Most Wanted Features!
#1401
Posted 21 September 2021 - 07:38 PM
Adjust machine gun damage to .01 unless the Armor is destroyed and the structure is showing
Remove the Two leg Kill.... only Engine destruction or Head destruction Kills the Mech
#1402
Posted 23 September 2021 - 02:30 AM
Virtuebane, on 21 September 2021 - 07:38 PM, said:
Adjust machine gun damage to .01 unless the Armor is destroyed and the structure is showing
Remove the Two leg Kill.... only Engine destruction or Head destruction Kills the Mech
give the Legs a Armor ;-)no kills when you lost both Torso ?Hitzones a essential part of BT , in the TT you crashed most to the Ground when you lost a single Leg and inmobilized.
#1403
Posted 25 September 2021 - 01:35 AM
- Clan Rotary AC/2 AC/5
- Hyper-Assault Gauss Rifle
- ProtoMech Autocannon
- change all UAC to two Slug Projectiles like is intend to be and lower the Jam change to the value of 2015/16.
- The possibility to run passive radar. No more radar under (X meter distance),spotting and be spotted not possible, therefore no lock on below (X meter distance) for rockets possible
Edited by Hawok79, 16 October 2021 - 12:20 AM.
#1404
Posted 04 January 2022 - 05:39 AM
make it like 40% of a heatsink value?
Especially good for small mechs as a better optimization option when there is a spare half ton.
I have only played a few months sorry if this was suggested before.
#1405
Posted 04 January 2022 - 05:43 AM
Consider allowing player to Disable or Eject a Gauss rifle when they think the jigis up- or out of ammo - to get rid of the risk of explosion.
Should take a few seconds to complete =vulnerable?
But permanently disabled for the rest of the match.
Ammo
Similarly, allow the player to eject unused ammo if they feel its a risk, or when weapon destroyed.
#1406
Posted 04 January 2022 - 05:49 AM
What about a consumable that offers temporary ECM and smoke (smoke like for airstrike but bigger like downed mech) to lay down cover to evacuate from snipers and targeting computers temporarily. Maybe in a line or split into 3 pieces
....|...|...|.......
So you get partial cover from certain angles. Bars are vertical4 thick plumes of smoke
Would be deployed to help team getting torn up and more realistic way to use a consumable.
I like the temp ecm option to help hide a team getting attacked.
So could be fired into area that you want to screen for movement
Between enemy position and yours.
Or just on yours, or to the side.
#1407
Posted 26 January 2022 - 02:49 AM
When a Match Is Found: When a match is found, we need to wait too much time before the match is actually started. I'd suggest keeping the "select scenario and match type" screen, then jumping directly to the "players room", without too much intermediate loading. And you should also decrease the countdown in the players room: from 80 seconds to, say, 30, dropping to 10 as soon as all players are connected like now.
In fact, in windows, if MWO is reduced at icon, as soon as a match is found, the application in the taskbar starts blinking, so the player knows when a match is found and there is no risk of missing it.
Edited by Alkasel, 26 January 2022 - 03:10 AM.
#1408
Posted 27 January 2022 - 02:42 AM
Edited by JumpingHunter, 27 January 2022 - 02:43 AM.
#1409
Posted 10 February 2022 - 10:18 AM
This stuff really hits small mechs pretty hard, and when you are running a 6xMG flea, the heat sinks you are forced to add are useless anyway.
If a player wants to add extras for weapon use purposes that's fine, but all mech engines should always include enough heat sinks to run the mech, period.
Edited by An6ryMan69, 10 February 2022 - 10:19 AM.
#1410
Posted 10 February 2022 - 10:23 AM
Alkasel, on 26 January 2022 - 02:49 AM, said:
Makes perfect sense, good suggestion.
#1411
Posted 24 February 2022 - 08:57 AM
#1412
Posted 02 May 2022 - 12:58 PM
What I WOULD like to see is scrollable chat, and an easier to use text chat interface. I see that it was one of the FIRST suggestions here (back in 2015?), but it still needs some serious help. There should be an option to keep a chat window always open, so you don't miss important comments, and you should be able to scroll back for the same reason. A lot of people don't use mics and I think this can be a really important and easy fix.
