Jump to content

Mwo: The Least Competent Player Base


  • You cannot reply to this topic
114 replies to this topic

#81 Lorgarn

    Member

  • PipPipPip
  • 73 posts
  • LocationGermany

Posted 31 May 2015 - 08:04 AM

View PostAbaddonis, on 30 May 2015 - 06:37 PM, said:

This game suffers from many, many crippling issues. The blatantly incompetent player base being one of them.

Game after game after game teams have a lance or more that are incapable of putting out 100 damage.

I guess this is a hard game? Dunno. But good god, there are so many terrible players.

Let me guess...you belong to the geniues when I ask for directions or what kind of tactic we use things like 'dont die' or 'shoot the red ones', right?
The game is incredably hard as a causal you get stomped almost every match. And guy like you are the reason i quit.

#82 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 31 May 2015 - 08:07 AM

Well the matchmaker algorithm punishes any mediocre or better player by putting him/her into hopeless no win allowed-situations time to time.
And that is the thing that will kill this game in the long run.Why even bother to buy new mech packs when eliting them is so frustrating?
I personally am a mediocre player and get easily frustrated when im the top damage dealer with 300-400 damage in a no unlock-Awesome.

#83 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,950 posts

Posted 31 May 2015 - 08:09 AM

View PostCookiemonter669, on 31 May 2015 - 08:07 AM, said:

Well the matchmaker algorithm punishes any mediocre or better player by putting him/her into hopeless no win allowed-situations time to time.
And that is the thing that will kill this game in the long run.Why even bother to buy new mech packs when eliting them is so frustrating?
I personally am a mediocre player and get easily frustrated when im the top damage dealer with 300-400 damage in a no unlock-Awesome.

and usually your 300 damage comes at the expense of my mech :)

#84 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 May 2015 - 08:09 AM

View PostCookiemonter669, on 31 May 2015 - 08:07 AM, said:

Well the matchmaker algorithm punishes any mediocre or better player by putting him/her into hopeless no win allowed-situations time to time.
And that is the thing that will kill this game in the long run.Why even bother to buy new mech packs when eliting them is so frustrating?
I personally am a mediocre player and get easily frustrated when im the top damage dealer with 300-400 damage in a no unlock-Awesome.

Well, logically the better team always wins. How badly the other team loses is a direct reflection of how poorly the utilized teamwork.

#85 Abaddonis

    Member

  • PipPipPipPipPip
  • The Scythe
  • The Scythe
  • 129 posts

Posted 31 May 2015 - 08:10 AM

This is a classic example of how bad the player base is. My team was on the fast track to being bad, except a German fellow was yelling on comms to not peak, even though half the team started the game peaking and eating damage(Caustic Valley). The red team then went nuts and produced these numbers.

Group think? 9 out of the 12 having a bad day? Domino effect? I'll give domino effect some merit. When half the team is terrible, you can't help but crumble.

Tryhard forum warriors, defend your player base!

Posted Image

#86 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 31 May 2015 - 08:11 AM

I died earlier today doing 18 damage in my Kit Fox because a Locust negated my ECM and LRM rain killed me. I only spotted that Locust just before i died.
Then i had a row of matches with 500-900 damage with 2-5 kills each. I must be a terrible player since i cannot keep the damage output that high all the time.

#87 Ragtag soldier

    Member

  • PipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 358 posts

Posted 31 May 2015 - 08:31 AM

View PostSatan n stuff, on 31 May 2015 - 07:46 AM, said:

It seems like you haven't pugged much in any other game. Try playing with a random group in Left 4 Dead or Left 4 Dead 2, you'll be singing praise to your MWO teammates for not single-handedly wiping your team several times in a row.


it's borderline impossible to wipe the rest of the team by yourself in that game unless they're chronically bad or you try to sprint through the map to outrun the zombies. i'm pretty sure you're worse than you think because of the fact you're clearly playing like your teammates are there to support you.

everyone needs to support each other, which means you can't act like what you want to do is the only important thing. screw K/D, damage, everything else, the mark of a terribad player is complaining that the team is at fault for them dying. work with them, even if that means waiting for their stupid fuckups to play out and stepping in to keep it from getting worse.

