Jump to content

Most Wanted Features!


1568 replies to this topic

#1341 Bone Machine

    Member

  • Pip
  • Star Commander
  • Star Commander
  • 15 posts
  • LocationFinland

Posted 29 January 2021 - 08:15 PM

Can we please have at least an option of matches balanced (roughly) by tonnage instead of fixed 12v12 or 8v8? It would bring a new element to the game if a match could be e.g. 9v11. Even better if you don't know beforehand how many enemies you're facing. In this case you would just need to hide the names on the opposing team in the lobby and tab menu.

Also, bring unsymmetric game modes to QP, such as base defense where only one team has a base or objective to defend.

#1342 JPeiper

    Member

  • PipPipPip
  • Ace Of Spades
  • 55 posts

Posted 01 February 2021 - 05:24 AM

Ok, I admit I do a lot of cursing (no mic fortunately) when i've got a light circle strafing me to bits so take this sugestion from someone who is unskilled (just bad) at sorting these little sods...
I remeber reading an old tech manual about " A PODS" an anti infantry/elemental weapon system i think, can we upscale it, make it damage unseen close in targets (I mean 20m max) ? Would work like dropping a bunch of grenades around mechs feet, damage to own legs and enemy mech. Might make players who just drive up to your face think twice too....
I've no problem with lights backstabbing, speeding past at warp 9 and running 'between ppc blasts but having one under the guns i can't target is a bit daft. ( bet i get all the lights swarming me for this post...)

#1343 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,346 posts

Posted 01 February 2021 - 07:18 PM

View PostVirtuebane, on 27 January 2021 - 07:04 PM, said:

Assuming there is actually a dev reading these posts.. here's my 2cents

Since PPC's can knock out stealth and ecm because of the EMP effect of the PPC, then have it also knock out missile target locks. This will help when it comes to countering Streak boats... and lrm boats in the back can also lose target locks during their massive barrages.

I see it as a good counter to these builds. The other option would be to make ECM availible to all the chassis and I still think Stealth mechs are an abomination and should be eradicated from the code!!


getting hit by a ppc should disrupt your sensors like it does in mwll. sort of like the effect you get when an ecm mech is nearby.

then add blueshield as a counter.

#1344 Huoshini

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 72 posts
  • LocationTip of the spear!

Posted 02 February 2021 - 06:51 AM

Better FACTION WARFARE! It's been years....literally. There have been hundreds...thousands of better suggestions to make CW/Faction Play alluring. Having our clan name on Tukayid was so cool! Literally have 8v8 and 12v12 available so it start the highest population for people who are queued. Keep the same rotating territory selection as it is now ust with a different clan and IS house selected each time so each faction has a chance to acquire or lose more territory. Everyone can still play for everyone else still.

#1345 WidowersGhost

    Member

  • Pip
  • Chu-i
  • Chu-i
  • 13 posts

Posted 08 February 2021 - 08:57 AM

How bout we fix the tier system. last match i did 108 damage in a light almost solo killing a Urbie, and taking out a flea by its leg. so 2 kills, 5 assists, and i go down in status....... I had the third most kills on my team. but is it really just about damage and not contribution? How in the world according to MWO tier system am I punished for having a low damage, but yet, still pulling my weight during a match? ( and yes i do consider it unfair for what I just experience. This and other times.) No wonder people are complaining on twitch. so what will you do to fix the system as its obviously broken.

Edited by WidowersGhost, 08 February 2021 - 09:12 AM.


#1346 JPeiper

    Member

  • PipPipPip
  • Ace Of Spades
  • 55 posts

Posted 21 February 2021 - 10:09 AM

View PostWidowersGhost, on 08 February 2021 - 08:57 AM, said:

How bout we fix the tier system. last match i did 108 damage in a light almost solo killing a Urbie, and taking out a flea by its leg. so 2 kills, 5 assists, and i go down in status....... I had the third most kills on my team. but is it really just about damage and not contribution? How in the world according to MWO tier system am I punished for having a low damage, but yet, still pulling my weight during a match? ( and yes i do consider it unfair for what I just experience. This and other times.) No wonder people are complaining on twitch. so what will you do to fix the system as its obviously broken.

Quite right Ghost, at the moment I don't know how a light can increase tier as seems moastly based on damage. I could only suggest a multiplyer on the "tier points" if you're in a light or midium (more for light).We def need a reward for lights doing what they do best (even if they do make my life miserable ! )

#1347 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,724 posts

Posted 21 February 2021 - 01:34 PM

IS OmniMechs

#1348 SQ1R1LL

    Rookie

  • Ace Of Spades
  • 2 posts

Posted 25 February 2021 - 05:20 AM

A "Toggle Freelook" option not just a hold this button then release but an actual toggle on off freelook option.

