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Most Wanted Features!
#921
Posted 02 April 2017 - 11:44 AM
I'd love to be able match camo to the environment of each map (see the My.com game "Armored Warfare" as an example of this in action)
#922
Posted 03 April 2017 - 06:54 PM
Throw in some temporary game conditions , this could be random or an event like condition. " Due to heavy atmospheric conditions/etc ECM inoperable , severe rainstorms or heavy fog . Make the gameplay more realistic and build tension.
#923
Posted 04 April 2017 - 08:34 AM
Manthor, on 29 March 2017 - 04:09 PM, said:
Reduce! are you crazy????
IS already had more powerful 50t mechs and are dominating scouting because of it. clan mechs can't compete with griffins, centurions and crabs being near indestructible as it is!
He said reduce MINIMUM, not maximum. Apparently he is a light pilot.
And for scouting, my Viper tears all kinds of people up just fine.
#924
Posted 06 April 2017 - 02:43 AM
I have 14,482 Hours of banked premium time. which is more than 600 days of it. I regulary buy new mechs to support pgi and Keep the game on running.
Couldn´t you implement something like: Players who did buy at least all Collections (clan an IS) and 3/4 of the mechs in sale get lifetime premium Access as a bonus?
#925
Posted 12 April 2017 - 07:44 PM
TLDNR – Add and randomize drop zones, data points and bases. Mix the lances so you do not have all of 1 weight class in a lance.
The main notion is to add drop zones and randomize them. I am not a programmer and so I have almost no idea how easy or hard this would be. I also know there have been a lot of good ideas posted before this and there will be more after it too.
Adding drop zones can add a lot of diversity to the game, where the fights are, and what the best positions are etc. This is especially true on the larger maps.
For skirmish and assault, you could have a lance drop between two enemy lances. The mission becomes a rescue operation (save the lance or as many mechs as you can). If your team is down a lance, it becomes guerilla warfare. For example, you’re in your drop ship, everyone is connected and you are getting ready to drop. A message comes through saying we have a problem (taking fire, fighters inbound etc.) you must eject now – “eject, eject, eject” and you are out, low level dropped on the battle field. You must find the rest of the company and then achieve the mission objective. The enemy is in unknown positions and moving who knows where. The alt tab people must pay more attention to know the mission, and coms become more important. Mech builds would have to change, possibly to more balanced builds. The meta in pug matches would change and pre-drop coms would matter (what is your build and how do I support you?).
For Conquest, randomize the data points and the drop zones. Scouting and guerilla warfare become more important. As data points are found, they appear on both team’s maps. The battle time can be increased or decreased per drop. Most points win.
For Escort missions, randomize the drop zones and the pick-up zone. For the defenders, one lance drops near the VIP. The other 2 are random. The hunters must find the other lances and the VIP. 2 opposing lances may be dropped within 500 meters of each other. Emergency hot drop.
Another idea is delay one lance dropping in. Say the drop ship got lost, was damaged, had to re-route, whatever it was delayed. Then they drop in a previous lance’s drop zone as a reinforcement. While they are coming in, they can hear coms from the 2 lances on the ground.
Mechs in the drop ship could get a benefit of the drop ship’s sensors. For the few seconds, they are in it.
For Assault, use one base with turrets and walls. Drop 1 lance in the base and give them a sensor advantage. Drop 2 lances outside the base (not close), they can either go in the base or move to flank the enemy. Randomize the attacker lances drop zones, they must decide whether to hunt the 2 lances, or attack the base.
Last one is give a secondary objective so that you can lose the fight but achieve the secondary goal. For Skirmish, say kill 10 enemy mechs etc. This maybe too hard for programmers to call a simple change.
These ideas are intended to give quick variety to the game. No new game modes, no new maps. Just adding some variety and uncertainty to the existing options.
#926
Posted 13 April 2017 - 10:45 AM
#927
Posted 13 April 2017 - 10:53 AM
#929
Posted 16 April 2017 - 07:56 AM
Team Damage: 1) Maybe turn the reticle a different color or different shape (for the color blind folk) when you hit a team mate instead of the enemy. 2) on the other end Id like the "Team Dmage Received" stat to show up at the end screen. Maybe this would trigger people more but I'd like to know that info.
