bad arcade kitty, on 26 May 2015 - 04:58 PM, said:
the angle is a minor characteristic comparing to the turn/twist rate
urbi has 360 degrees twist, so op, nerf pls
Depends on the geometry of the 'Mech. Like the Stalker, the Turkey has a long and narrow torso and only requires tiny motions to spread damage around. That's actually one of the differences between it and the Griffin and Blackjack; both of those are flat and broad. So, those two 'Mechs have to be able to turn farther to hide a particular component. In a perfect world, they'd turn faster, too, so that it takes the same amount of time to rotate for that greater distance as it does for the Tempest Turkey to rotate its smaller distance.
Urban 'Mech is a poor example even facetiously, since it is a small cylinder with narrow hit-boxes, allowing it to spread shots with small motions, too. The 'Mech is actually quite good geometrically and is limited only by the number of lasers it can carry and the deliberately small engine cap. Those two limitations, as well as having Light 'Mech armor, keep it from being OP at all.
1453 R, on 26 May 2015 - 04:06 PM, said:
But for a 'Mech to deserve a sub-90 arc, it needs to be truly busted in other areas to compensate for that absolutely suffocating lack of agility. The Blackjack-1X you mention is difficult to make effective use out of specifically because of its limited twist range. The Stalker and the Dire Whale both carry absolutely stupendous forward firepower that necessitates limiting their agility via shortened twist arcs, but those are edge cases which have countervailing strengths to make up for their shortened twist arcs (super-high sniper hardpoints and huge firepower levels for the Stalker, crap-bricks-from-your-ears levels of firepower for the Whale).
No worthwhile build on the Stormcrow, especially post-Beamurder, uses anything bigger than the 2E arms. It has an absolute maximum of two sniper-level hardpoints, 1E per shoulder - and people generally agree that the BLR-1G, with its six sniper-level energy hardpoints and far more equipment weight to carry sniper energy with, didn't deserve the 60-degree arcs it was saddled with.
A few things:
First, the BLR is also big and slow and doesn't have the feet turn-rate of a Tempest Turkey, so it can't really compensate for a reduced yaw angle the way a smaller and more nimble 'Mech can. Most of its guns are also in that immobile torso rather than its underused and lower-actuated arms.
Second, the Stalker does alright with its even more handicapped yaw angle...and that's because its hit-boxes are very similar to the Turkey's. Long, narrow torso with long side boxes making the CT difficult to focus on and allowing easy spread of damage. It's not the firepower; the Stalker also doesn't even have that great a level of forward firepower, certainly nothing comparable to a Dire Whale. Unlike the Stalker, the Whale gets torn to pieces since it has very wide boxes and can't easily spread shots off of any section, it can't turn quickly with its feet, and it has low hard-points. If you want that piece of his torso, it's all but yours.
Finally, the BJ-1X (and Arrow and BJ-1DC) suffers more from a reduced yaw angle than the Turkey and the Stalker would because it is flat and broad. Same with the Griffin. See the section above your quote. That said, it is also really quick on its feet and can do vertical peeking like a champion, and those help mitigate the yaw angle deficiencies, deficiencies it was given ostensibly because it had a lot of forward firepower at the time it was released. Naturally, the times have changed.
Even if the BJ-1X and BLR get their penalties removed, the Tempest Turkey retains a significant advantage on account of superior geometry and arms that can move sideways, not to mention the ability to lose one whole side without dying like the Griffin would running at the same speed.
With that out of the way, if we were to change it I think we ought to try it with a 100 degree yaw angle before Elite and see where to go from there. Sub-90 is harsh for pretty much any 'Mech. I don't think we'd see much difference on the Turkey except in its effectiveness against lights. It would make it a bit more difficult to get and maintain lock with streaks during a quick, short-range exchange, and I think that's pretty much it.