But somehow set it where if the arms are unlocked and you toggle freelook on the cursor / {circle ridicule}
and your vision movement limit is the same (right now you over look the ridicule and have to backtrack your looking to line up with the targeting....(this is only a problem in mechs with left and right arm movements)

Edited by SQ1R1LL, 25 February 2021 - 05:25 AM.


#1349 Duke Falcon

    Member

  • PipPipPipPipPipPipPip
  • Trinary Nova Captain
  • Trinary Nova Captain
  • 964 posts
  • LocationHungary

Posted 02 March 2021 - 08:56 AM

Most wanted features? Mayhaps the tread\topic must have been called "Needed features forgot to include" but meh! Let us see some very basic ones for start somewhere!

I: Fall to ground, or eat some dirt boy!
Why can not mechs be knocked down by kinetic-full hits (ACs, Gauss, PPC)? It is a basic feature for a game with such equipments and an inevitable cornerstone of anything what just loosely based on BattleTech.

II: Mech have articulated legs, noticed?
Why is it important? Because they could kneel and squat. Something like these are not missing right now? MWO probably the first mech game what miss these features (wonder why?).

III: Feel to power baby!
Bombing and artillery cannonade not even scratch the ground? Have you see real artillery fire? I did. The ground got altered like sh!tfull hell of damnation. Mean it. Also hills could collapse under certain weight and cause small avalanches. All mechs walk up on a hillside MUST have a chance to cause such an avalanche and fall to the ground (suffer damage from the fall may not necessary because everyone would protest against it for sure...). Said a 10% of the mech's weight that such avalanches occur (it is 2% for a 20 tonner and 10% for a 100 tonner, so pretty frickin low chances before someone may cry against it).

EDIT

IV: Varium delicate est, or basic geography...
Not sure about how other planets may looks like but it is certainly sure they not have only and just canyons and cities. Plains, deserts, places where obstacles or terrain features are smaller than a mech. Staraya Rossja or something. Noone seen a proper lowlands or grassy plains in game? How surprising! Most mech (military) engagements took place on such places because, surprise, people like to use their eyes and see their targets + exploit the conditions to aim and use the long ranged weaponry, for example. Plus more space for maneuvering so ideal playground for lights and mediums. I KNOW! Hill-humpers would miss hills but planets are not features only canyons and cities. Or do in which case Earth is f**king unique to the end of impossibility...

Edited by Duke Falcon, 02 March 2021 - 09:03 AM.


#1350 Rogard

    Member

  • PipPip
  • The Pest
  • The Pest
  • 31 posts
  • LocationWashington

Posted 02 March 2021 - 08:05 PM

Hi Everyone,

For me if I were to add features to the game not just improvements to already existing pieces that we know we need to have fixed but to add to the game play itself it would be the following things:
  • Interactive Maps
    • Adding features like power grid controls in Solaris City when damaged knocks out lighting in grids making Night Vision or Heat vision required to see the enemy and friendly.
    • Adding in the ability to activate defense features or protection for your unit like walls or cover when things like LRM’s over burden a battle.
    • Creating randomized terrain features like buildings and walls that can change every match which changes the game play every time you drop. This creates an unknown that can help push back on the always here to fight feature or the infamous NASCAR around the center high point.
    • Maps with features like volcano, water or snow can trigger eruptions or floods or slides that can cause impacts to vision movement that change how the player interacts not just in fight against the enemy but the ability to navigate the map.
  • Decal grouping improvements
    • Ability to group decals like letters and numbers into phrases that can be placed in 1 slot on a mech allowing for more of a customized look and feel for players.
  • Training Mode that shows you overlay of a mech when learning the game to understand mech hit boxes, outline the different sections CT, RT, LT, COCKPIT so that a player can really understand when they are targeting a mech the effectiveness of focusing components.
  • Have a Night and Day Mode for each map increasing the diversity of maps available. Make Night dark and not bright. I would love to play Polar at Night where its dark and heat vision is needed.
  • Create a UI customization for the HUD for players that all follow basic features but create docking points that allows a player to move the HUD features around for Larger monitors. I play on a 3440x 1440 and I have a lot of empty space that could be filled if I could move items around on the HUD.

