xe N on, on 30 May 2015 - 11:42 PM, said:
A huge problem is the decreased time to kill introduced with the high alpha of clan mechs. During the poptarting meta, you got alphas of 30, although pinpoint but still 30.
Now you got alphas in the range of 40-60 or even higher and, in addition, ultra high DPS builds like Direwolf or King Crab boating >4 UACs. You have quirks that reduce the cooldown up to 50% or allow spamming alphas of lasers without heat problems.
If you not in a fast moving light or a light fast moving medium, once focused by more then 2 enemy mechs you going to die very fast. Even if you survive, you end up being scrap metal. So the tolerance of doing a mistake is much lower then before.
Another problem is the HSR and hit detection system. Often I notice that even though I torso twist at incoming damage, shots hit my center torso while twisted sidewards
And at last, It's not necessarily a fault of the player if he scores below 100, but of the whole team. Often you see fast teammates set throttle to max speed leave the slower assaults behind.
So what I read in your post, is the Clan, High Alpha Strike, Pinpoint damage, 100 ton mechs with lots of heat sinks that use AC's and or Lasers, easily killed light and medium mechs because of light armor, HSR that doesn't factor in you torso twisting to one side
only when being hit, and teammates using their speed to outrun slower mechs are the reason for having a bad game... but its never "their own" fault?
Welp, that does sum up why the majority of "Nerf this/buff that" threads pop up, because CLEARLY people don't die because they screwed up, played against superior players, or couldn't carry hard enough. I don't have a problem with bad players, but it becomes a problem when they can't own up to failure, and then come to the forums to lay blame elsewhere and demand PGI to compensate for stupidity.