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#601 Digital_Angel

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Posted 18 March 2016 - 10:27 AM

View PostuZiq, on 18 March 2016 - 06:02 AM, said:

I'm a noob so maybe these are available and I just don't know where.

1. See my match statistics after I leave early when I die. I don't want to wait while they chase around a locust in skirmish to see the stats.
2. An api for stats so people could make sites like http://www.vbaddict.net/wot.php is for world of tanks.
3. On the after match stats please breakout damage by weapon. I would like to see how my builds are working. Since I change them around, having global weapon stats doesn't help with that.


1) You do get some of that information when you die, but Kill Assists and such can go up between your death and the end of the match potentially.

3) this web site -> login -> profile -> stats

#602 uZiq

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Posted 18 March 2016 - 02:15 PM

The profile / stats page has global stats, but I don't see the stats for each match. Like to see the match statistics I miss for quitting the match early.

#603 0pp1t3r

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Posted 19 March 2016 - 11:03 AM

Hello there folks

i posted something in here sometime ago and since it wasn't immediately shot to hell, i figured i'd throw in another dime's worth of suggestions.

PINGS- League of Legends is a strategy based game with required team work. MWO is also one of these. however, LoL has pings that allow fast and easy communication to everyone instanced. a simple command "come here" "fall back" etc would make so much sense. *I dont know how you, PGI, would monotize this and i know that money is always and issue... but i would hope we have proven ourselves a dedicated enough community that simply "making the game better" would be something you, PGI, wants to have done, just as we players want to see a better game* *heck, im sure simply throwing out a kick-started of "MWO gameplay improvements" would be a great way to get paid for something that realistically has no defined monetary value, and seems to be a $$ sink since people have to fix stuff and make stuff*

Have the map that we see in the CW start up, be the same direction the map faces when we spawn in and hit the "battle menu". small thing, just seems silly to have it always seeming to point a direction not the one that you see when waiting for soldiers to join the group.

Have a map that shows the entirety of the map somewhere on your hud. this would highlight where the pings are coming from. combining this with my earlier posts in regard to requesting assistance linking you with 2 other mates and having some sort of marker from the caller of assistance, which the ones linked would draw attention to.
rebuff ecm.

buff the c-bill gain. create more diverse modes of play by increasing the ways you can play successfully. *ways to do so can be seen in my previous post.

Map score and c-bill gain exposed as soon as you die. I personally like leaving as soon as i die. I don't like not knowing how i much money i made in that match. it sours the completion of the map since i don't know how much im getting from the performance, good or bad, from that match.


For now, this is a small list of things id like to see

TL;DR
create system for faster non-verbal nor askii communication between allies. ie pings.
make all CW symmetric in how the display pre-game and mid-game in map menus
mini map in some corner of HUD, to mark pings and such
buff ecm
allow diverse play styles by rewarding certain things in game that are required to succeed but no one gets c-bills for *see other post*
show map score and map performance as soon as you die to know how many c-bills were earned that match.

0pp1it3r out

#604 Nik Kerensky

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Posted 19 March 2016 - 01:10 PM

Please please please.....a way more in-depth damage model! Things like more destructible parts, internal damage, damage effects to things like radar, turning, and more physics based damage modelling to actually keep with the times! All we have now are bird poop decals.

#605 Dewey Quinn

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Posted 20 March 2016 - 06:42 AM

Here's a feature that no one has mentioned and I have just read through five pages of very similar types of requests:

BETTER COMMUNITY BUILDING TOOLS
  • The chat system has improved a great deal since the old days when it was two completely separate chats between lobby and in-game. But it still suffers from the following key problems:
    • Typed chat does not persist between different modes. If I am in spectator mode and I am in the middle of typing something, it disappears if the mech I am watching dies and I flip to a different mech. This happens without my intervention after a period of time. Too often I find myself typing as fast as I can to try to "beat" the expiry of my chat opportunity. That's nuts.
    • A better way to identify friends online or in-game. Friending someone is almost a waste of time now.
    • The persistent chat for friends is pretty cool. It would be nice to raise its profile and make it easier to find/use.
  • Someone else already mentioned badges and camo patterns for achievements or paying customers. If it is easy to see not only WHAT people have bought/earned but who bought/earned stuff, it starts to foster a curiosity among the non-paying/new customers. At least I know it did for me. I wondered how people got the slick camo patterns. I wondered how people got the cool special mechs. I went out and bought my own after a while.
  • Special camo pattern builder for groups to make their own unique logos that can be emblazoned on their mechs. This would be similar to EVE Online's corp logo system.


