Moldur, on 27 May 2015 - 08:49 AM, said:
Do people really view torso twist as such a huge factor? I honestly don't use most of the extra twist of the Stormcrow. Most mechs besides some limited ones like the dire and 4N have enough and anything beyond that is just gravy.
The twist range is enormous, which means several things.
1.) the Stormcrow's top speed is effectively amplified, as it can apply that top speed in more directions whilst still engaging the enemy. Very few 'Mechs can shoot directly 180 degrees behind them - the Stormcrow can (with its arms, provided no ballistics/PPCs), which gives it a big edge in skirmishing engagements,
2.) the 'Mech can utilize defensive twisting across a wider range of motion; i.e. its legs don't have to be directly facing its enemy for it to rotate damage all across its frame. You can, for example, be moving laterally compared to your target and
still have plenty of twist range to spread damage across all three torso facings, rather than being forced to take it only on one side because you can't twist far enough to bring the other into line.
3.) finally, and most importantly in the eyes of most of the Doomcrow folks, the massive twist arcs combined with the 'Mech's heavily enhanced twist
speed means it can't be flanked. Light 'Mechs have no safe engagement zone to angle for against a Stormcrow - you
can't get at its back without more than one attacker going after it unless you catch the pilot by complete surprise or the pilot is a total herpaderp. Wherever you attack a Stormcrow from, in a second tops you're going to be facing the thing's guns, and if you're in a light 'Mech, it's going to outgun you by a goddamn
lot. Streakboat Stormcrows are more or less an impenetrable anti-light system (ALS? NO BAD 1453) which swats entire legions of bugs without a care in the world because light 'Mechs
cannot get away from it. They can't slip out of its arcs because counting its arms it's got over 180-degree coverage, and it's fast enough to hound most lights into ruin if it decides to focus on that. The only way to win is
not to play to stay out of its range entirely, which generally means you're also out of
your range and cannot engage whatever the Anti-Light Crow is shielding from harassment.
The Stormcrow's base 130 twist arcs are a pretty monumental advantage, and its native 20+% twist speed bonuses are frosty orange-flavored icing on top of a pretty awesome cake. Combined with the Crow's excellent weight bracket and MWO-optimal construction, and that 360-degree killbox ability of the machine makes it very difficult to stop in CW, where it can be run in huge packs that can utterly crush anything they can't leave in the dust.
Outside CW it's not nearly so much of an issue, but it could still use some adjustment, which was the main thrust of this thread. How far the adjustment needs to go is a point of fierce debate, because the Stormcrow is just amazingly fun to play and a lot of Clan pilots, while agreeing that it could use some work (and a hitbox pass), are quite reticent to overdo it. Spheroid pilots are less hesitant about hitting it hard, though the reasonable ones also tend to admit that overdoing it would be bad given that the Stormcrow, by itself, has reinvigorated the previously desolate medium queues, and JohnnyZ wants it removed from the game with no compensation to its owners.
Speaking of!
Johnny Z, on 27 May 2015 - 08:48 AM, said:
Its these factors along with high durability that make them OP. They are not as bad as before though. I knew these recent changes wouldnt be enough by the way. I get trolled for wanting a fair playing field alot lately but the Storm Crow is just begging to be nerfed more.
It may have been a hit reg bug but I was fighting one and it wasnt taking damage and just ran around spamming Streak 6's. Nerf the Streak 6's big time may be the problem to.
Man, just...stop. Everybody knows that 'fair playing field' is the last thing you're after. All you ever do is take nasty potshots at Clan 'Mechs, Clan tech, Clan players, or Clan lore/history with the franchise. Seriously?
We get it. You don't like the Clans and you want them gone. Nobody wants to read it anymore, just like nobody wants to read Gyrok's rants the opposite way. Just STOP. You're not helping anything with this constant needling jerkishness, dude. If you just cannot deal with the fact that the Clans exist...blame the eighties. That ship has sailed since before half the playerbase was born, and it sure as shootin' isn't
our fault that you're too salty to deal with it.