On the same note, I tried mute... it only lasted for one game... so I found the beloved "Block" button... but... I don't know if it was a glitch, but I STILL had to listen to their idiotic chatter... I double-checked, but they were still on my block list. PLEASE be sure we have a perma-ban option. I don't use it very often, but especially on a free to play game it is pretty much mandatory. There are some people's comments and negativity that I just don't EVER want to hear again... ever. :-)
Anyway, keep up the good work, the game's worth it.
#1413
Posted 03 May 2022 - 10:11 AM
- The ability to hover over a player's team initials and have the Full Team Name show.
- The same feature when hovering over a badge along with a small description.
#1414
Posted 04 May 2022 - 09:47 AM
Perhaps a " Titanium collection" of mechs with the rear armor invulnerable to micros and mg's ? I'd buy that, then I could push a flank again...
#1415
Posted 22 May 2022 - 09:13 AM
Tht mechs with arms can't punch.
This may be somewhat Atlas-centric for me, but there are enough other mechs with arms that are useless. Hell, even the ones with weapons on its arms should be able to punch.
In comparison to the Dire Wolf, the Atlas is behind at least 5 tons in equipment and armarment and most of it is its useless arms.
So, why does the Atlas, a 100 ton Assault-Mech, has a pair of perfectly functioning punchy boxer arms he can't even use?
#1416
Posted 31 May 2022 - 10:34 PM
This is my first post on the forums- or any forum since a fishing board in like 2006-2007- so let me know if I'm out of line. I've been really Going Through It™ in life for a while, and just recently picked up this game; and I am having a ton of fun so far. Thank you to the Devs for making a cool and fun game and thank you to the community for being cool and fun people.
One important accessibility feature I feel like the game is missing is the ability to scale the UI independently of the game resolution. I have a 17" 4k monitor, and running the game at higher resolutions makes it very difficult for me to read the menus and HUD elements.
#1417
Posted 01 June 2022 - 02:47 PM
when i reload the game it takes a few days for to sink up and look ok, you just need adjust every few days till looks ok, and rebooting 2 times, i have to do some custom adjustments to get to look the way i want, good luck with it.
SAWK CLANNER--- PS oh last rebuild of game graphics was 3 1/2 days- : )
#1418
Posted 02 June 2022 - 10:03 PM
Zenotia, on 31 May 2022 - 10:34 PM, said:
This is my first post on the forums- or any forum since a fishing board in like 2006-2007- so let me know if I'm out of line. I've been really Going Through It™ in life for a while, and just recently picked up this game; and I am having a ton of fun so far. Thank you to the Devs for making a cool and fun game and thank you to the community for being cool and fun people.
One important accessibility feature I feel like the game is missing is the ability to scale the UI independently of the game resolution. I have a 17" 4k monitor, and running the game at higher resolutions makes it very difficult for me to read the menus and HUD elements.
Welcome to MWO, Zenotia!
While UI scaling is a much needed feature in the modern gaming world, I'd suggest for you personally to run the game at 1080 and not bother with 4k. On a 17" screen, you won't get anything out of that increased resolution, except more load on your system.
#1419
Posted 02 July 2022 - 05:15 AM
Edited by JumpingHunter, 02 July 2022 - 05:16 AM.
#1420
Posted 04 July 2022 - 06:12 AM
This allows us to switch from our LRM boat to a brawler build if we are dropping in Solaris city, or from a black to a white camo on polar highlands, ect...
It would keep the team weights balanced as you can only switch to a mech of the same chassis. But allow you to pick better mechs for the mission.
It would also give a reason to have 15 Atlas mechs other than just collecting. Give me a reason to build a medium mech just for conquest mode. It might make it worth buying a few different camo designs if they give me a little cover in certain maps. There would be an actual advantage to having more than one mech of the same chassis.
And most important it would give meaning back to the "READY" button.
P.S. Everyone who selects "READY" starts powered up, anyone who doesn't starts powered down. If the whole team selects "READY" first they get a 10 second head start on the other team.
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