#606 Dewey Quinn

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Posted 20 March 2016 - 06:49 AM

View Post0pp1t3r, on 19 March 2016 - 11:03 AM, said:

Map score and c-bill gain exposed as soon as you die. I personally like leaving as soon as i die. I don't like not knowing how i much money i made in that match. it sours the completion of the map since i don't know how much im getting from the performance, good or bad, from that match.


I would like to see a post game message delivered that gives a summary of the match. This would be like World Of Warships. A similar screen would deliver the match summary, c-bill and XP gains. This screen should be copy and pasteable too, for those that want to persist this information.

I think this is better than an immediate upon death message because if you have damaged 10 mechs but you die before any of the 10... then your teammates awesomely win the match, you get credit for those assists. You can't see that as soon as you die.

#607 Zephrym

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Posted 20 March 2016 - 07:05 AM

Would it be possible to have a timestamp for messages posted in unit/faction/friends chat? Perhaps GMT (UTC) as the standard.

#608 Cox Devalis

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Posted 21 March 2016 - 04:58 AM

I'd like to see the "population" of every faction. May be simply online list or something more complicated.
Just to know how many ppl are playing and can be possibly attracted to CW matches.
So we can start attacks with some hope for full 12 in comparable short time.

Edited by Cox Devalis, 21 March 2016 - 05:01 AM.


#609 spam42

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Posted 21 March 2016 - 08:13 AM

Any word on VR support ive seen patches to add it to cyrengine for Oculus and OSVR would it be cheating if i rigged a vr headtracker HDK into the game

it looks awesome in direct 3d lots of fun on the OSVR

#610 0pp1t3r

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Posted 21 March 2016 - 12:30 PM

View Post0pp1t3r, on 19 March 2016 - 11:03 AM, said:

Hello there folks

i posted something in here sometime ago and since it wasn't immediately shot to hell, i figured i'd throw in another dime's worth of suggestions.

PINGS- League of Legends is a strategy based game with required team work. MWO is also one of these. however, LoL has pings that allow fast and easy communication to everyone instanced. a simple command "come here" "fall back" etc would make so much sense. *I dont know how you, PGI, would monotize this and i know that money is always and issue... but i would hope we have proven ourselves a dedicated enough community that simply "making the game better" would be something you, PGI, wants to have done, just as we players want to see a better game* *heck, im sure simply throwing out a kick-started of "MWO gameplay improvements" would be a great way to get paid for something that realistically has no defined monetary value, and seems to be a $$ sink since people have to fix stuff and make stuff*

Have the map that we see in the CW start up, be the same direction the map faces when we spawn in and hit the "battle menu". small thing, just seems silly to have it always seeming to point a direction not the one that you see when waiting for soldiers to join the group.

Have a map that shows the entirety of the map somewhere on your hud. this would highlight where the pings are coming from. combining this with my earlier posts in regard to requesting assistance linking you with 2 other mates and having some sort of marker from the caller of assistance, which the ones linked would draw attention to.
rebuff ecm.

buff the c-bill gain. create more diverse modes of play by increasing the ways you can play successfully. *ways to do so can be seen in my previous post.

Map score and c-bill gain exposed as soon as you die. I personally like leaving as soon as i die. I don't like not knowing how i much money i made in that match. it sours the completion of the map since i don't know how much im getting from the performance, good or bad, from that match.


For now, this is a small list of things id like to see

TL;DR
create system for faster non-verbal nor askii communication between allies. ie pings.
make all CW symmetric in how the display pre-game and mid-game in map menus
mini map in some corner of HUD, to mark pings and such
buff ecm
allow diverse play styles by rewarding certain things in game that are required to succeed but no one gets c-bills for *see other post*
show map score and map performance as soon as you die to know how many c-bills were earned that match.

0pp1it3r out



EDIT: I have been playing some more and realised i have forgotten a few things here.

Give us a real mech tree. and a real Pilot tree.

Allow for diverse builds that tend more to one of 4 directions*ish* like... support, fire rate, tankiness, damage. *or some such thing, if you can find better mech differentiation tendencies than I'll happily use that.* This is for 2 reasons. one, the mech mastery at the moment is... impersonal. There is no choice, to "master" a mech you ALWAYS need the same 15 stats increases to get the last module.

upposing a mech doesn't use their arms, because everything is torso mounted, one should not have to pay to upgrade the movement speed of my arms, to unlock the next tree layer. Since customization and builds seems to be a mainstay of our community, to be pigeon holed into what upgrades we can get for our mech seems... impersonal. I will keep comparing this game to League of Legends, because that is a game that knows what kind of game it is; a strategic moba. Much like this game as long as moba means "Multiplayer online battle arena" thats exactly what MWO is. In this case i am likening the mech tree to the Mastery tree. Not every player, gets the same masteries. Shoot, not even the people versing each other in lane take the same masteries. Forcing a single pathis disadvantageous, and makes them being there at all not worthwhile. *as it is, they had to be nerfed because some people claimed there was a discernable difference between mechs that had that, and mechs that didn't. And since mechs change and sway, having mech XP and pilot XP/rank is a HUGE issue in regards to team balance and skill balance and pilot rank when having new people come play.