#88 lol lol lol lol lol lol lol lol

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 918 posts

Posted 31 May 2015 - 08:43 AM

View Postxe N on, on 30 May 2015 - 11:42 PM, said:


A huge problem is the decreased time to kill introduced with the high alpha of clan mechs. During the poptarting meta, you got alphas of 30, although pinpoint but still 30.

Now you got alphas in the range of 40-60 or even higher and, in addition, ultra high DPS builds like Direwolf or King Crab boating >4 UACs. You have quirks that reduce the cooldown up to 50% or allow spamming alphas of lasers without heat problems.

If you not in a fast moving light or a light fast moving medium, once focused by more then 2 enemy mechs you going to die very fast. Even if you survive, you end up being scrap metal. So the tolerance of doing a mistake is much lower then before.

Another problem is the HSR and hit detection system. Often I notice that even though I torso twist at incoming damage, shots hit my center torso while twisted sidewards

And at last, It's not necessarily a fault of the player if he scores below 100, but of the whole team. Often you see fast teammates set throttle to max speed leave the slower assaults behind.


So what I read in your post, is the Clan, High Alpha Strike, Pinpoint damage, 100 ton mechs with lots of heat sinks that use AC's and or Lasers, easily killed light and medium mechs because of light armor, HSR that doesn't factor in you torso twisting to one side only when being hit, and teammates using their speed to outrun slower mechs are the reason for having a bad game... but its never "their own" fault?

Welp, that does sum up why the majority of "Nerf this/buff that" threads pop up, because CLEARLY people don't die because they screwed up, played against superior players, or couldn't carry hard enough. I don't have a problem with bad players, but it becomes a problem when they can't own up to failure, and then come to the forums to lay blame elsewhere and demand PGI to compensate for stupidity.

#89 Ingvay

    Member

  • PipPipPipPipPipPip
  • Overlord
  • 267 posts

Posted 31 May 2015 - 08:49 AM

View PostKiiyor, on 30 May 2015 - 07:55 PM, said:

Well, SOMEONE has to be the poor sap caught out in the open or on a flank at the start of a game.

Not everyone can be tucked away safely in the center of the death blob. There will always be players on the edges, that are looking to get eyes on the enemy and do some early damage. They are normally the ones that will be caught out if they stumble into more mechs than they can handle.

I'd say it's less about skill, and more about luck.

It galls me when 'experienced' players rant about other players dying early, when those 'experienced' players simply don't contribute at the start of a match, or play extremely cautiously. Patience is absolutely a virtue, but without other players actively locating the enemy, cautious players wouldn't know where anything was to shoot at it. It just so happens that players on the front line of contact will usually be the first to die - yet their contribution is still invaluable.

You can't judge someone's impact on battle by damage alone.


This... yes, there are unskilled players, but many times the above statement applies. In CW as a 12 man you have full comms and better coordination, but it's still likely that if you are the first in or on the edge of an incoming assault you will die quickly.

The last line is the most true... You can't judge someone's impact in a battle by damage alone. There are plenty of ways to contribute to your team.

I do tend to agree that a STEAM release will water down the talent pool for a while. But, time will tell...

#90 lol lol lol lol lol lol lol lol

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 918 posts

Posted 31 May 2015 - 08:54 AM

View PostAbaddonis, on 31 May 2015 - 08:10 AM, said:

This is a classic example of how bad the player base is. My team was on the fast track to being bad, except a German fellow was yelling on comms to not peak, even though half the team started the game peaking and eating damage(Caustic Valley). The red team then went nuts and produced these numbers.

Group think? 9 out of the 12 having a bad day? Domino effect? I'll give domino effect some merit. When half the team is terrible, you can't help but crumble.

Tryhard forum warriors, defend your player base!

Posted Image

Posted Image

#91 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 31 May 2015 - 09:05 AM

View PostRagtag soldier, on 31 May 2015 - 08:31 AM, said:


it's borderline impossible to wipe the rest of the team by yourself in that game unless they're chronically bad or you try to sprint through the map to outrun the zombies. i'm pretty sure you're worse than you think because of the fact you're clearly playing like your teammates are there to support you.

I almost never play L4D on normal because of the ridiculous number of clueless players whose mistakes I'd have to fix. A single mistake on expert probably will wipe the whole team or leave you with at least one dead. Guess what, in L4D everyone is supposed to support everyone else, because you're not going to make it through a campaign otherwise except maybe sheer luck. When I do play on normal it feels like half the time I'm the only one who actually knows what he's doing and saving three newbs from themselves repeatedly gets old really fast. Playing PUG expert is hoping that after a few attempts you'll have weeded out all the dead weight and nobody competent has left in the meantime.