These are just a few ideas I have that I wanted to share as I know there are many more out there that are better but for me these would make the game more immersive as a player and make it feel more like my setup is unique especially when it comes to the HUD options.

Respectfully,
Rogard

#1351 kapinga

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 49 posts
  • Locationwest coast

Posted 08 March 2021 - 10:57 AM

How about the return of 360 degree radar in the BAP. Yes you read that right, years ago i think it was open betta, they installed this feature, i had it on my Dragon. It was a very nice addition ,i used the Dragon as a hunter. I took a sabatacal from mwo for awhile and when i came back, the feature was gone. there are a few archived post on this subject, so im making this a known option that we once had. Why was it taken away? Now before some one gos off on me know this. I emailed support and got back a lame answer, i was told that it never existed. BS. Ive been playing this game way to long for that. I definately recall this feature.
So lets have some feed back from the devs please.

#1352 Ole Man

    Rookie

  • Shredder
  • 4 posts

Posted 15 March 2021 - 07:24 PM

Assuming any Devs read this, really, how hard is it to come up with a frackin algorithm to put 3 assualts, 3 heavies, 3 mediums and 3 light on a team.

#1353 Euphoric Mosquito

    Rookie

  • The Stalker
  • The Stalker
  • 2 posts

Posted 16 March 2021 - 08:59 AM

[Edit: The changes I was discussing here that were made have been reversed, so this now has little relevance. Thank you for reverting the MASC changes. The replacement changes seem much more appropriate. Posted Image ]

Please Allow MASC Agility Focus Option

Please allow MASC to optionally be focused on agility instead of top speed. In the 2021 Quarter 1 Weapons Pass 1 happening, though raising MASC runtime, your nerfing agility, drastically so regarding turning speed. I don't need lots of run time or high top speed. I want to be able to dart out & back into cover quickly, even with big mechs (that's so much fun), and to be able to turn quickly when needed. It felt awesome in my Hellfire Void spinning around as fast as a Flea could run around me, keeping my aim on him, just like I had hoped. Now the Flea's will run around rampant even more where those of us with less skill and/or more lag can't shoot them.

I'd much rather you nerfed the top speed instead of the agility. Bigger engines already give higher top speed. Agility is more fun; a lot more fun. Please allow MASC's previous turning buff somehow.

Even if it has to be an upgrade like Artemis Missile Guidance. Paying for upgrades every time we swap settings is seriously, really seriously annoying, but even that is worth it to get the MASC agility back.

Thanks for considering my plea.

Edited by Euphoric Mosquito, 21 May 2021 - 11:51 PM.


#1354 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 16 March 2021 - 12:04 PM

Once you unlock light ferro/endo/etc you shouldn't have to pay full price again when you change it in the future. Instead there should be a smaller mechanic's 'fee.' Forcing players to pay full price each and every time kills experimentation and lessens build variations found on the battle field. I can't imagine being a new player and having to pay such a high cost just to experiment.

Edited by DAEDALOS513, 16 March 2021 - 12:05 PM.


#1355 ScarletDawn

    Rookie

  • The Marauder
  • The Marauder
  • 3 posts

Posted 20 March 2021 - 07:29 AM

How many years have passed, is the playback function so difficult?

#1356 Ragnahawk

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 645 posts
  • LocationAce in RVN-3L, HBK-4P, CDA-2A, AS7-S, BNC-3M, Won Top Dog Tourny.. Those are my bests

Posted 05 April 2021 - 08:36 PM

How many times do we have to tell you people? TERRA THERMA CLASSIC!

#1357 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 06 April 2021 - 04:32 AM

View PostRagnahawk, on 05 April 2021 - 08:36 PM, said:

How many times do we have to tell you people? TERRA THERMA CLASSIC!

DO IT ALREADY!

#1358 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 06 April 2021 - 09:17 AM

View PostRagnahawk, on 05 April 2021 - 08:36 PM, said:

How many times do we have to tell you people? TERRA THERMA CLASSIC!


One does not simply add Mordor to the drop rotation. Apparently.

Posted Image

#1359 Subject303

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 1 posts

Posted 23 April 2021 - 09:59 AM

can we get a toggle on fire mode, it's niche but I would really like to be able to just toggle my tags to just always be on.

#1360 Velite

    Rookie

  • The Dragoon
  • The Dragoon
  • 4 posts

Posted 23 April 2021 - 05:45 PM

Modify the arm lock function to also raise the arms on some 'Mechs. For balance purposes possibly reduce speed to walking speed with arms raised.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users