The skill tree, if created large enough would also create a more "classed" build-ability *not sure if im speaking to rabid wolves in this case, but i think having a way to say "that warhammer is a tank, not a sniper" would be beneficial, and possibly have mathes "match made" that way, instead of being simply "3x assault, 3x heavy, 3x med, 3x light*. I know i am furthering myself from lore, but i dont want the "lore" to be the hang up that keeps this game from being as good as it can be. Pilor skill tree i think is actually pretty silly. Pilot is the person behind the screen. I'd take it out and make all the modules just things that can be purchased. Personally, i would make GXP for upgrading certain mechs, or simply removing it all together, along with the XP model in general. The RPG aspect in this game, i think, seems entirely unnecessary.

This one will bring everyone to their knees I'm sure... Let all mechs change hard points. yep... i said it. The entire deal of having multiple chassis for the same mech, although im sure is lore appropriate* is a poor game mechanic that we all have just *bought* into. *cough cough* I know PGI, you need to make money. Why not instead of making so many mechs, you make a game that more people WANT to play. *i know I'm asking for the world here. seriously, no sarcasm intended, making games is hard and you can't cater to everyone. But the way i see it, is you make money by making mechs. This game has too much wrong with it to continuously throw more mechs into the game. Maps are issues, mechanics have issues. It just still feels like were playing an unfinished game *which i understand it is still in beta, but this is getting a little bit insane, this game has been around long enough to not be in beta.* Making money simply by creating more chassis with the same model and different hardpoints is... in my opinion dirty. better than paying for power, which heavens be praised you haven't done *many kudos for that Posted Image* but this game, i feel, can be much more than it is. and people's hangers are getting congested. Sell a mech. $15-25 bucks with x# of hard-points available, and people get to pick and choose where they are put, or at the very least, what kind of hard point they are.

I think the biggest issue you are rtunning into is the "difference in kind" in this game is NOT touch on at all. Regardless of what mech you are, you always feel like you're doing the same thing, except in larger mechs than light mechs, you simply do it slower * i may be alone in this opinion, but honestly, every mech plays the same way, spin torso, shoot, back up behind corner, spin torso to mitigate damge, shoot player in ct-legs* although we can bring everything down to *click click click click click* The weight behind those clicks and effect of those clicks are the reasons we play this. And i think until some other way to make c-bills is introduced, or some mechanic that allows for different kinds of tactics, we are going to be a community that goes the way of the titanic.

TL;DR- RPG aspect is done poorly and could either be scrapped or made into a RPG style skill tree that actually offers multiple different benefits to certain playstyles. Just make the perks that keep getting thrown around be the things that people can upgrade in the mech mastery stuff.
Stop making more mechs and change what needs to be changed.
more gameplay options- not maps and objectives, but simply ways you can earn c-bills. ways to benefit themselves, while benefiting the team where not everyone is scrambling to get a hit in on the guy thats going down
stop making a million mechs per chassis. one mech with static # of hardpoints that can be customized by the player would do just fine. *might even create greater mech diversity than what is available*

I think thats all for now, thanks for reading this far and not chewing me out in the private message box.
Cheers,

0pp1t3r

Edited by 0pp1t3r, 21 March 2016 - 12:34 PM.


#611 Will Ullr

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Posted 21 March 2016 - 06:25 PM

I'm sure this has been brought up a thousand times, but the ability to edit modules on mechs while waiting in CW queue.

#612 Morthash

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Posted 22 March 2016 - 10:21 AM

We need more than just one saved faction war drop deck. How many times have we tried to change our drop deck after finding out what map we will play in, but only had 60 seconds to change it? It would be so nice to have 12 drop decks(2 for each map) already planned out and be able to load any drop deck we wish on the spur of the moment!

#613 lagartx3

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Posted 24 March 2016 - 03:58 PM

EasY one, dont know why you havent implemented it: the ability to change over diferent levels of zoom by scrolling the mouse wheel back and forth, insted of pressing it to change between two regular levels, and then having to press V in order to get to advanced zoom, it could just be in diferent wheel scrolls...