Skills: Please make a button available on the mechlab screen with the mech selected so you can go directly to the currently selected mech. As it is now you have click 4 times just to get to it. Also, please make it so it remembers: 1) sort order 2) last mech you were on 3) which ones are collapsed and which ones aren't. I'm not sure how this is currently set in the PTS with the upcoming skill tree but the same things should apply.
Weapon Placement: Please make it so we can select which weapon goes into which hard point. Annoying when you have to waste tonnage just to get the weapons you want into the hard points you want. OR just make it default to "top to bottom". The first weapon you put in goes to the top hardpoint instead of the bottom.
Store: When you have mechs for sale...please make it so you can click on "Store" and then "For Sale" so we don't have to go through the entire thing just to see them. You kind of do it on the home screen...but the window only shows 4 mechs at a time and isn't sorted at all! It's painful to navigate.
Events: When there's an event going on, I'd like to see in game notifications. Let's say the event calls for a KMDD against an assault mech. Have a little notification in the same place the current info shows up that says "Event: KMDD vs Assault" or some such. The up to an hour sync time for the progress page is also painful. (By the way...I LOVE the events. Gives me a goal instead of just grinding). If you have secret items, fine...don't notify us about those...but the others would be nice to see.
I'd also like to see more day to day events or achievements. The bigger events obviously need more time to complete but you could have smaller day today events. Maybe things that improve the skills of players over time. "You pressed R today" or Streaks (not the missiles) "You survived 3 matches in a row". This would clearly benefit the better players...but like they say..."Get good".
Weapon Groups: Make it easier to figure out which of your 8 medium Lasers are in the right arm...or left arm...or high mount vs low mount. Just make more categories. You already separate arms and torsos in the weapon groups in game. Just mark them RA, LA, RT, LT like you do in mechlab.
Forum: Can we please post in the forums while the servers are down for maintanence? Poor mechwarriors have nothing to do while waiting for the servers to come back up.
I like the clans dropping stars idea. More lore friendly. Obvious argument is that lances are 4 mechs stars are 5. Fix: common denominator 20 vs 20. God that'd be fun.
There's the usual stuff...more maps...yada yada but you've heard that loud and clear.
Edited by BishopAres, 16 April 2017 - 08:14 AM.
#930
Posted 19 April 2017 - 05:22 PM
#931
Posted 20 April 2017 - 03:39 AM
And since >1/2 my matches have a STARTING disconnect on one team of the other, 10 seconds in you can pretty much go.
Hmm, 85% chance that team X is going to win.
It's a waste of time playing those matches
#932
Posted 20 April 2017 - 02:30 PM
Maybe instead of dropping these leopard class dropships we can have union class sitting in the LZ (make it hard to kill) and when your mech is blown you gotta run on foot back to your dropship to get your next mech.
More awesome maps. Maybe some extreme weather that can reduce visibility to almost nothing. Electro magnetic storms that mess with radar. Make the volcano explode in terra therma and send blobs of lava raining down damaging mechs.
Give us a support unit slot in our drop deck. let us bring VTOLs, tanks and helicoptors to a fight.
If you do above maybe you can add modes like free POWs from a prison.
I want a unit base we can customize and grow for added features. Maybe we can get battlefield trophys to place in them. Head cap a mech? get a part of that mech to hang in your section of the mech bay area.
#933
Posted 20 April 2017 - 04:27 PM
Take a map like Grim Plexus (lots of nooks and crannies around the edges).
1) 12 mechs per match
2) match runs for 10 minutes
3) satellite acts as UAV (see below)
4) add ~15 elevators around the periphery as spawn points (more spawn points than participants).
5) Respawn after death (20 second cooldown)
6) Respawn occurs at the elevator farthest away from other mechs (prevents spawn camping)
7) upon respawn, you have global UAV access for 15 or 20 seconds. Then you're on your own.