#92 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 31 May 2015 - 09:21 AM

I do something downright weird when i play MWO. I do not blame my teammates when the following happens-
- I die alone in a corner somewhere...I got myself into that mess afterall.
- My team dies only killing 0-3 enemies. Sometimes the enemy get into a very good position at just the right time.
- If a teammate dies early on i think "same has happend to me and will happen again".
- A teammate has an outrageous build...All my builds are weird. My FS 9S doesn't have a single MPL on it for example.
My Kit Fox might need 5 different weapon groups soon because of all the different weapons i put into it.

I do not blame a teammate who doesn't focus damage on the same enemy i'm firing at because he could have a huge number of reasons why. A couple of examples-
- Damage to his rear and he doesn't want to take his attention off his enemy to help me because if he dies i will be in even deeper trouble.
- He might be so pressured by his enemy that he can only concentrate on his heat, weapon recycling, ammo levels and not running into obstacles as he manuevres.

Furthermore i do not accuse my enemies of using overpowered mechs or weapons.
If you go around blaming your teammates for this and that all the time go to the testing grounds and play there.
Grow up and understand that this is just a game. A game.

#93 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 31 May 2015 - 09:36 AM

View Postmeteorol, on 31 May 2015 - 05:31 AM, said:

i always remeber one of the tweets from russ when some says something like "i always have to carry the baddies"

Quote

Quote

Russ Bullock
‏@russ_bullock

@pBiggZz @H4RDC0R3_G4M3R @cimarbs @PariahDevalis like 80% of time someone complains they are carrying I look up their ELO and they aren't.


wow, that is awesome
:lol:

I know some people hate on the guy but I like Russ for sh*t like this. :lol:

#94 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,713 posts
  • LocationAlabama

Posted 31 May 2015 - 09:53 AM

I am generally against showing ELO publicly but I think it should be a requirement to post in a thread like this.

#95 Johny Rocket

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,214 posts

Posted 31 May 2015 - 10:38 AM

View PostLostdragon, on 31 May 2015 - 09:53 AM, said:

I am generally against showing ELO publicly but I think it should be a requirement to post in a thread like this.

Can you even look up your ELO?

#96 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 31 May 2015 - 10:40 AM

View PostTractor Joe, on 31 May 2015 - 10:38 AM, said:

Can you even look up your ELO?

no

#97 Johny Rocket

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,214 posts

Posted 31 May 2015 - 10:42 AM

View Postmeteorol, on 31 May 2015 - 10:40 AM, said:

no

To bad because Im grinding for new mechs and would like to figure out the most effective way to lower mine. Correct, I am not above clubbing baby seals for cash.

#98 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 31 May 2015 - 10:55 AM

View PostAlek Ituin, on 30 May 2015 - 06:48 PM, said:


I was pointing out the fact that you didn't specify anything in the OP, you just said "players that don't crack 100 are bad" (more or less). So I put up an anecdote of being killed and doing 0 damage because of a lucky headshot.

Per your OP, that makes me bad.

Just saying, you might want to specify so you can focus that vitriol at the right people.



I don't think OP needs to
If you play this game with some kind of regularity or even used to then you know who he is talking about

There are always player who somehow didn't do anything, not even score wise; TAG, NARC, spotting
Hell I can forgive a NARC raven for dying early, we all have bad matches

That's not what this thread is about


In a way this thread is about MM and mediocre and better players being expected to lift up new players/bad ones
It's called ELO

N you can't recover from the loss of 2 or more mechs early on

#99 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 31 May 2015 - 10:59 AM

Still people need to chill out

Here's hoping a lot more players means more balanced matches (hell it works for me in group que most times)

Also I still think new players shouldn't be put into 12vs12 from the start
I remember the game being unforgiving to me 8vs8 in closed Beta

And that was without double heat sinks and clan tech

#100 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 May 2015 - 11:03 AM

Most of it isn't the playerbase's fault... the fault primarily lies on PGI to actually put in basic tutorials.

You won't be able to fix stupid, but you'll certainly see an increased competency level that you see now.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users