why are you feeding it?


Troll swarming?

#75 Sigilum Sanctum

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Posted 26 May 2015 - 07:13 PM

View PostFupDup, on 26 May 2015 - 06:45 PM, said:

He's sort of like the Inner Sphere equivalent of Gyrok, in a few ways. Well, he's one of the Inner Sphere Gyroks...


Jesus christ no. Please no.

#76 Y E O N N E

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Posted 26 May 2015 - 07:21 PM

View Postbad arcade kitty, on 26 May 2015 - 06:46 PM, said:

2 Yeonne Greene

anyway scr doesn't have turn angle quirks, only turn rate ones, the original poster misled us all

for most omnipods they are worse than wvr has, while having worse engine than wvr can pack too
and severe negative quirks vs wvr's positive ones


Generic omni-pod nerfs were wrong and need to be rolled back, you won't get any argument from me, there. C-ERML and C-LPL themselves should have been adjusted, and not by 30% duration and not with anything at all on cool-down. But PGI seems to have an aversion to direct changes to weapons even if they've given 90% of the 'Mechs in one tech set some minimum level of bonus to a whole class of guns.

As for presence of twist quirks, I'm just looking at these base stats, geometry, and the hit-boxes, and use cases and I know it's way out of line. It doesn't even need to be able to twist that far to shield damage, so all it's doing is getting an effort-free shot of Streak 30 or 4x C-MPL on the arse of any Light that goes whizzing by your side at 10 meters trying to evade, and that's an edge it really doesn't deserve given it has arms and can turn on a dime to begin with, as well as the ability to run-down that light long enough to fry him if he finds neither allies nor a sufficient change in vertical displacement.

Wolverine is also a joke, even with the meta-build 6K (which is not as fast as the Turkey, mind you). Yeah, 6K buddies, you keep facing that squishy XL left torso toward me while you try and shield that arm...

#77 FupDup

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Posted 26 May 2015 - 07:25 PM

Step 1: Remove +15% torso twist speed quirk. Thus, it will now be +0%. Don't make it negative.

Step 2: Reduce maximum torso twist angle to somewhere in the neighborhood of 110 degrees default.

2b. If we're generous, maybe let the non-weapon side torsos increase the twist angle a bit because you have to rely on more vulnerable gun arms, but this isn't 100% necessary.


And presto chango, we're done, we now have a medium that is still very good (which MWO needs more of, A LOT more of) without being quite as far out of line.

#78 Mcgral18

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Posted 26 May 2015 - 07:27 PM

View PostFupDup, on 26 May 2015 - 07:25 PM, said:

Step 1: Remove +15% torso twist speed quirk. Thus, it will now be +0%. Don't make it negative.

Step 2: Reduce maximum torso twist angle to somewhere in the neighborhood of 110 degrees default.

2b. If we're generous, maybe let the non-weapon side torsos increase the twist angle a bit because you have to rely on more vulnerable gun arms, but this isn't 100% necessary.


And presto chango, we're done, we now have a medium that is still very good (which MWO needs more of, A LOT more of) without being quite as far out of line.


You forgot to remove (or adjust) the negative quirks.

#79 FupDup

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Posted 26 May 2015 - 07:31 PM

View PostMcgral18, on 26 May 2015 - 07:27 PM, said:


You forgot to remove (or adjust) the negative quirks.

Oops. :\

I thought that was somewhat implied, given that the majority don't really like those current quirks...

Edited by FupDup, 26 May 2015 - 07:31 PM.


#80 Mystere

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Posted 26 May 2015 - 07:52 PM

View Post1453 R, on 26 May 2015 - 06:44 PM, said:

Does anyone even listen to you anymore, Johnny? I mean srsly. Every post I see out of you equates to "f*** Clans, more nerfs". I don't think I've ever seen you positively contribute to a thread.

I'm fairly sure everyone in MWO knows your stance on the Clan tech base by now, dude. Any particular need to continually trumpet it across the rooftops?


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