8) start with match score of 500 pts. As you do damage to other mechs, your score goes up. As you take damage, your score goes down (can't go below 100). Rewards based upon match score.
9) No matchmaker.
10) 1 arena for each weight class
If PGI can figure out how to place more elevators/spawn points, increase the number of participants.
The Match does not have to start/stop with the same group/after 10 minutes. Maybe limit it to 3 respawns, then a new player joins from the queue? If you're still alive after 10 minutes, you keep playing until you die? The same arena could run from patch to patch, or the number of arenas could be reduced/increased as the population fluctuates throughout the day.Lobby shows approximate wait time? if wait time gets to 15+ minutes, launch another arena? If wait time drops to under 2 or 3 minutes, shut down an arena.
Just some ideas/suggestions.
Edited by bar10jim, 20 April 2017 - 04:28 PM.
#934
Posted 21 April 2017 - 02:25 AM
Higs 09, on 20 January 2017 - 12:49 PM, said:
....
Would potentially help identify cheats, exploits and map bugs too.
Edited by David Sumner, 21 April 2017 - 02:25 AM.
#935
Posted 21 April 2017 - 03:27 AM
TTDeadsayer, on 16 September 2016 - 03:11 PM, said:
That's only even remotely fair if you can choose your mech or load out AFTER map selection.
Which I would favour anyway.
#936
Posted 21 April 2017 - 03:50 AM
TTDeadsayer, on 20 August 2016 - 12:18 PM, said:
1) A check box on the window that pops up when you're awarded a supply cache so you never have to see it again. There is no reason to keep telling everyone how supply caches work when they've already been through the routine 4 times.
2) The option to strip all modules from all mechs. It shouldn't be that hard to do. It might take a while to accomplish, a la the long save times. The game will have to go through every mech you own and strip the modules. The more mechs you have the longer it will take, but that's fine.
3) Get rid of the window that pops up when you leave a match early and click the "Quick Play" button. If I wanted to rejoin the match I was just in, I would have the mech in question selected. When I select a different mech and click "Quick Play", I want to play a quick play match with my selected mech, Just the way it used to work before. it's really that simple.
4) The ability to filter pilot weapon skills by IS or Clan.
...
Yes yes yes to those above
TTDeadsayer, on 20 August 2016 - 12:18 PM, said:
5) The ability to view the battlegrid when spectating.
...
No no no, except if you included #14, but that's how I often help my team
#937
Posted 24 April 2017 - 03:26 PM
#938
Posted 25 April 2017 - 03:49 PM
Tina Benoit, on 02 June 2015 - 06:41 PM, said:
Just like the Event Suggestion sub-forums, I'll be checking up on this sub-forum here for the most wanted features from the community. The most talked about wants and wishes! (Please make new threads so I can see your suggestion's popularity!)
It's important for us to know what you are most looking forward to, or what you really wish you could have in MWO right now.
So let's keep this sub-forum active together and post your MWO Features wish-list here!
The "Academy" needs to have a "Practice" mode. (A mode that pits us against one or more AI opponents.)
It will help in many ways:
1. It will give new players some real practice before jumping into QP.
2. It lets older players test out new builds outside of QP.
3. It gives you a test bed for your AI for the upcoming MW5.
#939
Posted 25 April 2017 - 07:45 PM
If I go to the trouble of 'capturing' a clan mech on the battle field, the last thing I want to hear in my head phones is the harsh voice of some clanner nut job giving me orders. It totally shatters the suspension of disbelief, and pulls me right out of the immersion/role playing asspect of the game. I do own a clan mech or 2, but I can't enjoy flying them, because I cant change the command voice in my headpones.
i'm sure there are clanners that feel the same way about 'captured' inner sphere mechs.
Another option would be to add a 'tunning dial' to the radio in the mech. Folks could select Clan command channel, inner sphere command channel, smooth jazz, heavy meatal, talk radio. The possabilities are endless
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Edited by Jericho Jones, 25 April 2017 - 07:50 PM.
#940
Posted 25 April 2017 - 07:51 PM
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