Edited by lagartx3, 24 March 2016 - 03:59 PM.


#614 MW222

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Posted 25 March 2016 - 06:17 AM

View Postlagartx3, on 24 March 2016 - 03:58 PM, said:

EasY one, dont know why you havent implemented it: the ability to change over diferent levels of zoom by scrolling the mouse wheel back and forth, insted of pressing it to change between two regular levels, and then having to press V in order to get to advanced zoom, it could just be in diferent wheel scrolls...

Ah it's already possible I have it set that way, if you can't use the scroll wheel when you have bound it to zoom in your settings it may be a mouse or PC issue. Scroll up/down controls my zoom and pressing it is weapons group 3.

Follow the normal procedure to bind a key in settings, double click the option the scroll up / down in the zoom up / down option boxes. Hope that helps.

Edited by MW222, 25 March 2016 - 06:49 AM.


#615 zeroslug

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Posted 26 March 2016 - 10:15 AM

How about them menus, though?

Like, I've never seen such a mess. the current layout is far more confusing (and colorful! looks great in screenshots so that you can make the game look more complex...)

But shilling is beside the point. It's how you get players, and players give money, and money is incentive for development.
But this is ridiculous. Why was everything useful squeezed into corners while massive billboards advertising bundles/mechs/pretty much anything available for real money take up the whole screen.

Yeah, I can just click on over to my mech bay or something and that clears right up, but that doesn't change the fact that if I get a message, it doesn't notify me beyond the tiny flashing box at the bottom of the screen. One that in between games i rarely notice, because I'm otherwise busy sighing over the fact that I put money in my unit's coffers months ago, and there still has not been an update to allow it to be withdrawn.

Are you worried that successful players will make new accounts and give themselves C-bills or something? If they earned it, they earned it. I seriously don't understand why this hasn't been implemented yet, but knowing I dropped a chunk of change into my unit's coffer thinking it wouldn't turn my useable currency into an UN-USEABLE NUMBER on the screen is absolutely ridiculous. Now, I was a little peeved back when I deposited it months ago, but it's been MONTHS OF UPDATES DUDE.

How many new mechs have you guys painstakingly drawn out and rendered just to make quick bucks off of pay2players when you could be fixing your menus and actually flesh out the game itself. New maps, mechs, and the occasional (stealth) nerf or buff are not doing the game's foundation any favors whatsoever.

But what do I know? I'm just another sucker for spending money for this experience. My post will probably get deleted and I'll probably be warned for some aspect of this post because they won't take kindly to my criticism.

#616 KursedVixen

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Posted 27 March 2016 - 06:17 AM

Laser anti missle systems tired of carrying ammo. Clan 1 ton IS 1.5 tons (from actual battletech values) uses a small pulse to knock down missles causes small amounts of heat. not really too noticable if you have double heat sinks, or the overpowered overbuffed singles


Lore has already been thrown out the window into the garbage so timeline no longer matters I think. but
Clan Wolf had them in production by 3048
Steiner by 3059

Edited by KursedVixen, 27 March 2016 - 06:19 AM.


#617 SteelTantrum

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Posted 28 March 2016 - 02:17 AM

I would like PGI to start looking at the game itself rather than new mech's. The matchmaker constantly throws me into losing games and my skill rating constantly drops in spite of having good games myself (last one over 400 dmg and 2 kills) and the reward system for getting good in game scores just seem to reward high damage. You can spend a game capping in conquest and get a rubbish score in spite of the game being called conquest and you winning the game for the team, you get the worst score. I, like some of the other players, have played Mechwarrior tabletop, MW on the PC when it wasn't online and this game for a couple of years (about 6 months after start) and there is so much more it could be. It feels like a cash cow that they have treated us players like a means of income purely and simply.

#618 MW222

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Posted 28 March 2016 - 10:53 AM

Lazar mount in Atlas's right eye. Ala Borg implant.............@----------------->

#619 Praslek2

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Posted 31 March 2016 - 08:11 AM

I'd like to see some way of integrating the "Quick Play" matches into the faction warfare system, in order to get more players involved in fighting for territory on the faction warfare map.

Also, it'd be great to see some sort of use for territory owned by your faction, some sort of exploitable benefit that makes players want their faction to hold its' territory and take more territory from its' neighbours.

#620 d00mchild

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Posted 03 April 2016 - 05:05 PM

I'd really like to see a Firstperson Deathcam. In case off death just stay in firstperson view. It would add a lot atmosphere, i think.





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