

BattleMech 14: JagerMech
#441
Posted 09 July 2012 - 09:05 AM
#442
Posted 09 July 2012 - 09:29 AM
#443
Posted 09 July 2012 - 02:36 PM
#444
Posted 10 July 2012 - 05:13 AM
How about the Marauder now please! Pleeeeeeeeease!!!!
#445
Posted 10 July 2012 - 07:37 AM
#446
Posted 10 July 2012 - 01:29 PM
#447
Posted 10 July 2012 - 02:37 PM
#448
Posted 10 July 2012 - 05:40 PM
#449
Posted 10 July 2012 - 09:55 PM
osito, on 10 July 2012 - 01:29 PM, said:
Armor is something that is very easily changed on a mech. What seems to be a popular idea around here is to drop the AC2s, upgrade the AC5s to UAC5s, upgrade the medium lasers to large lasers, then add armor and extra ammo.should be able to get around 10 tons of armor onto it fairly easily, and that weapon loadout is definately respectable.
#450
Posted 11 July 2012 - 07:36 AM
Corbon Zackery, on 05 July 2012 - 11:54 AM, said:
Designed as an anti-aircraft platform and long-range fire support unit, the JagerMech was intended to correct several perceived faults of the original Rifleman. While it does address the Rifleman's heat issues and limited ammunition, it does so at the cost of significant armor protection. Carrying only a miserly six tons of standard armor, the JagerMech is very vulnerable to return fire. In its favor, the long range of its autocannon, combined with the excellent Garret [color=#ba0000]D2j[/color] targeting and tracking system (made famous by the Rifleman), make it a prime choice for anti-aircraft work. The range of its autocannons also allow it to engage many enemies without suffering return fire, and when stationary it is able to fire all its weapons without heat build-up.
Houses Davion and Liao field the largest numbers of JagerMechs, with House Davion being particularly fond of the design.
No one going to buy that one. Worst choice ever not enough armor, weak weapon load, and the hardpoints blow chunks.
No ones blowing a wad on this one.
Sorry,
Thanks
Obviously you haven't read all of the posts before yours, or you'd know that tis mech has some serious fans. I'll be getting one too. Pull the AC/2's, and add armor, and large lasers, or pull all of the ACs and put on dual guass. I am not a fan of the default configuration, but you can do a lot with the chassis...
#451
Posted 11 July 2012 - 10:16 AM
#453
Posted 11 July 2012 - 06:21 PM
An anti-air 'mech in a Mechwarrior game that doesn't have Aerotech.
Brilliant, guys.
#454
Posted 12 July 2012 - 01:19 AM
#455
Posted 12 July 2012 - 10:40 AM
#456
Posted 12 July 2012 - 11:05 AM

#457
Posted 13 July 2012 - 07:05 AM
#458
Posted 13 July 2012 - 09:27 AM
#459
Posted 14 July 2012 - 04:46 PM
#460
Posted 14 July 2012 - 05:40 PM
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